Level | Comments |
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Yoshi's Island 2 |
Yoshi's Island 3 |
Yoshi's Island 4 |
#1 Iggy's Castle |
Donut Plains 1 b |
Donut Secret 1 b |
Donut Plains 1 a |
Donut Plains 2 b |
Green Switch Palace |
Donut Plains 2 a |
Donut Ghost House a |
Donut Plains 3 |
Donut Plains 4 | We manipulated the ID of the blue shell to get Mario to catch it after he spins. Also we got a boost from the hammer brother platform |
#2 Morton's Castle |
Vanilla Dome 1 a | Placing a yoshicoin so close to a block was a big mistake :P |
Vanilla Dome 2 b |
Red Switch Palace |
Vanilla Dome 2 a | Totally playing this level the intended way |
Vanilla Ghost House | Cornerclips save the day |
Vanilla Dome 3 | If you are on a Yoshi as it disappears the game will create the invincible Yoshi you are then sitting on |
Vanilla Dome 4 |
#3 Lemmy's Castle |
Cheese Bridge Area a | A regular Yoshi Wing exit! |
Cookie Mountain |
Cheese Bridge Area b |
Soda Lake |
Star World 3 a | It's funny that simply running to the right is not the fastest way for the normal exit ;) |
Star World 3 b | Simple, isn't it? |
Star World 4 a | Mario kept duplicating more than one block, aiming this is not easy :( |
Star World 4 b | Sometimes, score is relevant |
Star World 5 a |
Star World 1 b | Not having those crazy colours saved 4 frames, but I think we should have done them... |
Star World 2 b | Because switching < and > every other frame was not enough we used Y and X, too |
Star World 2 a | Make sure to make the sound louder for this exit ;) |
Star World 1 a | This exit is ISM's exit, we tried to optimize his run but it was just not possible |
Star World 5 b | Screw the switch palaces, I have a cape! |
Gnarly | Gnarly is a level where you are supposed to go up and fall down again... we somehow missed that falling down part |
Tubular |
Way Cool |
Awesome |
Groovy | Second stun glitch in this run |
Mondo |
Outrageous |
Funky | So apparently we are not A SUPER PLAYER |
Yoshi's Island 1 |
Yellow Switch Palace |
Donut Secret 1 a |
Donut Ghost House b |
Donut Secret House b | The moment is short so don't blink :D |
Donut Secret House a |
Donut Secret 2 |
Vanilla Dome 1 b | Nothing to comment about actually... |
Vanilla Secret 1 b |
Vanilla Secret 1 a | Time the scrolling and the shell moves while being stuck |
Vanilla Secret 2 |
Vanilla Secret 3 |
Vanilla Fortress |
Butter Bridge 1 | We created two tetrominos and a :3 face, keep in mind that releasing Y is necessary for releasing shells but also removes flight (except sometimes) |
Butter Bridge 2 |
#4 Ludwig's Castle | Offscreen climbing, yeah... |
Forest of Illusion 1 b |
Forest Ghost House b |
Forest of Illusion 4 b | Starting to set up the score for Chocolate Island 2 b... |
Forest Secret Area | Who needs flying anyway? |
Forest Fortress |
Forest Ghost House a |
Forest of Illusion 1 a |
Forest of Illusion 2 a | Starting this level without Yoshi or ending this level with Yoshi loses so much time, so we created a route where we can start this level with Yoshi and end it without him |
Forest of Illusion 3 a | Setting up the item swap is harder than it looks, because Yoshi kept stomping the shell we need |
Forest of Illusion 4 a | We had several versions of this run, but this was the one that we couldn't optimize more |
Forest of Illusion 2 b | We were slowing down a bit to avoid ingame lag |
Blue Switch Palace |
Forest of Illusion 3 b |
#5 Roy's Castle |
Chocolate Island 1 | When you fly out of the cannon you have a speed of 64 which doesn't allow jumping so we have to slow down to 63. We tried flying with 64 speed but that ended up being slower |
Choco-Ghost House | That enemy is really ineffective ;) |
Chocolate Island 2 b | SCORE!! |
Chocolate Secret |
Chocolate Island 2 a | The second area depends on the amount of coins you collected (we collect 9 to go to a different area than the first time). The third area depends on the time which has to be <250 to access the normal exit |
Chocolate Island 3 a |
Chocolate Island 3 b |
Chocolate Fortress |
Chocolate Island 4 | This exit had several updates until there was the final run |
Chocolate Island 5 | Duplicating with Yoshi sure is fun |
#6 Wendy's Castle |
Sunken Ghost Ship | Those ghost take their job serious... we tried to avoid lag at the falling part as much as possible |
Valley of Bowser 1 | Out of all duplications this was the most exhausting one... |
Valley of Bowser 2 a | Offscreen bats are indeed annoying |
Valley Ghost House b |
#7 Larry's Castle |
Valley Ghost House a | What P-Switch? |
Valley of Bowser 3 |
Valley of Bowser 4 b |
Valley of Bowser 4 a | Double stun! We stun the rock to a sliding koopa and then the sliding koopa to a koopa kid which we defeat and end the level :) |
Valley of Bowser 2 b | That double cornerclip was some hard thing to do, but it saves a lot of time :D |
Valley Fortress |
Back Door |
Bowser |