Post subject: Twisted Metal 2
Joined: 4/26/2004
Posts: 149
If you're like me, and I know I am, you like Twisted Metal 2 more than any other game bearing the "Twisted Metal" title. Here's how I break it down: Twisted Metal - An interesting concept, but poorly carried off. They had a lot of ideas, but just didn't refine them. Twisted Metal 2 - A refined version of the previous game. Cars are fun, levels are well-lit so you can see what's going on, and there's comic-book-esque story sequences that give the game a unique feel. Twisted Metal 3 - I hope everyone who has ever worked at 989 Studios dies. They CG'ed the characters... HORRIBLY. They tried to make things "cooler" by making items 3D and having Rob Zombie music, but there's a huge negligence for gameplay. The levels are dumb and feel smaller. The weapons seem impressive, except their killing power seems to be missing. So you have a lot of explosions but not much actually going on. Twisted Metal 4 - Never played this one. For reasons, see above. Twisted Metal Black - I had high hopes for this title, but apparently the designers got too infatuated with their "black" ideas that they forgot what made Twisted Metal 2 so much fun. They got too hung up on this idea of "skill" weapons, which totally ruin the run-and-gun feel of the game. Pretty much everything reminiscent of Twisted Metal 1 and 2 in the game are just homages. They didn't think, "how can we make this play like Twisted Metal 2, only better?" In Twisted Metal 2, getting hit was a big problem, so the strategy was to keep moving so you don't get hit so often. Meanwhile, you put out as much firepower as you could to increase the chances of you hitting someone else. Even if you don't hit something, the fact that they're forced to dodge your fire detracts from their ability to fire back. My favorite trick is most commonly used in Hong Kong. I developed this when my friend kept hiding at intersections, waiting for me to pass so he shoot at me or get behind me. There's a "turnaround" move you can do by pressing left or right and down. Each car reacts differently to this move; Sweet Tooth can spin around up to three time. So, playing as Sweet Tooth, I developed my timing so that I could be driving up to the intersection where my friend was waiting, go into the spin, fire a missle right when I was facing him, then continue the spin and keep going in the original direction I was driving.
Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I only played the first three, but of those, I agree. The second had major additions and incredible levels(paris was my favorite, but they were all great), along with very unique characters. I'd prefer the first over the third though, just cause it was the basis. Too bad roadkill sucked hard past the first, he was probably my favorite in any of the first three(for being good and for handling, not for fun. twister would probably have the honor of taking that).
Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Basic game info would help...? What do you mean I'm too lazy to look for myself, of course I am too lazy to look!
Former player
Joined: 3/8/2004
Posts: 706
TM 2 was definitely the best. I enjoyed Black's story more than the actual gameplay. Shadow and Mr. Grimm were the players I would use the most in TM2.
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
I liked Black more than most it seems...very unbalanced game, though; Spectre/Grimm/Yellow Jacket owned everyone else, and virtually all the large vehicles were useless. 2 is awesome, used to play it a LOT back in the day. Mr. Slam was my favorite... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Joined: 4/26/2004
Posts: 149
I thought I did give basic game info :4P Okay, take a basic driving game, then give the cars weapons. Pretty basic. Twisted Metal was unique in its themes and that each car not only handled differently but it also had a unique weapon. Controls: Forward/Square = accelerate Down = decelerate, back up Left/Right = turn Triangle = turbo X = brake? L1, R1 = select weapon R2 = fire machine guns (might have that backwards) L2 = fire selected weapon Twisted Metal 1 had some cool cars, but the weapons were pretty lame. Most of them were just like normal missiles but may have done different damage. The only really unique weapons were Outlaw's, Thumper's, Warthog's, Spectre's, and Hammerhead's. Although, Darkside was awesome at just ramming people. Ramming did sick damage in that game. Twisted Metal 2 was some real creativity. Mr. Slamm? Yeah, a modified front-end loader that has a big claw in front used to pick up cars, slam them up and down, and throw them. How about Axel? Just a guy on a platform attached to two giant wheels who uses a shockwave as a special attack. What kind of weapon do you give to a formula 1 car? How about it spins around and catches people in a tornado? Sweet Tooth is by far my favorite character. I just see that clown head on top of his truck and hear that laugh as I'm destroying people and I can't help but laugh with it. I also like Mr. Grimm and Roadkill. I've got a thing for long-range attacks that deal large chunks of damage.
Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I definitely though some were worse than others. I thought Mr Slam wasn't very good since he was so slow/had horrible maneuvering, and his special relied on getting close to the enemy at a proper angle.
Former player
Joined: 3/8/2004
Posts: 706
the Mr.Slam computer was very cheap though, able to freeze you endlessly until you die.
Joined: 4/26/2004
Posts: 149
Yeah, AI is something nobody ever seems to want to fix.
Joined: 1/1/2022
Posts: 1716
Yep, Twisted Metal 2 was the best. I played all of them except for 4. I agree with your post entirely. I never got tired of ramming in Twisted Metal 2. I didn't use Hammerhead though. Half of ramming was that you actually rammed them, not got on top of them. That's why I liked Axel.
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
I've also played TM2 a lot. The music is excellent and I listen to the soundtrack every now and then. Everything it just so cool and perfect. I loved the hidden codes in some of the levels, and it felt so cool discovering them on your own back in the days (i.e. finding out the code Up, L1, Triangle, Right when falling off the skyscrapers in New York, and then figuring out where to enter it was just awesome)
Joined: 4/26/2004
Posts: 149
Yes, the music was awesome. Somehow, I think the aesthetics in the game surpass anything else done later. The comic book style was unique, and it told the story well. Abandoning it took a lot of the flavor away. They should just make a PS2 port of this game. Screw that Black trash. They should port it but add the TM1 characters.
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
I think Vigilante 8 is really cool too :)