Posts for zefiris

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Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Did not notice that "please ask me to write more" at first, so... PLEASE explain all your timesavers ^__^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
<Lazy_Zefiris> Wait. wait-wait-wait... A Boy and His Blob improvement??? <Bisqwit> 75.2 seconds faster in total than the published version <Lazy_Zefiris> O.m.m.f.g. ... <Lazy_Zefiris> ...w...t...f...just happened? <Lazy_Zefiris> Wasn't that game... kind of... obliterated?.. /me has nothing else to say besides a yes vote.
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
You forgot to prejump at few places (I can remember two places), but anyways it's an easy yes vote~ Especially knowing how much time you spent on recording and starting over again and again :D
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Awfully good XD But in the end movie file is broken (I tried downloading twice). IT has some random input causing game to reset many-many times o_o
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
This one works fine ^^ http://www.savefile.com/files/701100
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
// unsigned char* zefiris; /*INTP*/ very expressed introvert moderately expressed intuitive personality moderately expressed thinking personality moderately expressed perceiving personality
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Would you please describe how are new controllers input supported by SMV format stored? We with Maximus will need this info `^^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
It's kind of off-topic, but I am glad `^___^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Try TASHex? There is linux version...
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
No, we should not, any project we start together is doomed :( a) I am lazy b) You have already big project, and starting from scratch is no fun, really. c) insert any reason I forgot here `^^ Your editor is awesome already :) It's up to you to make it flawless, everyone is helping with pointing out different bugs :) nobody would notice if nobody used or needed it :) (Why all those words? I REALLY don't want you to abandon this project like I always do if something goes wrong or program is "already usable, but a little glitchy, who cares?")
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Tashex and this editor are two different things `^_^ and tashex works fine with vbms :)
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I just made avatar set for myself too ^^ My russian nick is Kvadratik, I don't know how to translate it precisely to english, it's word made from "square" by adding part that usually adds meaning of kawaii/small to the word `^^ That's where my avatar set comes from )
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
alden wrote:
Anyways, the second death is so close to the end I rerecorded the whole rest of the movie and that is what I posted on microstorage. I will resubmit the movie unless someone sees something else to investigate?
If changes are small and only at the end, you should just ask Bisqwit to replace submission file :)
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Fix that second death then (hex-editing should work I think) and receive my yes vote ^^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
There are few things I'd like to test if you did not :) 2-1 You could take fire ability, then bird, then use fire ability to break blocks at the end of level... 3-1 Isn't rolling down after getting stone ability faster? (after seeing your behavior at long vertical stage I think rolling is ineffective... never saw that in action though) 3-boss which victory dance is faster, with or without fish? or are they same? You don't seem to need fish in bonus level, so if free dance is faster, you should drop it after boss is beaten... 4-1 Just wanted to say that frames where you get fire ability are cool =)
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
RTS games have many long missions usually, you have to build base and only then move out... One mission run is understandable, but whole campaign is not something I'd watch.
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Chamale wrote:
The run doesn't have to end on credits... See Phil's Super Mario FDS run.
what's wrong with it? game is beaten ^^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Dizzy Prince of the Yolkfolk is one of my favorite games from dizzy series ^__^ Dizzy 5(what was its name?..) is even better though ^^ I'd vote yes on this movie, I liked it ^^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Even though I'd vote for ending on certificate, I understand that it's wrong. It's like making 100% run of game, and having got all items and revealed whole map stop before the last boss `^^
Post subject: Re: DOS games that should be TASed first
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
kay wrote:
1. Metal Mutant - this underrated game is great visually, it's not boring to watch even for those who haven't played it, and it's not repetitive. I'd love to see a TAS of it.
slow'n'boring~
2. Fury of the Furries - an absolutely fantastic game which is hard to play and fun to watch. Unfortunately, it seems that there are some problems with emulating it via DOSbox (not sure, maybe it's just me).
works fine with non-rerecording dosbox
3. Blackthorne - we have Another World, we have Flashback, why not this clone? The music is great, the game is not too repetitive and as far as clones go, this one is simply fantastic.
http://tasvideos.org/forum/viewtopic.php?t=1173
8. Micro Machines - why no TAS of this game? It's on the consoles, and I think it will be very watchable.
no "super laps" after 10th level or so, so the rest would be boring, see http://tasvideos.org/forum/viewtopic.php?t=4002
15. Dungeon Keeper (Gold) - this unique game definitely has a lot to offer both for TASing and viewing the result.
long and not worth it
16. Syndicate - nuff said...
same here I think I don't think we need this topic. http://tasvideos.org/forum/viewtopic.php?t=5270 browse forum once in a while, there are many topics that you are unaware of~
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Maximus wrote:
DEAL, on ONE condition: the next version of TASHex has to be built with .NET ... just to piss people off!!! :P (j/k)
I can't, I don't know how :D I can make it shareware~ :D :D
On that topic though, is there any reason I should support your format or is that overkill (over using a standard text editor that is).
None at all~ Really, why bother if opening text file that's meant to be edited with text editor will result in the same thing as loading original file, while text file would require new method to read as it's not binary file? Well, if you ever consider adding text file format support, using same format as tashex does is a good option, but... why? I am voting no on this ^^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Maximus wrote:
doesn't support control updates
I think you meant it supports only control updates and does not support special commands like fds ones and reset/power? ^^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Yay ^__^ well, functionality goes first, configuration waits~ ^^ But when everything is finished, I expect skins for those button states and adjustable colors for lines ^^ Don't rush it~
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Maximus, skinnability would be appreciated ^_~
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
what will be file size? 100 mb? =(
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