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Active player (471)
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it's quite possible. I just did it again but with USA version. im faster than japanese version and your old usa version up until the text.. somehow you beat me through it everytime. Im pressing A on the first frame possible AND pressing A before some text shows up (which triggers the text)..
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Maybe in that particular section, I. Gadd has more text in Japanese. I now remember, I think someone said that in skew% Japanese may be slower because text speed isn't relevant.. Independently from the TAS, has it been investigated what happens if you do the king boo crown glitch and then complete the other sections? Do the credits play?
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MUGG wrote:
Independently from the TAS, has it been investigated what happens if you do the king boo crown glitch and then complete the other sections? Do the credits play?
Once you beat king boo(glitched after Chauncey), you go into Luigi and professor washing Mario painting, tally up points, and credits.
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solarplex wrote:
MUGG wrote:
Independently from the TAS, has it been investigated what happens if you do the king boo crown glitch and then complete the other sections? Do the credits play?
Once you beat king boo(glitched after Chauncey), you go into Luigi and professor washing Mario painting, tally up points, and credits.
He meant using this glitch: Link to video
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jlun2 wrote:
solarplex wrote:
MUGG wrote:
Independently from the TAS, has it been investigated what happens if you do the king boo crown glitch and then complete the other sections? Do the credits play?
Once you beat king boo(glitched after Chauncey), you go into Luigi and professor washing Mario painting, tally up points, and credits.
He meant using this glitch:
I had posted my dropbox of my memory/savestates that you can load right to King Boo if you guys want to try to complete other sections. I know from glitching to King Boo (But not being able to do Crown Glitch), you do get credits to play. I didn't try to complete king boo and then complete the rest of the game, but I can assume you would still have to kill king Boo again just to get hidden mansion unlocked. I don't know the game well enough to do all the ghosts. This would be so helpful for the OoB area if it was possible to have Dolphin do both regular camera and overhead view at 1:00 Link to video
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I think you can use Free Look in Dolphin Graphics Option. It isn't overview but it is more helpful that no options. Also we co auth right?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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got4n wrote:
I think you can use Free Look in Dolphin Graphics Option. It isn't overview but it is more helpful that no options. Also we co auth right?
I was just wondering if there was a way to have it always setup through a script or something, it would make corner turning more precise and help so so much on the king boo OoB. And yes co auth haha, wouldn't be torturing myself with frames if I didn't have you helping haha..
Spikestuff
They/Them
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You need to get King Boo Crown early. DO NOT FORGET.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Active player (471)
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Ugggh!! I know haha its so hard to recreate.. I'm gonna hold off on the rest of the tas so I can see if its possible on USA version.. Firecrotch shows unbuffered on Japanese, but his live streams are on USA. I don't know what unbuffered means though.. Is that pausing? I'll get to king boo early on USA tomorrow and upload those save states too. So anyone else can try too with both Japanese and USA. Only thing I know so far is king boo will bounce up and down if you're not vacuuming. But when firecrotch does it he starts vacuuming whenever and then somehow pulls boo closer to the ground. One thing he did say is that you have to take damage before getting close to crown, so bowser fire or the spike bombs are the best while dodging bowsers ice ball. Getting hit by king boo knocks you around, I'm not sure if that's the best way to take damage. So really its take damage, get boo close to ground, get inside grounded boo, reappear from damage effect(grab crown). And firecrotch says its not that hard -__-
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I'll look in tomorrow :P
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If freelook isn't helping, try enabling wireframe view.
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jlun2 wrote:
If freelook isn't helping, try enabling wireframe view.
Wireframe sometimes looks very minimal. Like one single line for Luigi haha.. I might check it out tomorrow though.
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please upload your savestate
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Active player (471)
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In classroom, you want my Japanese or USA version? Are you testing king boo crown theft? If so I only have that save state for japanese atm.
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I have usa and jap but wanna test the glitch you couldn't, so I think Jap ver of king boo crown theft
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Active player (471)
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K I'll post soon. I really wanna see how to recreate it easily haha. Hoping its also in USA version..
Experienced player (703)
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Okay, can you post it now? Going to sleep very soon and still wanna try?
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http://www.dropbox.com/s/ixfcp1ahgwm2l9u/GLMJ01.rar F7 saveslot - leaves you right inside King Boo's area. (J Version) EDIT: A little update during some practice today, It seems very possible to only have to do ONE skew instead of doing TWO skews to get into King Boo's area. If you can hold your skew from the first time while walking down the hallway to the second you can pass over the beam and fall into the place before King Boos hideout. I need to keep testing with better skews but at the moment I have only had one skew that got me in, but it landed me in bounds instead of out. Progress though!
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Link to video Did the first room, not very many rerecords on it, mostly just trying to figure out how to get ghosts to appear. Seems like moving around where they should spawn, flickering flashlight, and walking away works best. It may be more efficient I think to be the minimum distance away from a ghost so you don't get spooked.. edit: looking back at my old video, I actually did better on my first run through with flashlight and ghost capturing, my second time around I did better on vacuuming the candles and pathing to locations.
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alright, I finally figured out better ghost capturing. it's tedious work.. 1. you can switch to your vacuum sooner than the ghost counter shows up. 2. pulling opposite direction is obvious, but when the number starts to go down - pressing the direction on every other frame will make the counter go down quickly. Example: Ghost (20 health) Start vacuum health immediately goes down to 19 Now you start your direction pulling (Down button one frame, blank one frame) there is a slight break where the counter doesnt go down. then (18 health) blank frame 17 health blank frame etc. So ghost capturing will only take 36 frames for 18 health to 0 health. I have yet to try holding for two frames and one blank. but Im pretty sure this is the best that it gets. EDIT: here is a video on ghost capturing optimized. The pathing around the room is the areas you need to cross over for ghosts to spawn. Link to video When I finished this room, I realized I did not redo the first room :| So does anyone know how to stitch together frames from one and place in another file?
Active player (471)
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So the first room didn't have to be fully redone, so I continued onto what I call the Green Room which has the first green ghosts (40HP), it's all doubles so it took some time to figure out where to stand to get them to come together correctly. First mini boss, you dont even need to use the flashlight. there is a few frames where I am not vacuuming correctly because of trying to get Luigi to start moving in the right direction to be close to the Key. Link to video
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Is that your final run?
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Active player (471)
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so far its pretty clean. there is one more mini boss(lady in the wind) and two bosses(chauncey and king boo).
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So you will submit that?
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Firstly by "green room" you mean Wardrobe Room, since the rooms already have existing names. When you say "mini-boss", you mean Portrait Ghost, more specifically Neville, then Lydia. I'm pretty sure all of the non-boss Portrait Ghosts share the property that you don't have to flash them before sucking (Giggaty); as their heart automatically gets exposed through solving their respective puzzles. Next, checking out the AGDQ 2014 run shows that at 2:00 and 2:12 Luigi's position is next to the wardrobe, which is used to push the green ghosts a bit closer to the orange ones, allowing for an earlier vacuum than in your version.
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