Post subject: Resident Evil: Code Veronica X
Joined: 11/30/2009
Posts: 17
I have literally no knowledge of how to TAS a game, but I figured I'd get this thread going anyway since I do have a question related to the subject. And, well, hopefully this'll spark someone's interest in starting up a WIP. A glitch was found not too long ago. See this video for details: Link to video This could crack the way for some wacky memory corruption bugs down the road, I hope, and thus lend itself to some good TAS strats. So far though, its only use in speedrunning is to lend yourself large amounts of Explosive Arrows, which are the gamebreaking ammunition. Looking at the PSN leaderboards for this game on the HD version, I think that sequence breaking is possible; before the PS3 Game Genie (or any similar device) was released, there were maybe 3 people who managed to score very low times at very similar ranges (1:15 range, vs. a non-glitched 1:40-50 range). It is very hard to decrypt the PS3 save game files (on the English-speaking internet, it seems only Hyperkin was able to), and Capcom's leaderboards operate purely on save files. X360 leaderboards are easy to trick because even a retarded gorilla could hack an X360 save. Knowing that dudes at TASvideos tend to err more toward the programming side, what do you think can be done to suddenly spawn key items into the inventory? One other effect of this glitch is if you glitch an ink ribbon, fire it down to 0, and use it, 35 Magnum Bullets will spawn in your inventory instead... So I KNOW there's gotta be some weird way to jerk the correct item ID. Thoughts? This glitch works on all versions of the game.