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Famtasia was used. No warps or passwords used.
In NG3, as in other NGs, the sword slashing animation causes you to stop, unless you are in midair, and even then if you land during it, it must finish before you can move on. You can interrupt this animation by jumping again immediately, I do this quite a bit. There is one static scrolling stage, I show a few holes in the scenery there by entering walls, going through a couple platforms etc, but its more for fun than speed. Other than that I don't think there were any errors really abused. A few obstacles are avoided while invincible after a hit. Certainly I make use of the windmill star a little more extensively than was intended, but that's not quite an error.
I only take a hit when it is faster than waiting or killing the monster. When I do wait it is either to avoid a hit which would propel me backwards or it is for a game event like the spikes in the final stage. If i wait I probably tried other ways and found waiting was the only way. The spikes for example do a huge amount of damage so it was only possible to go through them once.
The bosses only take one damage per hit no matter what you hit them with so i generally use the sword since it fires the fastest. The exception would be the special weapon that fires up and down; since there are two projectiles it can do twice the damage potentially. It might be possible to lower total boss time by a couple seconds by using this. Likewise small optimizations may subtract a few seconds from the time but I am unaware of any exploits or shortcuts which I did not use.
PS, Famtasia draws the jungle stage totally wrong, I had to play it the way it is with invisible platforms and all. It was pretty weird.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #351: devindotcom's NES Ninja Gaiden 3 in 13:40.90
Former player
Joined: 5/22/2004
Posts: 462
I said no because it appeared to me that there were a some minor optimizations that could have happened to make it faster (pauses, not doing things the first frame you could, etc.,). I also think that FCEU would be a better emulator to use for the next version, if there is one.
Former player
Joined: 5/9/2004
Posts: 114
can you give me anything specific? There are small pauses now and again but they were as far as I can tell all faster than alternatives.
Post subject: Sir VG says: PUBLISH!
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
Having played NG3 in full, I must say that I'm VERY impressed with your run. The abuse you showed in 2-2C was entertaining - I've played this game a lot and wasn't aware of them. I know there were little stops in stage 7, but they were just unavoidable. There's no way around it with the timing of the spikes coming out of the walls. But you time stuff very very well. Excellent work. Publishing is recommended!
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I think a major examples of the small pauses would be at the beginning of 1-1B when you are going up that chute. You do three jumps then seem to pause for a little bit before jumping to the opposite wall to continue upwards. Also, in the beginning of 2-1A you seem to stop to wait for your throwing star to hit an enemy, where you might have just been able to hit him with your sword. Is this faster?
Former player
Joined: 5/9/2004
Posts: 114
thanks VG. :) B, I know what you're seeing in 1-1B and that is one of these little couple-frame pauses that unfortunately are not optimized - but in reality they only add up to like a single second. Waiting for the throwing star is almost always so it won't be caught, so it can hit more enemies later on without a full stop to launch another one. If I use the sword it's like 15 frames of stationary animation, whether I am landing from a jump or not. So yeah, it's better to wait for the throwing star in that case and most others. Thanks for watching :) edit: for clarification, when I say that it is not optimized, I mean just the button pushing at that frame. The movements and paths are optimized. You could go through the same path as me and if you did EVERY movement EVERY time at the earliest possible moment you would save yourself a fat second and a half or something.
Post subject: good, but room to improve
Ambassador, Experienced player (697)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Overall very nice, but I've been working on my own run on FCE ultra and my preliminary version beats you by about 20 secs with at least 10-15 secs of refinement left. I take no damage and miss some shortcuts you take. It might be a while before I can finalize this, it took some time to do. I want to make mine a no damage run, so there's room for both of us. Anyway, improvements are: -I beat several bosses much faster by killing them before they put up their guard. -I get super sword on every lvl but 3 sometimes it adds a sec or so but I think it is worth it. -I use a much wider variety of special weapons. You do can do pretty well with the windmill and it has some really amazing moments in your run, but the wasted motion to keep it going adds up. In some situations other weapons are just more appropriate. Probably a few places where I should use the windmill (5-1!), but for the most part I was able to go faster with the other weapons. -there were a few places I used the terrain more effectively, sliding on the ice, letting the water push me backward so I can fall the other way, etc. <a href= "http://home.comcast.net/~f_amoroso/Ninja_Gaiden_3_-_TheAxeManv0.1.fcm">Here is what I have so far</a>
Former player
Joined: 5/9/2004
Posts: 114
just taking a look at your movie, it looks great! I can tell when i've been one upped.. but watching it reminds me of all the little things i wanted to fix in mine :) so maybe I'll be redoing mine, since yours beats me in time anyway. You're probably right about the windmill star, and I'm not sure about the super sword but it may help more than I think. back to the drawing board...
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Given that a new, faster submission has been made, I fear there is little hope for this run to be published, sorry.
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