Submission Text Full Submission Page
--snes9x-1.43-WIP1 --no warps or passwords --no programming errors or luck abused --hits are taken no deaths happen --aims for fastest completion --Licensed from the kids movies... Doctor screw eye has kidnapped some kids and you must rescue them. Doctor screw eyes keeps getting away after each boss battle to bring on the next levels. Eventually you will catch him and rescue the kids.
This movie was very hard to make. It took a few hours. I had to slow it down so you could run the whole time. It was a jump fest over little tiny enemies and bullets.
there are 3 parts that sometimes desync. ballon wall, ballon boss and last boss. half the other time the movie works perfect.

Bisqwit: Rejecting this submission due to votes. Also, know that "a few hours" for a 25 minute movie isn't that much. I spent ~12 hours nonstop in my newest SMB2j submission (8 minutes) :)

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14899
Location: 127.0.0.1
This topic is for the purpose of discussing #393: sliverjazz's SNES We're Back! A Dinosaur's Story in 25:03.50
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Well it didn't desync for me when I watched it. This run was pretty boring, but I don't think it's the author's fault, and more of the game's fault. Take the subway level for example, all the author did was run in a straight line, and dropped down twice into the water to avoid being hit by the train. Now some things about the movie itself: -There seemed to be places where there were unnecissary movement. I have three examples which come to mind. Onewould be in one level you had to jump on some cages holding monkeys. You walked all the way up to the cage, paused, and then jumped onto it. Could you really not jump onto that while running? Another example is near the end of one of the circus levels, where you dropped off of a swinging board, onto a red ball then jumped into the goal. Could you not have just jumped from the board? It looked like it wasn't too far away. Finally is the anti-gravity chamer; could you have jumped to quicken your vertical movement? Also it seems that the force fields seem to appear at random locations against the final boss. The final boss moves to you behind the shield and fires. Unfortunately he doesn't do this very quickly, so would it be possible to abuse luck so that the shield appears at the lowest level each time? That way you wouldn't have to wait for him to move as far, thus shortening an already extremely long and drawn out battle...
Post subject: Re: #393: sliverjazz's SNES We're Back - A Dinosaur Story in
Joined: 10/31/2004
Posts: 62
Wow, thanks for the post. This is my first run so I was tired just trying to learn how to resume movies so I'll have to rewatch maybe i was so tired i didnt notice little mistakes like that. The train was an instant death BTW. I'm pretty sure the boss fight is correct because i tried all 3 buttons and only 1 worked each time and made the force field in the same place. I guess in the end unless i butchered the boss fight i dont see how i could save more than a couple seconds in this run. Anyway i'm so thankful atleast 1 person will have watched this thanks.
Post subject: Re: #393: sliverjazz's SNES We're Back - A Dinosaur Story in
Joined: 10/31/2004
Posts: 62
Ok i tried everything again. The monkey cage jump could have been done running which would save about 1 second. The ballon jump was not needed also maybe 1 to 2 seconds lost. The anti gravity chamber you can't jump in. The last boss has 3 buttons to push and 4 levels a force field appears at. Each button has the force field appear at a different place. But this is set in stone. Saving and reloading i tried hitting the same button and the force field appeard in the exact same place so there is no luck at all in this level to abuse. Also after a couple boss hits only 1 button worked and made the force field appear in the same place and the other 2 buttons made no force field appear so the boss level is done correct.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Not sure if you realize this, as it's your first movie, but things which are random won't normally be changed my just loading and trying again. Try movie around, or throwing a rock and see if that changes where the force field is. It just seems odd to me that something like that would have a fixed pattern, when i don't think it ever appears in one of the spots possible. Also about jumping in the gravity room, I didn't mean while you were in it, I ment just as you entered it. The way the room works to my eyes is it accelerates you upwards. If you already have upward momentum carried on from the last room, shouldn't just add onto it? I don't think this would work in the second one, because I beleive you would just hit the roof. Although it might work in the first one?
Former player
Joined: 10/16/2004
Posts: 7
I have to vote no on this movie. There are a few places that could be improved, a couple of missed shots (intentional?), and damage is taken in a couple of spots that could have easily been avoided without wasting time, it seems. This movie is also not played on Hard difficulty, but Normal. Any movie of a game that lets you change its difficulty should always be played at its hardest level. Even if this movie was redone to perfection, I still would probably vote no on it. This game is not very exciting to watch, and it has some truly awful music. ;_;
Joined: 10/31/2004
Posts: 62
Is it better to save time by not going in the options menu to change the difficulty or to play a game on hard? This would be good to know for future movies.
Former player
Joined: 5/31/2004
Posts: 375
Typically it's better to play on the hardest difficulty.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2739
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!