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About

  • Aims for fastest time of two players
  • Genre:Shooting
  • Emulator FBA-rr 003c
  • Manipulate luck
  • 2 players
  • Take damage to save time
Using two players will cost a lot of lags.And I will explain it in my summary.

About the continue

There are the main reasons why I struggle to use continue.
  • 1.Making the jumping after the train smoothly.
  • 2.Making sure that boss battle have enough items because of the power of R is very low.
  • 3.Machine Gun can hit the 5-3 door smoothly and need not wait the door destroyed.
  • 4.continue is not only used in this game,some other games in this web have used continue and borrowing lives.
  • 5.If squarrel king can use continue,I have no doubt to use continue for adding more lives.
  • 6.Continue is availiable in Arcade but just need coins,if coin is the problem,well the PS version can?
  • 7.Continue can make 4 members jump out to show in this run.
  • 8.It can be regarded as a script.
  • 9.It can avoid many lags.
  • 10.It can make the dropping place right to get the Frameshot.
  • 11.Using pistals to hit the train looks stupid.
  • 12.I can only die 2 lives.But dying three lives have more advantage for entertaining this run.And this add the entertainment but other games do not have the chance to use this.If I have 4 lives is it a problem?
  • 13.There are 20 more different experiments that I take no death there,it will make the boss battle looks foolish.Not only because of the longer time.
  • 14.There is a fat getting thin time for player-2.
  • 15.It can also not use continue but waiting for the conuting down for adding new player.
  • 16.The item manipulation for boss battle's experiments:
(1)Using 1 frameshot and the 10 bombs in robot. (2)Using 1 frameshot and 5 bombs in the robot and give up it. (3)Using 1 frameshot and 6 bombs in the robot and give up it. (4)Using 1 frameshot and give up the robot at first and pick two R.That is still not enough to beat the boss.And it is in Level 4. (5)Using 2 frameshots and give up the robot at first.If not use bombs,it is not enough to beat it. (6)Using 2 frameshots and use the robot' 2 bombs. (7)3 bombs. (8)All 4-10 bombs. (9)At first give up the robot and use normal bombs 1 or more. (10)At first give up the robot and only hit it by frameshot,that is also not enough.
So large entertainment killed without what you see the continue used.

The Game

Metal Slug X - Super Vehicle-001 (c) 1999 SNK.
Originally released to improve upon some of the problems the previous Metal Slug game ("Metal Slug 2 - Super Vehicle-001/II") had, most notably its notorious slowdown, this update also implemented several changes to beef up the gameplay, such as new enemies, a different end boss layout and a number of new weapons and secrets. The result is a better game and one of the finest chapters in this series.
- TECHNICAL -
SNK Neo-Geo MVS hardware
Game ID : 0250
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.19 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 3
=> Character > [A] Shoot, [B] Jump, [C] Grenade
=> Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack

Summary

Mission 1

21 frames faster than the precious movie,because shooting together.take a lot of lags.Hitting the boss by tank and camel.Because camel jump fast and has the infinity mechine gun.Tank have great bombs to hit boss for a lot of damage. Camel can using in the Mission 2 at first.Saving time that ignore the L gun.

Mission 2

100 frames more than the precious movie because of there cannot manipulate Shotgun in the 2-2 and the time waiting for the 2p jump for rolling the map takes a lot of time.I can use single player in 1&2 for faster,but I don't do so.The entertainment of two players' run is the key.

Mission 3

800 more faster using dual attack,and manipulate luck in the first boss battle for the Shotgun.

Mission 4

6 frames faster.Lags kill the improvement I think.

Mission 5

400 more frames saved.Dying in the train time.and get two mechine gun and 20 bombs.Using two flame shot to hitting the boss is the key.I have almost 10 experiments in this stage just like do not get the F,Using R,Using the robot hitting,and even more.Finally,I get the best answer.

Mission 6

Manipulate Luck in the last boss's battle,H and L can make the continuous attack.
End this movie.
See you next time and I am in the other plans for MD and Arcade games.

Nach: Judging.

feos: Synched encode is highly needed. Linked what we have for now.

GabCM: Synched encode is here.

DarkKobold: This run has now been sitting on the bench for nearly a month, and Nach has been M.I.A. on this submission, so the senior judge is taking over.
First off, this run is hell to sync, and I have been unable to verify it, despite numerous attempts. This alone would not warrant rejection, as we do have a publishable encode.
Second of all, this run doesn't play at the highest difficulty. Now, this also shouldn't be a sole reason for rejection, especially since it only adds health to bosses. (I actually think the difficulty this is played at should be up for debate.) However, the decision on the previous movie stated that further movies should use the highest difficulty, and I think that should hold weight.
However, the biggest issue is the use of continues, and it is two-fold for this submission.
First off, death would have been sufficient to restore grenades. Continues, on the other hand, gives you a free "Heavy Machine Gun," which is an advantage over the the player's starting stats. So, essentially, you use money to buy a stronger position, which I would equate to the use of a cheat code. In other words, if a code were used to get the heavy machine gun to fall from the sky, it would be viewed in the same light.
Finally, the biggest reason for this rejection is that the use of the continue was poorly done. You died multiple times in the same spot, so that the continue could be used. Now, if continues were going to be used, it would have been trivial to enter the menu, and adjust the number of lives down to one - Or to die in other places, so that grenades could have been reset and used elsewhere. Essentially, it looked like poor planning, and sloppy.
I would reconsider a new submission if the author fixed the use of the continue, and redid the run from there (not fixing the difficulty). As I'm able to get this run to sync up to the end boss, perhaps the first issue would also be taken care of.

DarkKobold: In light of the new rule, this submission was well received, and is being given a second chance. Whether or not it is a rule is no longer a question, but should an exception be made for this movie.

DarkKobold: This movie had a less than positive response. Judging by #3040: X2poet's Arcade Metal Slug: Super Vehicle - 001 in 12:10.23, people prefer a no death run of Metal Slug games.

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Publisher
Joined: 4/23/2009
Posts: 1283
Mister Epic wrote:
Almost flawless. Sonikkustar pointed the only flaw, which is the sound effects at the end.
That problem should be fixed for the published encode.
Skilled player (1470)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
darkszero wrote:
The two players occasionally act the exact the same way. As much to sometimes you only see one player on the screen.
This rom is big and it may crash any time I don't pay attention.dropping on the best point at the end of each maps is important,and if I do so,jumping together is necessary.
Do the work.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Aktan wrote:
Mister Epic wrote:
Almost flawless. Sonikkustar pointed the only flaw, which is the sound effects at the end.
That problem should be fixed for the published encode.
But I cannot fix this, so deal with my encode, or make another one.
Publisher
Joined: 4/23/2009
Posts: 1283
Mister Epic wrote:
But I cannot fix this, so deal with my encode, or make another one.
I do believe it can be fixed.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11274
Location: RU
Aktan wrote:
I do believe I can encode it myself.
You were meaning that, weren't you, Aktan? XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Publisher
Joined: 4/23/2009
Posts: 1283
feos wrote:
You were meaning that, weren't you, Aktan? XD
While I know you were joking, I do really plan to encode it eventually, when I don't have like 5 million things going simultaneously.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Aktan wrote:
feos wrote:
You were meaning that, weren't you, Aktan? XD
While I know you were joking, I do really plan to encode it eventually, when I don't have like 5 million things going simultaneously.
I'll leave this to you Aktan, and you can just modify the Archive collection I made since I put it in the Speed Runs archive.
Publisher
Joined: 4/23/2009
Posts: 1283
Mister Epic wrote:
I'll leave this to you Aktan, and you can just modify the Archive collection I made since I put it in the Speed Runs archive.
I'm not sure if I have access to that..
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I'd like to judge this, but I'm at a loss as to how. What exact settings allow this movie to be played back without desyncing? Or does a different file or a combination with various save states need to be used?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
As much as I like this run otherwise, I have to vote no because it uses continues, and as such cannot be qualified as beating the game.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
moozooh wrote:
As much as I like this run otherwise, I have to vote no because it uses continues, and as such cannot be qualified as beating the game.
There is a discussion about that going on here.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Yes, I'm aware.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I think that this is the only game in the series where death actually saves time. So this might be an issue with the movie itself not for the other games.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Sonikkustar wrote:
I think that this is the only game in the series where death actually saves time. So this might be an issue with the movie itself not for the other games.
Metal Slug 2 too.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
It's not the death that saved time there, it's putting in a credit when confronted with a game over screen. And not using it would still make the run significantly faster than AngerFist's, so I see no possible reason to include such a cheesy move for a gain so marginal.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1470)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
http://www.mediafire.com/?6pkyz5b5em0f98u This is a test for playing mslug 1. I have already finished mission 2,and for the Spring Day,it have stoped for few days.I will work on it today. There is no desync problem though I replay it many times.It would be much shorter than X.
Do the work.
Joined: 6/24/2007
Posts: 119
looks great!
KennyMan666
He/Him
Joined: 8/24/2005
Posts: 375
Location: Göteboj
Good run otherwise, but using continues just ruins it entirely for me. Voting no.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
Joined: 4/29/2005
Posts: 1212
I am voting yes, here. It's no often you see a Metal Slug run where all the characters are used. It's also not often where you see a TAS where Player 2 finishes with a higher score than Player 1. xD Overall, this TAS was highly entertaining.
Skilled player (1470)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
KennyMan666 wrote:
Good run otherwise, but using continues just ruins it entirely for me. Voting no.
It is only a method for some special tas.And there is an arguement. http://tasvideos.org/forum/viewtopic.php?t=10726 And I prefer seeing death to shooting by pistal for 30 seconds.
Do the work.
Player (105)
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
I'm very opposed to the use of continues. voting no
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
KennyMan666
He/Him
Joined: 8/24/2005
Posts: 375
Location: Göteboj
The deaths I could possibly accept, even if I do think a Metal Slug TAS should be entirely deathless. But using continues in an arcade game is, to me, completely unacceptable and I can't consider it properly beating the game.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
Skilled player (1470)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
Why is it unacceptable? Even some movies came up the game over screen. Continue is a special system in arcade games.I even don't change mode to 1 coin 1 life.That may be much faster than this.But it is just like setting Turbo Mode in street fighters. I think if it is necessary,everything is admited but change the mode of the normal play,right? If not use death,no machine gun and no bombs.Wating the pistal hitting the train,losing time for hitting the doors,all of that will take this movie slower than precious 1p movie.Can anybody accept that?
Do the work.
KennyMan666
He/Him
Joined: 8/24/2005
Posts: 375
Location: Göteboj
An arcade game has simply not been beaten in any kind of acceptable way if continues were used. To me, this run ended at the trains. If this had been deathless, even with using the pistol on the trains, I would have voted yes. Even if you had died a few times to bypass some of the trains, but not used any continue, I would most likely also have voted yes. Death abuse is OK, because your lives are a finite resource. Continues make lives an infinite resource, making them meaningless and makes the run less exciting. But it's a case-by-case thing, too. I'll take any further arguing to the other topic.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
Skilled player (1470)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
Member changing can be regarded as the story.If continue can use on the other games from the different emulators,for the speed,nobody will not consider to use continue.For example,my precious movie Guerilla War on the NES,I used continue too,that is not problem,even though that only aid to make lags decreased.I also like to see the Guerilla War on the Arcade using continue. I have a experiment before using continue.After mission 4 there are 838 frames faster.But when I beat the trains,400+frames slower,that was only in 5-2.In 5-3 there will cost more times.That is not the time which can saved in the last stage.So my decision is painful.Finally I choose using continue for clear running.This is the reason why most of the members accept.
Do the work.
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