Post subject: Rockman Complete Works - Rockman 6
Joined: 4/23/2012
Posts: 7
There was another thread for this, but I am no necromancer. I've been playing these games a lot lately and I'm thinking about attempting a TAS for this game. I know the original versions (not ports) are typically preferred for running a game, but I feel like the addition of fast weapon switching makes for a much more entertaining playthrough and opens up different routes compared to the NES Megaman 6. As far as route goes, I think Centaurman would be best left to last because the Centaur Flash isn't all that useful except for defeating Wind Man - it pauses all action for a few frames and there are many more efficient methods of dispatching enemies. I'm thinking Flame -> Blizzard -> Plant -> Wind ->Tomahawk -> Yamato -> Knight -> Centaur. The Wind Storm is useful enough to make it worth picking up earlier and with a little luck manipulation, the good ol' Mega Buster should still take down Wind Man pretty quickly. I would start with Wind Man, but I don't want to touch his stage without Blizzard Attack (destroys the Gabyoalls) and the Rush Jet adapter. Thoughts?
Noxxa
They/Them
Expert player, Moderator (4131)
Joined: 8/14/2009
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Location: The Netherlands
Relevant submission (which was rejected for suboptimality): #3366: McBobX's PSX Rockman Complete Works: Rockman 6 in 30:37.07 You should read the discussion thread; there's some useful information in there. Personally I think the fastest way to go is Flame Man, then weakness order. RCW6 doesn't have the quick charge glitch that NES MM6 has, which slows down more bustering usage (I don't know how fast Centaur Flash is, though). Where is Wind Storm useful over other weapons such as Flame Blast? I don't think there's enough use for it to warrant a potentially significant slowdown in Wind Man's bossfight. In any case, good luck with the TAS. I really think the RCW series (4 and 6 in particular) for a nice entertaining and sufficiently different TAS from the NES games.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 4/23/2012
Posts: 7
I kind of see why that was turned down - the real time I just did is about 30 seconds faster. Perhaps I'm basing my information too strongly off my real time run, but the aspect of the Wind Storm that appealed to me is that it travels along the ground indefinitely until it hits something. I'm gonna give Shinryuu's run a good looking over and see if that could save more than the few seconds that would be lost by defeating Wind Man with a suboptimal weapon. I agree with going Flame Man first - Flame Blast is invaluable and I can't see any other weapon saving any time on that stage. Admittedly I'm very new to TASing - I've watched a lot of runs and read a lot of author's comments but I've never actually attempted making a run, so I'm going to work on a test run first and post WIPs here.
Joined: 5/19/2010
Posts: 259
Location: California
Any progress on a WIP, MoldyOnions?
#3201