Post subject: Marchen Maze / Märchen Maze
Player (136)
Joined: 9/18/2007
Posts: 389
This is one nice little game. Japanese only, but you don't need any reading skills to play this one. Very hard to play, even harder if you want to create a good TAS of it. The fastest travelling method in this game is bumping straight into enemies, and hope that they let you bounce in the right direction. I made a testrun and an encode of it for the complete game. I think it is improvable by a minute or two. And I think it proves this is a good game choice. At least one level allows you to manipulate luck. Luck manipulation is quite trivial to do, luck based events can be manipulated even one frame before they happen. Enemy behaviour is extremely easy: They walk the same diirection as you, they shoot at you. Or they explode when you are close enough to them while being on the ground. If you know some time-saving secrets about this game let me know.
Joined: 9/21/2011
Posts: 49
Location: San Antonio, TX
Agreed, this looks like a great game choice with plenty of amusing variables. Do you think this game might benefit from lag reduction by killing enemies? Especially in that last stage with the lava?
--Graywords
Player (136)
Joined: 9/18/2007
Posts: 389
Yes, I think so. Killing off some enemies should be quite easy, but lag optimization might be more difficult. I would go for killing enemies to reduce lag, because this obviously decreases workload for the console. If BizHawk emulates the actual console accurate enough, some more advanced lag manipulation might be possible. Well, if there actually is anything which can be manipulated in this way. I just don't want to start emulator-dependent optimizations (too bad this already happened for SNES Super Mario World).