Metal Mech mostly without the Mech. This game is so poorly designed, especially the background music.
Game objectives
- Emulator used: FCEUX 2.2.0
- Takes damage to save time
- Corrupts sound
Tricks used in this run
- Bunny-hopping
- It's the fastest way of movement. The character moves at 1.34 pixels per frame. In comparison normal walking is 1.2 pixels fast and the Mech moves at a top speed of 1.0 pixels per frame. In some situation it is faster to walk normally. Also to prevent dying waiting a few frames before jumping is practical. To perform bunny-hops, shoot after jumping.
- Pause-abuse
- In the third level there are some kind of laser beams. Of course the character would die instantly, if he hits them. At a specific frame the game is paused and unpaused later.
- Enemy-boosting
- Jumping of an enemy causes higher velocity. This trick is mainly used in the beginning of level 3.
Level 1 - Level 5
Every level up to the fifth has a key which has to be collected. Unless the player hasn't collected the key the exit is closed.
The very first level is a linear one. The key is in the sewers, but bunny-hopping here is slower.
Level 2 isn't linear anymore.
Level 3 a very long level. There're various tricks used.
In the beginning of level 4 I had to use the Mech. Without the Mech the player dies in the water. It is also needed to collect an item to be able to go inside the water with the Mech. There're also some warp portal which are used of course.
Level 5 is another long level.
Level 6
This Level is different from the others. The character now has a rocket pack and there's no longer a Mech. There's also a boss enemy. And the sound is corrupted, when entering the boss room, I have no idea why this happens.
feos: Accepting for Moons and publishing. This submission surprisingly got no No votes, regardless of how bad the game looks.