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emulator:
gens_movie_test9a for the first part of the movie (save state issues and freezing made me switch over) gens_movie_test9c for the second half (i have tested it and it works well with this emulator)
warps/passwords: no
programming errors:
nightcrawler's teleporting ability; it entails last minute dodging, avoiding enemies/obstacles, destroying enemies and other such things in powerful hits, etc.
the same programming errors as the last time, such as where a character can and cannot be hit (evident on small bugs in later levels and when enemies fire weapons at me)
i take damage at points to save time. i DO NOT USE DEATH.
i aim for a low time.
X-men 2: Clone Wars - the world is in peril because an alien whatchamacallit the Phalanax is infesting the world. its up to our group of heroes and an unlikely ally to save us.
Movie Making:
Desyncing was not as bad this time around. I know it happened more in later levels such as the Complex of the Savage Land and the later Alien Lab levels.
I use Nightcrawler more because he is faster (and has a lot of neat little moves aside from teleportation to exploit). Wolverine is used primarily in places for Boss battles and on the last level because he is insanely strong by comparison.
the movie is faster aside from that because some boss battles are insanely shorter. i cant explain a deal of it, but im sure someone can draw conclusions as well.
and me taking damage on the APOCALYPSE battle (for anyone who missed it): I TAKE DAMAGE TO SAVE TIME. otherwise, those bombs circle three times and i think it would look boring to watch me chase them and avoid them. aside from it adding more than a minute of unnecessary crap. i do try and make it look like im trying to "hurt" them in place of it however.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #460: slash_star_dash's Genesis X-Men 2: Clone Wars in 30:20.50
Former player
Joined: 3/13/2004
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I don't know what gens 9c is, but this movie worked fine on 9a. As far as the movie goes, well, I'm not a fan of this one. Just one man's opinion here, but this is a slow-moving game done quickly, apparently.
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Gens 9c and 9b only have new methods for recording what I know. At least the movie formats are the same. I'll check this one when get home.
ventuz
He/Him
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Joined: 10/4/2004
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arrgh.. desync inside some kind of pyramid im using gens 9a.. turning sound rate to 44100 fixed it.
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44100 should really be the default. I think it will be in the next version of Gens. Anyway, the movie: while this is a lot better than the previous attempt, I'm still not sure. Isn't it possible to do Nightcrawler's jumpkick closer to the ground so that you can do a new one quicker? You don't take a whole lot of damage, and often end levels with a full bar, even though there are places which you could have taken hits to speed things up. Say, inside the pyramid - can't you go through some of the spike poles instead of waiting? Or at the end of the falling stages to land at the door. I looks like you don't teleport at max power sometimes. Since it's instant movement, there's no reason that I can think of not to use the maximum distance. The flying spaceship boss with Nightcrawler seemed to stop blinking some time before he got hit again. Same with the bull thing with Wolverine. Is it possible to manipulate the game to get a less sucky character for the first level? Is it faster to die and get a new one peraps? Just throwing out this idea, I'm a bit unsure if it could be worth it. The low rerecord count, 2000 for a 30 minute movie, makes me think that you didn't try all possibilities very thouhroughly. I think there's a few minutes more to squeeze out in there.
Former player
Joined: 10/27/2004
Posts: 518
Isn't it possible to do Nightcrawler's jumpkick closer to the ground so that you can do a new one quicker? no. nightcraswler automatically takes off and leaps that high even though i jump kich as closely as i can to the ground. the second jump kick isnt possible because all he does is fall from than on. You don't take a whole lot of damage, and often end levels with a full bar, even though there are places which you could have taken hits to speed things up. Say, inside the pyramid - can't you go through some of the spike poles instead of waiting? Or at the end of the falling stages to land at the door. i needed a full life bar especially in the pyramid because of how the apocalypse battle goes. and for some of those spike poles, it would depend on direction. usually, you're not invincible long enough. I looks like you don't teleport at max power sometimes. Since it's instant movement, there's no reason that I can think of not to use the maximum distance. there are some instances where i just needed small teleports because of cluttered enemies (the long Phalanx level). The flying spaceship boss with Nightcrawler seemed to stop blinking some time before he got hit again. Same with the bull thing with Wolverine. the one in Avalon who i jump on the head? oh yes, there were some timing issues when it came to the head. and the bull with wolverine would have charged me anyway in a given time. suppose that could have been improved to instant though. Is it possible to manipulate the game to get a less sucky character for the first level? Is it faster to die and get a new one peraps? Just throwing out this idea, I'm a bit unsure if it could be worth it. reseting would give a new one, but it always seemed to be at random. i tried playing with button combos and got no different results. its the reset thing i was worried about. would it mess up the movie any?
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Gens doesn't save resets to the movie file, so that's not gonna work. If not pushing buttons at the start helped, the only way I can think of is dying, which I highly doubt will be faster. Yes - the head stomped boss. It should be possible, even if it's hard, to stomp him at the first possible moment every time. Same thing with the bull - even though he charges at specific times, he looks like he could take damage faster. I'll have to look into that jump kicking thing.
Joined: 11/15/2004
Posts: 804
Location: Canada
Definitely getting better. The teleporting makes all the running back and forth a little more watchable. Jumping on the bombs during the Apocalypse fight is a huge improvement over just standing there and letting them kick your ass. There were two boss battles, one with Nightcrawler hanging on a wall, and one with Wolverine fighting a huge robot, where your character does absolutely nothing for a few seconds. It's always good to try to look like you're doing something while waiting, so the "improvable" parts are more esthetic than related to making the run faster/better. It's good enough to earn a yes vote from me, but I do hope that you (or someone) try the other characters to make sure that you have the best selection for each level. Thanks for submitting an improved run.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Guess what I just found out. :D Your starting character depends on if player one is using a 6-button or a 3-button controller. 6-button: Player 1 Wolverine Player 2 Cyclops 3-button Player 1 Beast Player 2 Psylocke Just change to 6-button and you can do the first stage a lot faster. I haven't found any way to start as Nightcrawler. One of the faqs says that Beast is stronger than Wolverine. I doubt it, but something to test in the boss-only stages perhaps. Also, I did some testing on jumpkicking with NC. He can indeed only kick once per jump, but if you jump low and kick on the way down instead of the way up, he'll 1) be ready for a new jump sooner 2) glitch forward a bit when he lands (if he's still in the jump kick animation) I think this is faster than doing long jumps with jump kicks, at least for long straight passages. Wolverine can foward-slash any number of times in the air. There is one point you can slash in the jump which makes him go downward very quickly.
Former player
Joined: 10/27/2004
Posts: 518
The teleporting makes all the running back and forth a little more watchable. while entertaining as hell (i agree they're fun), they slow me down a bit. Your starting character depends on if player one is using a 6-button or a 3-button controller. 6-button: Player 1 Wolverine Player 2 Cyclops 3-button Player 1 Beast Player 2 Psylocke Just change to 6-button and you can do the first stage a lot faster. I haven't found any way to start as Nightcrawler. ...DAMMIT! oh well... it doesnt have nighty, but i guess wolvie would be better. that configuration is a bit irritating... oh, and i always use a 6-button, so i dont know why i start as beast and not wolvie. odd... ill look into it. One of the faqs says that Beast is stronger than Wolverine. I doubt it, but something to test in the boss-only stages perhaps. i think he is as well but he is SLOW... i mean grudging. and a hulking pain in the butt who isnt as "slippery" as wolvie or nightcrawler. Also, I did some testing on jumpkicking with NC. He can indeed only kick once per jump, but if you jump low and kick on the way down instead of the way up, he'll 1) be ready for a new jump sooner 2) glitch forward a bit when he lands (if he's still in the jump kick animation) I think this is faster than doing long jumps with jump kicks, at least for long straight passages. ill have to look into this. ive opted for a different jumping strat that makes it faster. im not sure if this would be better or not as ive not yet gotten that. Wolverine can foward-slash any number of times in the air. There is one point you can slash in the jump which makes him go downward very quickly. the part that makes him go down fast is a pain. it irritate the hell outta me in the pyramid. anyhow, thank you both VERY MUCH! you have no idea how important it is to have people make INPUT instead of just voting and not telling me why they voted what. i am currently working on an improved version which will hopefully be done in a few days.
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If walls are anything like the rest of the things in this game, Beast is twice as strong as Wolverine. You could try him for the boss-only stages at least. >the part that makes him go down fast is a pain. it irritate the hell outta me in the pyramid. It could be useful for falling quickly in some places probably. Also, what I wrote above about character selection wasn't as simple as I thought. Here's more: 6+6: Beast + Gambit 3+3: Beast + Psylocke 3+6: Wolverine + Cyclops 6+3: Wolverine + Cyclops By waiting some time before pressing start the second player can get other characters. You can get Nightcrawler after a while. If you like 6-button controls (do the extra 3 do anything in this game?) you should go for 6+3. On another note, the music changes depending on players. Beast has a bass like track added, Wolvering has a metallic saw-wave sound. Cyclops has long arpeggio sweeps. Psylocke has an beeping echo track, and Gambit has a melodic sweeping track. Nightcrawler has beeping and conga drums (Yoshi anyone?). Probably not of any use but I think it's fun.