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About

  • Aims for fastest time of two players
  • Genre:Shooting
  • Emulator FBA-rr 003c
  • Manipulate luck
  • 2 players
  • Take damage to save time
Using two players will cost a lot of lags.And I will explain it in my summary.

About the continue

There are the main reasons why I struggle to use continue.
  • 1.Making the jumping after the train smoothly.
  • 2.Making sure that boss battle have enough items because of the power of R is very low.
  • 3.Machine Gun can hit the 5-3 door smoothly and need not wait the door destroyed.
  • 4.continue is not only used in this game,some other games in this web have used continue and borrowing lives.
  • 5.If squarrel king can use continue,I have no doubt to use continue for adding more lives.
  • 6.Continue is availiable in Arcade but just need coins,if coin is the problem,well the PS version can?
  • 7.Continue can make 4 members jump out to show in this run.
  • 8.It can be regarded as a script.
  • 9.It can avoid many lags.
  • 10.It can make the dropping place right to get the Frameshot.
  • 11.Using pistals to hit the train looks stupid.
  • 12.I can only die 2 lives.But dying three lives have more advantage for entertaining this run.And this add the entertainment but other games do not have the chance to use this.If I have 4 lives is it a problem?
  • 13.There are 20 more different experiments that I take no death there,it will make the boss battle looks foolish.Not only because of the longer time.
  • 14.There is a fat getting thin time for player-2.
  • 15.It can also not use continue but waiting for the conuting down for adding new player.
  • 16.The item manipulation for boss battle's experiments:
(1)Using 1 frameshot and the 10 bombs in robot. (2)Using 1 frameshot and 5 bombs in the robot and give up it. (3)Using 1 frameshot and 6 bombs in the robot and give up it. (4)Using 1 frameshot and give up the robot at first and pick two R.That is still not enough to beat the boss.And it is in Level 4. (5)Using 2 frameshots and give up the robot at first.If not use bombs,it is not enough to beat it. (6)Using 2 frameshots and use the robot' 2 bombs. (7)3 bombs. (8)All 4-10 bombs. (9)At first give up the robot and use normal bombs 1 or more. (10)At first give up the robot and only hit it by frameshot,that is also not enough.
So large entertainment killed without what you see the continue used.

The Game

Metal Slug X - Super Vehicle-001 (c) 1999 SNK.
Originally released to improve upon some of the problems the previous Metal Slug game ("Metal Slug 2 - Super Vehicle-001/II") had, most notably its notorious slowdown, this update also implemented several changes to beef up the gameplay, such as new enemies, a different end boss layout and a number of new weapons and secrets. The result is a better game and one of the finest chapters in this series.
- TECHNICAL -
SNK Neo-Geo MVS hardware
Game ID : 0250
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.19 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 3
=> Character > [A] Shoot, [B] Jump, [C] Grenade
=> Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack

Summary

Mission 1

21 frames faster than the precious movie,because shooting together.take a lot of lags.Hitting the boss by tank and camel.Because camel jump fast and has the infinity mechine gun.Tank have great bombs to hit boss for a lot of damage. Camel can using in the Mission 2 at first.Saving time that ignore the L gun.

Mission 2

100 frames more than the precious movie because of there cannot manipulate Shotgun in the 2-2 and the time waiting for the 2p jump for rolling the map takes a lot of time.I can use single player in 1&2 for faster,but I don't do so.The entertainment of two players' run is the key.

Mission 3

800 more faster using dual attack,and manipulate luck in the first boss battle for the Shotgun.

Mission 4

6 frames faster.Lags kill the improvement I think.

Mission 5

400 more frames saved.Dying in the train time.and get two mechine gun and 20 bombs.Using two flame shot to hitting the boss is the key.I have almost 10 experiments in this stage just like do not get the F,Using R,Using the robot hitting,and even more.Finally,I get the best answer.

Mission 6

Manipulate Luck in the last boss's battle,H and L can make the continuous attack.
End this movie.
See you next time and I am in the other plans for MD and Arcade games.

Nach: Judging.

feos: Synched encode is highly needed. Linked what we have for now.

GabCM: Synched encode is here.

DarkKobold: This run has now been sitting on the bench for nearly a month, and Nach has been M.I.A. on this submission, so the senior judge is taking over.
First off, this run is hell to sync, and I have been unable to verify it, despite numerous attempts. This alone would not warrant rejection, as we do have a publishable encode.
Second of all, this run doesn't play at the highest difficulty. Now, this also shouldn't be a sole reason for rejection, especially since it only adds health to bosses. (I actually think the difficulty this is played at should be up for debate.) However, the decision on the previous movie stated that further movies should use the highest difficulty, and I think that should hold weight.
However, the biggest issue is the use of continues, and it is two-fold for this submission.
First off, death would have been sufficient to restore grenades. Continues, on the other hand, gives you a free "Heavy Machine Gun," which is an advantage over the the player's starting stats. So, essentially, you use money to buy a stronger position, which I would equate to the use of a cheat code. In other words, if a code were used to get the heavy machine gun to fall from the sky, it would be viewed in the same light.
Finally, the biggest reason for this rejection is that the use of the continue was poorly done. You died multiple times in the same spot, so that the continue could be used. Now, if continues were going to be used, it would have been trivial to enter the menu, and adjust the number of lives down to one - Or to die in other places, so that grenades could have been reset and used elsewhere. Essentially, it looked like poor planning, and sloppy.
I would reconsider a new submission if the author fixed the use of the continue, and redid the run from there (not fixing the difficulty). As I'm able to get this run to sync up to the end boss, perhaps the first issue would also be taken care of.

DarkKobold: In light of the new rule, this submission was well received, and is being given a second chance. Whether or not it is a rule is no longer a question, but should an exception be made for this movie.

DarkKobold: This movie had a less than positive response. Judging by #3040: X2poet's Arcade Metal Slug: Super Vehicle - 001 in 12:10.23, people prefer a no death run of Metal Slug games.

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ALAKTORN
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so it was bad planning? or does continuing give better power ups saving time? I don't remember how that part of the TAS played out and don't feel like rewatching it, but if it was bad planning it's a shame it can't be edited, still not a reason for rejection in my opinion
KennyMan666
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ALAKTORN wrote:
1-coin runs are spectacular when a human makes them, in a TAS they're just meh
This is where you're wrong.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
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How could anyone plan a movie on non-assisted for making an answer whether I can beat it as same as tas? Now my metal slug 1,player-1 die for the 3rd time in the last stage,for avoiding the more enemies which climb down 4 members a team.And manipulate luck picking up a Shortgun for only 1 player on the right. And at the beginning in the first stage,how can I know this situation.
Do the work.
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KennyMan666 wrote:
ALAKTORN wrote:
1-coin runs are spectacular when a human makes them, in a TAS they're just meh
This is where you're wrong.
Where is he wrong? TAS and NAS are different.
Do the work.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This has been resurrected, and the poll reset. Please let us know by voting and posts if you want to see this published.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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I have edited the submission for the reason why I use continue for this one. I will re do the Metal Slug 1 after a while. Edit:Okay,wait.I will do a comparation now. Edit2:Oh,I can't edit the movie.Loading a state would crash.So sorry.
Do the work.
KennyMan666
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Joined: 8/24/2005
Posts: 375
Location: Göteboj
Since the movie is the exact same, in light of the new ruling, I have even more reasons to vote no, as in no way, shape or form are the continues used in this movie used in a manner that would justify it being one of the rare exceptions. It's still Metal Slug, continuing kills the entertainment by default far more than any longer boss battle with default weapons could do.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
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How can you make sure that continuing kills the entertainment by default far more than any longer boss battle with default weapons could do? You haven't tried and you don't know anything. I can't make the comparation.I think I will show it in my level 8 edition.
Do the work.
KennyMan666
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Joined: 8/24/2005
Posts: 375
Location: Göteboj
Simple equation for me, at least for Metal Slug, and really, any other run'n'gun or shmup: Using a continue == Negative entertainment value. If you really want to try to prove me wrong, show me an optimized version that does not use continues.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
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Posts: 5770
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X2poet wrote:
How can you make sure that continuing kills the entertainment by default far more than any longer boss battle with default weapons could do?
I, for one, don't have to be sure it kills anything far more because it already kills it right there. Many (most?) games with bosses have at least one fight that is long either because it's designed that way or because you have to face it underpowered; that's okay, people are used to it, it's part of the game. I'll illustrate it with a following example. Imagine being a vegetarian. You don't consider eating meat/fish right for whatever reason (like the fact that it takes no skill to kill animals who can't fight back). So you go to a restaurant that you know serves great vegetarian food among others. In fact, all of the food there is great, so you naturally go there. You look into a menu and are ready to place your order, but the chef insists this dish you've chosen tastes better with meat in it. Here's how I see this dialogue: — I don't eat meat. I don't like the very notion of eating meat, I'll be totally fine with the vegetarian version. — But you haven't tried the meat version, and trust me, the vegetarian one tastes much worse. — But I've tried that vegetarian dish before. Surely I know it's great. Why are you trying to convince me I wouldn't like it? Couldn't you just, you know, not put any meat in it? — Sorry, sir, I have no choice. The dish must have meat in it. Not putting any meat there would be unfair to the other menu items. The chef then proceeds serving you the meat version of the dish and feels insulted you didn't like it. End of story.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1470)
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KennyMan666 wrote:
Simple equation for me, at least for Metal Slug, and really, any other run'n'gun or shmup: Using a continue == Negative entertainment value. If you really want to try to prove me wrong, show me an optimized version that does not use continues.
After all 1 more minute longer also = Negative entertainment value. At least "Aid for fastest time" is the solid rule.
Do the work.
KennyMan666
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X2poet wrote:
After all 1 more minute longer also = Negative entertainment value.
I'm not even going to bother explaining to you why every part of this opinion is objectively wrong.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
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Voting no, I have already explained my view in my past post.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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moozooh wrote:
X2poet wrote:
How can you make sure that continuing kills the entertainment by default far more than any longer boss battle with default weapons could do?
I, for one, don't have to be sure it kills anything far more because it already kills it right there. Many (most?) games with bosses have at least one fight that is long either because it's designed that way or because you have to face it underpowered; that's okay, people are used to it, it's part of the game. I'll illustrate it with a following example. Imagine being a vegetarian. You don't consider eating meat/fish right for whatever reason (like the fact that it takes no skill to kill animals who can't fight back). So you go to a restaurant that you know serves great vegetarian food among others. In fact, all of the food there is great, so you naturally go there. You look into a menu and are ready to place your order, but the chef insists this dish you've chosen tastes better with meat in it. Here's how I see this dialogue: — I don't eat meat. I don't like the very notion of eating meat, I'll be totally fine with the vegetarian version. — But you haven't tried the meat version, and trust me, the vegetarian one tastes much worse. — But I've tried that vegetarian dish before. Surely I know it's great. Why are you trying to convince me I wouldn't like it? Couldn't you just, you know, not put any meat in it? — Sorry, sir, I have no choice. The dish must have meat in it. Not putting any meat there would be unfair to the other menu items. The chef then proceeds serving you the meat version of the dish and feels insulted you didn't like it. End of story.
You are not the only consumer in this restaurant. And not only this restaurant is convenient for you. You just judge this by subjective spirits. "Play Around" "Pacifist" Why aren't they suitable for all the game? Because of thie subjective inclination. Darkkobold has said whether or not it is a rule is no longer a question,and you still talk about it. Just look this run.would this one rating slower than the 1p one? Edit:
KennyMan666 wrote:
I'm not even going to bother explaining to you why every part of this opinion is objectively wrong.
Did you means that the opposite opinion would be OBJECTIVELY right?
Do the work.
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X2poet, why don't you give them all a chance to merely compare the entertaiment value for 2 different parts of this run - with Continues & without them?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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X2poet wrote:
You are not the only consumer in this restaurant. And not only this restaurant is convenient for you. You just judge this by subjective spirits.
No one in this thread is judging anything. They are posting their opinion, which is the point of this thread. You arguing with them every post that they should like your movie is getting you nowhere. We know your opinion on the matter, as you've said it numerous times. Let others post theirs, without you arguing every single post.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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feos wrote:
X2poet, why don't you give them all a chance to merely compare the entertaiment value for 2 different parts of this run - with Continues & without them?
I don't know why it will get crash when I load a state.So I can't edit it.I really want to show a comparation,but the emulator did not help me complete it. Sorry Darkkobold.I know my expression is not standard.My "judge" means decide an opinion.
Do the work.
Joined: 8/7/2006
Posts: 344
Arguments over opinions rarely solve anything. That said, voting no as my opinion that continues ruin the entertainment of metal slug runs has not changed. Sorry.
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DarkKobold wrote:
You arguing with them every post that they should like your movie is getting you nowhere.
At least I didn't do so. I have said that most of people like this one.So I just do this. Death is the main problem but not the continue for this game. But this one I only die in a safe place. Everybody knows the death in this game was my itention but not the playing skill.
Do the work.
Joined: 10/20/2006
Posts: 1248
Voting no. (because I want to see a no death or at least no continue version) The deaths at the beinning of stage 5 are ugly. I can see how they don't appear to be ugly to the author because he went through such careful planning. But it hits the viewer as a very unpleasant surprise (in fact 3 in a row). Reduced entertainment that comes from a longer boss fight will be blamed on the game, reduced entertainment that comes from deaths will be blamed on the author.
ALAKTORN
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Kuwaga wrote:
Reduced entertainment that comes from a longer boss fight will be blamed on the game, reduced entertainment that comes from deaths will be blamed on the author.
stop talking for everyone. your post sounds like "this is right and who doesn't agree is wrong". you can have your opinion but don't declare what's wrong and right I'd blame the longer boss fight on the author, because he could've made it faster with a continue… which he did, and I like it that way
Joined: 8/7/2006
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He's not talking for anyone else. He's sharing his thought process with us. >_>
Joined: 1/3/2006
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I really liked the run, there were many entertaining parts (like the time you drove the Metal Slug on top of the plane). I do understand those people who say that the use of deaths in this game kills the entertainment. Maybe you should have split up the deaths over the stages instead of just in one stage? But in conclusion I cant say it bothers me that much that I dont want an otherwise very entertaining run of a great game published on this site. So easy yes vote
Joined: 10/20/2006
Posts: 1248
The last sentence was mainly geared towards X2poet. Not to lecture him, just something to think about. My guess is that if he would have submitted this run free of deaths hardly anybody would have complained. As for why I said the deaths were ugly, it wasn't supposed to be an insult. I just don't see the issue of aesthetics being brought up as much as I'd like it to be with this run. My theory is that at least some viewers felt disappointed/alienated when they saw the deaths, primarily because they look unnecessary, hence they were tempted not to vote yes solely for reasons of aesthetics - not because they thought the author did a bad job. Of course that theory could be entirely wrong. In any case, I'm sorry to have used less hedge markers than usual.
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