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Here's my new run of Sparkster at a even higher difficulty level, crazy hard, which is the hardest setting.
I take damage in some spots to save time, and in stage 2 to get a boost over a ledge so I don't have to stop, kill the gun then jump which takes longer.
The flying stage AGAIN is hell, the boxing robot part EASILY sucking up more then 200 re-records and took me all night and the early part of this morning to get done. To give you a idea, I started the boxing segment at 5AM, I only got it finished at 11AM going at the slowest emulator speed and re-recording.
This game is easily one of the most fun games I remember on the SNES, having beaten it on hard without a emulator (never crazy hard) and are going to be working on some other favorites too like Cybernator, Pocky and Rocky and more.
Sparkster is a -VERY- hard game, its easier then it looks, on crazy hard everything moves twice as fast. This game is almost as twitch happy as Sonic is
Oh with the genorator mid-boss in the last level I take hits because I would have had to wait for two cycles of his spinning orbs, and its quicker to hit a crystal, get hit, flip hit two more crystals, get hit then get out.
If you vote no PLEASE leave a comment on why, I can't improve anything with just a no vote and no comment!
This was done on SNES9X

TASVideoAgent
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This topic is for the purpose of discussing #344: Valagard's SNES Sparkster (U) in 25:03.83
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om, nom, nom... blech, stale!