Posts for xilefian

Experienced Forum User
Joined: 6/21/2015
Posts: 3
Location: UK
zeromus wrote:
lua's the only point of extensibility besides the one I mentioned we're planning which would if built make what you proposed redundant. why do you need a dll? just make a custom build.
It'll be a custom build then. The plan is to keep the tool as its own DLL solution so it can be applied to other projects, I want to keep the modifications to the host emulator minimum.
Experienced Forum User
Joined: 6/21/2015
Posts: 3
Location: UK
zeromus wrote:
nope. hack the source code or use lua. I don't know what a "buffer watcher" is but there's already rich memory watching capabilities in bizhawk. Whatever parallel image processing logic you have in mind sounds particular to your project. Currently there's some deliberation on a new interface for kind-of scripting bizhawk with c# code, so that lua isn't necessary. Whether that eventually supports a DLL is a minor detail, but it will be a .net dll and not an OSX dylib. There's virtually no way you'll control bizhawk from a native dylib.
When I say dylib, I mean generic shared object, be it win32 DLL in this case. I'm a bit too used to OS X development. I'll take a look at the source code and hack my solution then. Is all extensibility of this kind exclusively implemented in Lua script? The Lua points might give me a place to quickly inject a DLL loader.
Post subject: dylib plugins
Experienced Forum User
Joined: 6/21/2015
Posts: 3
Location: UK
Is there a DLL interface of any sort for writing plugins? My goal is a memory watcher, buffer watcher and input system. My goal is image processing combined with RAM watching (and what I have in mind makes use of parallel processing). If there isn't anything implemented or in the works, I am interested in modifying Bizhawk and adding this kind of functionality into it. Thanks everyone