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Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
I can't wait for this run to be finished. 2-1 and 2-2 were sick watches.
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 9/1/2005
Posts: 803
It's almost a shame that a 4 player run would actually probably be a bit less entertaining than this, due to not being able to glitch your way to victory and having to do things the 'normal' way.
Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Including the long time between each level where you have to vote for the best and worst players. Such a terrible waste of time that is :/.
Yadra121
She/Her
Joined: 1/24/2015
Posts: 61
Location: Germany
Yes, a 4 player run would be close to glitchless (except for minor things) and just really slow. Not to mention you'd have 4 times the input. Hahahah hell no.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
Yeah it's funny that the game is actually more interesting 1 player than 4 player lol. The 1 player system is designed very well for speedtech.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I really enjoyed watching those WIPs and look forward to a finished product. It's fast paced, has many movement-based glitches and has fluid 4 player control, and it looks incredibly optimized.
Homepage ☣ Retired
Yadra121
She/Her
Joined: 1/24/2015
Posts: 61
Location: Germany
After a while, 2-3 has been finished. Took me longer than expected due to redoing several screens a couple times, and lack of motivation. Glad I am past this stage now. Link to video
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
I'm guessing there was a major glitch being enabled by the death sequence?
Adventures in Lua When did I get a vest?
Yadra121
She/Her
Joined: 1/24/2015
Posts: 61
Location: Germany
Yes, I used Zombie Clipping to skip the majority of this stage. Normally it is required to obtain the Bow and the Lamp to open the door in the upper middle, but this skips all of this. (Well, the bow is skipped for a long time by now, but skipping the lamp is new) A brief explanation of what happens: 0:29 I enter the GBA screen and perform a special form of Out of Bounds, which makes the Links stay inside the wall next to the entrance. 0:38 Green dies, but the OoB Links cannot. This stores their death. 0:56 I reunite and shortly die after so that blue Link is still inside the wall to the left. Then, the stored death kicks in and all non Green Links die again. Now a dead Link is inside a wall. For whatever reason he does not respawn and can move inside the wall. While you see Green messing around and getting hurt, I actually move Blue behind the iron door. But since Zombies cannot exit screens (or rather, you cannot exit screens if not all 4 Links are alive and not OoB) I need to die again. After the respawn I immediately switch to Blue and leave the room.
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
I figured there was clipping shenanigans going on but I couldn't figure out the reason for the extra death. So all Links need to be alive and in-bounds in order to change screens. Good to know.
Adventures in Lua When did I get a vest?
Yadra121
She/Her
Joined: 1/24/2015
Posts: 61
Location: Germany
The archer screen (2nd screen) made me suffer more than anything in this stage and was the whole reason this wasn't done earlier. I did everything past the bow skip (4th screen) yesterday/last night lol. Link to video
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
Nice job! Love the super jump skip this stage
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Yadra121
She/Her
Joined: 1/24/2015
Posts: 61
Location: Germany
And here's 3-2 with a new (RTA) route, obtaining the Roc's Feather. TAS is taking it one step further and gets L2 as well, because why not. Link to video
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Great work! I liked the heavy use of doing two things at once to save time.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
This tas looks absolutely incredible. It has everything. Zipping, fast movement, doing illogical things. I am very excited for this run :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
sack_bot
He/Him
Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Ok, holy shit, how does the game accept having the two sets of links so far from each other in single player, and letting you switch between them like that? Also, are you supposed to be able to get the level 2 feather legit?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Yadra121
She/Her
Joined: 1/24/2015
Posts: 61
Location: Germany
I am not exactly sure what you mean. You can either have all Links active (in formation (simultaneous control) or not, so that they just follow Green) or only single ones. Switching always goes in this order: Green->Red->Blue->Purple->Green, and it takes 2 frames to switch to another Link. If you are referring to 0:42 where all Links are active, but separate, well... This is a bit more complicated to explain. Bascially jumping stops the reunite acceleration, and with frame perfect jumps Red can just move without being dragged back at all. And then I separate them shortly after (when they are rolling). To obtain the L2 feather, you are normally required to detonate the bomb that covers the hole. But since this will happen just shortly before the 2nd one explodes (which clears the path) I clip in instead and use the free time for this superior cause. The upgrade does not really help though. Even in casual play. It just is really cool to jump twice (especially if you combine it with FLG [purple walking in the air at 1:33]).
Yadra121
She/Her
Joined: 1/24/2015
Posts: 61
Location: Germany
It's been a while because real life kept me busy, but here is 3-3. The gem route is quite tight, I forced 5 out of 6 big blue gems (they are worth 150 instead of 100 like the green ones) which required a lot of RNG manipulation. The RNG mechanism in this game can be super annoying since the positions of Links affect RNG as well. So quite often by positioning a Link to obtain a gem you change RNG and get a 100 instead of the 150 you wanted... Same thing with Dodongos. They are very sensitive to positioning and inputs which is why I sometimes just chill to avoid any pattern changes. It's a really delicate situation. Link to video
Post subject: And yet again.. on this day, not a single fuck was given!
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
lol... I love how you basically will not and can not give a SINGLE FUCK facing any obstacles. You just plow through anything :D Star worthy candidate for sure.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
It's wonderful to see you keeping up with this greatness for each level!
sack_bot
He/Him
Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
.... That works. It shouldn't, but it does
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Yadra121
She/Her
Joined: 1/24/2015
Posts: 61
Location: Germany
TAS is not dead yet. Link to video
Zarmakuizz
He/Him
Joined: 10/12/2013
Posts: 279
Location: France
Yeah! Always a pleasure to see your work on this game. Welcome back!
Player (48)
Joined: 9/18/2014
Posts: 79
Location: Hyrule
Nice ! Take your time if you're not feeling to TAS those days, I saw your hard work RTA on zsr already ;) gg anyway
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer Working on: -OoT No RBA/WW -Zapper 100% _______________________________________ Follow me on http://www.twitch.tv/amateseru :)
Experienced player (599)
Joined: 2/8/2009
Posts: 656
This is absolutely amazing, didn't expect this game to be so fucking suited for TASing :o
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