Brandon
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Editor, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
DarkKobold wrote:
Brandon wrote:
partycated NitrodonE forfeits. I'm not sure any other submissions will happen.
Uh, as mentioned in the submission, one team already has. Acmlm and Kumquat have said they finished one, but haven't submitted one yet.
Submission? You mean the first post? Yeah, that's why said "any other". Last time I checked, Temporarily Assigned Sobriquet got near completion, but still haven't finished Level 5.
All the best, Brandon Evans
Player (121)
Joined: 8/11/2009
Posts: 73
Location: Texas
Congratulations on winning again, Team 2! Perhaps we would have won if I had not been so lazy and tried to do everything in the last five days; maybe next time I will spend my time more wisely. I suppose now we will try to optimize everything and beat your contest run! From the looks of things, we will be a little faster.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
thanks for the traumatic experience, DTC 4
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
AnS
Emulator Coder, Experienced player (723)
Joined: 2/23/2006
Posts: 682
Yeah, I guess this game is too complex for a 3 weeks contest. You either devote all your time to TASing it, or you forfeit. A lot of tricks were already found before the contest, and players had to master them just to produce anything submit-worthy. Maybe for next DTC judges should pick some less-known game, so that contestants can find unique tricks themselves, some will find more then others. It's still awesome that a couple of new tricks were found during this contest. Probably it's time to create "Rockin'Kats Tricks" page in Game Resources. Team1's movie seems more like 1st-test run, where many bland places were deliberately left unoptimized, and more attention was put into finding new tricks. Team2 put more effort into acrobatics, these almost match Aglar's level of polish. Great that you achieved this high level in such short time. And of course advanced luck manipulation, it was basically the decisive point of the contest.
Player (120)
Joined: 2/11/2007
Posts: 1522
We should just lock FatRatKnight in a room and tell him he has to make a TAS every 3 weeks :) Congrats guys!
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Brandon
He/Him
Editor, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
I'd like to encode the run when the inevitable frame wars end.
All the best, Brandon Evans
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
First of all, congratulations to Team 2 for making a worthy winning submission! You guys did great. :) A clarification: Team 2 technically won by walk-over, since team 1 did not submit on time. The final submission time was then delayed 24 hours. This information was previously in the first post. Another clarification, FatRatKnight and pirate_sepiroth were in the winning team DTC3, but the rest of the team was different. Last time NitroGenesis and micro500 were in their team, this year Tompa and MESHUGGAH were in it. --------------- Some thoughts on the game and selection process: I think the rules have been different every single DTC so far. Letting the public choose a game was new for this contest. I am neither particularly for or against this method. Improvement of an existing movie was also new. The rule in previous competitions has been to only select largely unexplored games without any published movies or submissions. This ensures several things: It decreases the chance that someone in a team has a lot of experience with a game already. It means there are more tricks yet to find, which makes the competition more about exploring. It ensures movies look will look varied and not be frame wars. Improving an existing movie or one where there has been significant attempts before also means that the bar is set higher. The best wip, that of Aglar, had probably (I'm guessing) significantly more work than three weeks put in it. For these reasons I think there is a good reason to keep the rule of only new games for future competitions. In the case of Rockin' Kats, the game is fun to watch and play, but as can be seen in the topic for the game, notoriously aggravating and boring to tas. The primary reason for this is lag management. Aglar, Randil, Sonikkustar and AnS have all tried and given up on this game. Like Baxter said, there are many people who want to see an improved version, but not that many people willing to do it. The game is very lag-heavy. Lag is the least fun aspect of tasing for me (and for several others too, I guess). Managing lag is almost like anti-tasing. When tasing, you try to explore a game and figure out, through logic and innovation, how the game works and what the best solution to a given situation is. When managing lag, you do mostly random actions until the lag decreases. Enough talking from me now. I would be very interested to hear how the other contest participants feel and what your experiences were. Also technical details about the game and any scripts you wrote would probably be of interest. Brandon posted our lua script in the Rockin' Kats topic, guess it doesn't hurt to have it here as well: linky
MESHUGGAH
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Skilled player (1890)
Joined: 11/14/2009
Posts: 1349
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Truncated wrote:
... When managing lag, you do mostly random actions until the lag decreases...
Most of the lags are due to bad programming, also you don't need random actions just simply reducing/extending various inputs or inserting various input that doesn't change current state (x/y pos, subroutine call order, their length etc). I didn't debugged this too seriously only investigated a bit to verify it's an emulator issue.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
AnS
Emulator Coder, Experienced player (723)
Joined: 2/23/2006
Posts: 682
MESHUGGAH wrote:
bad programming
Please stop throwing words you cannot prove.
MESHUGGAH
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Skilled player (1890)
Joined: 11/14/2009
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AnS wrote:
MESHUGGAH wrote:
bad programming
Please stop throwing words you cannot prove.
Just count the number of subroutines on lag-frames and on non lag-frames. I don't even mention their extended length. Also of course I'm not throwing anything, I debugged this A LOT.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I didn't want to open a new topic but... Is DTC gonna happen this year?