Emulator

  • snes9x rerecording 1.43 v17
  • Use WIP1 Timming
  • Allow Left+Right / Up+Down

Uses death to save time

In King fortress 2, when you die after beating mid boss, you can quickly go to next room.

Takes damage to save time

Upgrade parts "Counter attacker" is available when Rockman's HP is lower 8, and it increase offensive power.

Abuses programming errors

TrickFirst used timeFrames
Going into upper right or left corner5:0318200
<new> Going into lower right or left corner9:5435650
<new> Going into moving block5:1719000
<new> Going into belt conveyor7:1426000
Passing through wall, ceiling and ground5:0318200
Floating in the air (can't move)5:2719600
Air dash (require T.Blade)17:0261350
<new> Air walk2:349250
Skipping mini boss5:1018600
<new> Instant kill the boss14:0750800
Shot from erroneous position15:0354200

Luck manipulation

  • Getting weapon energy and bolts.
  • Enemy's action pattern.
In this game, RNG doesn't change depending on time. How to manipulate RNG that can be manipulated by Rockman's action without waste time is shown below. You can see its appearance at 0x7E00FB (2byte, hex).
  • Hit buster or a part of special weapons to enemy or object.
  • Beat the enemy which have possibility of dropping item.
  • Spread S.Drill one time or two times.
  • Use W.Burner in the water.

Thanks

I referred to parrot14green and FractalFusion's submission and forum to make this run. Especially, I got a lot of advices from parrot14green. Thank you very much!

sgrunt: Replaced the submission file with one that is three frames faster.

klmz: Claimed for judging.

sgrunt: Replaced the submission file again with a 30 frame improvement.

GabCM: Added Dailymotion module (encoded from that 30 frame improvement)

klmz: Good quality and positive audience feedback. I think we can have this submission under a traditional "character_choice" + "any%" category alongside the two currently published movies of the same game.

GabCM: Waiting for mmarks' HD encode, then I'll publish.

Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14899
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1691] SNES Mega Man & Bass "Rockman" by sparky in 28:03.12
Joined: 5/19/2010
Posts: 259
Location: California
Mister Epic, I noticed some strange blue objects at certain points in your encode (mp4 and 512kb mp4). [URL=http://img403.imageshack.us/i/groundblue.jpg/][/URL] [URL=http://img257.imageshack.us/i/magicblue.jpg/][/URL] I'm also fairly certain these spots shouldn't be in the game. Comparison to the Forte run. [URL=http://img535.imageshack.us/i/magicfortecomparison.jpg/][/URL]
#3201
Skilled player (1308)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
sameasusual wrote:
Mister Epic, I noticed some strange blue objects at certain points in your encode (mp4 and 512kb mp4). [URL=http://img403.imageshack.us/i/groundblue.jpg/][/URL] [URL=http://img257.imageshack.us/i/magicblue.jpg/][/URL] I'm also fairly certain these spots shouldn't be in the game. Comparison to the Forte run. [URL=http://img535.imageshack.us/i/magicfortecomparison.jpg/][/URL]
That happens in the game itself because sparky messes up the graphics using the Tengu Blade.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
I was going to explain that it's an emulation problem or a game glitch, due to the fact these blue squares are present in mmarks' HD encode, but Sonikkustar explained it.
Joined: 5/19/2010
Posts: 259
Location: California
Sonikkustar wrote:
That happens in the game itself because sparky messes up the graphics using the Tengu Blade.
I'm not sure I follow you.
#3201
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
sameasusual wrote:
Sonikkustar wrote:
That happens in the game itself because sparky messes up the graphics using the Tengu Blade.
I'm not sure I follow you.
The player, sparky, uses a specific weapon, the Tengu Blade, which causes that graphical glitch.
Joined: 5/19/2010
Posts: 259
Location: California
Mister Epic wrote:
sameasusual wrote:
Sonikkustar wrote:
That happens in the game itself because sparky messes up the graphics using the Tengu Blade.
I'm not sure I follow you.
The player, sparky, uses a specific weapon, the Tengu Blade, which causes that graphical glitch.
Yes, I got that much, but my confusion is regarding why Tengu Blade does that?
#3201
Publisher
Joined: 4/23/2009
Posts: 1283
Here is a requested HQ encode (MP4): http://www.mediafire.com/?p6ppw30qxapy2ji
Joined: 3/11/2008
Posts: 583
Location: USA
Mister Epic wrote:
And also, new animated logo + fading subtitles ftw.
Making it harder to catch the "TASvideos.org" part is not good, imo.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
eternaljwh wrote:
Mister Epic wrote:
And also, new animated logo + fading subtitles ftw.
Making it harder to catch the "TASvideos.org" part is not good, imo.
Don't worry, this logo died fast. Now the TASVideos.org part is static.
Joined: 3/25/2010
Posts: 34
Mind. Blown. Completely. Easy "Yes" vote here. Thanks for the vid sparky, excellent work!