Post subject: Toy Story Racer
Former player
Joined: 3/27/2010
Posts: 270
Basically Impossible to optimize completely, so for a run that would aim for the fastest time, it just wouldn't really be all that possible... The boxes which contain powerups in this game sprout all throughout the level randomly, and while you can manipulate if they'll spawn, you can't always manipulate what you want, when you need it, as all the boxes give 2 powerups, not 1 like the iconic games we all love, however not as much as random as something like Mario Kart. Since this is a racing game, idk if it'd be accepted here, but it's much more than just racing, and really it's a very fun game in it's on. I've been messing around with the game a little and have found a few glitches so far. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Firstly, a glitch which involves tricking the game into thinking you're in last place, when in reality you're in first place .. and after you pass up the other toy racers, the game recognizes you're in first place, and when going through the lap knocks out 2 toys, instead of 1.. so you get to finish the race earlier than normal. I don't know if this works on every stage that is a knockout race, but it does on the first race with woody. Here's a .pjm (https://rapidshare.com/files/2563892757/Racer.pjm) if anyone wants to make a encode or watch in PSXJin ... Although you WILL need to watch in PSXJin2.0.1 as 2.0.2 doesn't run the game oddly. The pjm itself, isn't optimized at all, it's just a test run to see how the game works, although the level itself is good, but still not perfect ... I dunno if i'll make a full run of this, probably just mess around with it and do a few levels. Although in my opinion, this'd be a very good TAS to watch :p