Another Super Mario Bros 2j movie! This time it features a completely different strategy. Mario grabs a mushroom and a flower! Lots of weird things happen. Be sure to watch carefully :)
This movie is 0.86 seconds faster than the currently published version. Would be more (or maybe less), if the censorship principle wasn't there (see previous submission text).
Bigger final score. Less waiting. More action.
Big Mario is essentially two (or one and half) small Marios. This means two times more glitches. This movie attempts to demonstrate as many of them as possible where applicable.
Cool things I did while recording but which I did not include in the movie are:
  • swim of nondeath (entering a pipe while stuck in wall)
  • stomping the same airborne turtle three times without touching ground

Divide the rerecord count by 2. I started this movie by rerecording the previous version. But only the first half of 1-1 is identical to previous version. It deviates after that.

Typical data:
  • famtasia
  • abuses luck, glitches
  • warps
  • platform

This movie surprisingly needs some luck-abuse and brute work. Besides all the obvious stuff like how to jump perfectly, these are some things I had to manage:
  • Coin amounts at end of levels must not match the timer (avoid fireworks) - needed work especially in 4-1 and 8-1
  • How to prevent the game hiding monsters (two goombas in 4-4 for example)
  • How to get turtles in proper alignment (5-1)
  • How to get Koopa act nicely (4-4, 8-4 * 2)
    • Koopa's brother in 8-4 was especially pain. It was impossible to bypass without delays. I solved it accidentally with a wall-omission trick (which is easy to perform though). Koopa himself was solved by avoiding the beetle right before him, after many tests.
  • How to prevent the game lagging in multiple coins/monsters scenes without playing too passively
Many other problems solved themselves rather automatically. I call it experience. :) To my surprise, the bullets in 4-3 and 8-1 are affected also by coins. I thought previously that only the timer affects them.

Ducking is a funny feature in SMB1 and SMB2j.
  • When Mario falls off a ledge while ducking, he looks like he's standing, but his collisions are calculated as if he's ducking. I use this in 4-4. Mario's head passes through a wall.
  • If you go swimming while ducking, Mario's collision checks are calculated as if he's ducking, even though he appears to be swimming in his full height.
  • Additionally, Mario can't shoot while ducking. But he can duck immediately after turning around and shooting, which causes a partially broken graphic.

Lastly - it's probably possible to improve this movie. I created it as a proof-of-concept movie, or rather as a test movie to try what happens if I use the fireflower against a fake Koopa in 4-4.
I did that, but more importantly, I managed to get the through-a-wall trick working in 1-2. This and other minor details resulted that in the beginning of 5-1, the movie was exactly as long as the previous version. I had not lost or gained anything. From that on, the fireflower gained speed everywhere. I didn't have to wait for anything. Except the rotating fires in 8-4. They actually costed me time, because Mario was bigger than previously. However, the result is still good, and I'm happy about that.

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This topic is for the purpose of discussing #464: Bisqwit's FDS Super Mario Bros. 2 in 08:20.58
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And here's the FCEU version... https://files.tasvideos.org/bisqwit/bisqwit-smb2j-v7-converted.zip Created with nesmock with command: nesmock -o124 -o14660:119 smb2j.fmv smb2j.fcm Note: The movie desyncs if your SMB2j image contains 'stars' (collected from past completions of the game). Delete the smb2j.fds that may exist in your fceu's savestate directory (and only there).
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Amazing.
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Good job Bisqwit! who voted no?
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Super Mario Bros 2, now with more murder! Yes for me.
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First class. One thing though: At one warp pipe, you hit the pipe, then jump, then return to the pipe to swoop down. Is it impossible to go down it on the first try?
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It looked like you could have gotten the mushroom slightly faster instead of going farther to the right and curving to the left in the air. Edit: First class. One thing though: At one warp pipe, you hit the pipe, then jump, then return to the pipe to swoop down. Is it impossible to go down it on the first try? I just tried it out, and he had to do that to prevent an alternate pipe glitch that would have taken him to a coin room in 1-2. Edit 2: Why do you land at the bottom of the flagpole in 4-1?
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Michael Fried wrote:
It looked like you could have gotten the mushroom slightly faster instead of going farther to the right and curving to the left in the air.
I guess I didn't try that. I tried a couple of ways. EDIT: Feh, I misread. You didn't suggest anything after all. No, I needed to have excess speed because of the turtle. Had Mario jumped later, he would have died, and had he ran slower, he wouldn't have hit the right block. I braked as fast as I could and chose the curve that causes a collision with the mushroom as low as possible with as much right-going velocity as possible (for the continuation).
I just tried it out, and he had to do that to prevent an alternate pipe glitch that would have taken him to a coin room in 1-2.
There are actually two different coin rooms where the pipe would have led. - When you enter the pipe immediately so that the "welcome" text appears while you enter the pipe, you get a level 1-2 entry screen and you start from a coin room which leads to the end of 1-2. - When you enter the pipe without the "welcome" text appearing, it just takes you to another coin room within the first part of 1-2.
Why do you land at the bottom of the flagpole in 4-1?
Because I couldn't reach the top of it. I took the bottom for variance. (Actually not exactly the bottom - I chose to land as low as possible but _not_ the bottom. The bottom is the slowest.)
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Would it be faster, slower or equal to land higher on the pole?
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It's fastest to land a little above the flag. This prevents Mario stepping on the flagpole root. I haven't compared which of the positions above the flag are fastest.
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I'd say it's equal because it's horisontal movement that decides when to hit the pole. Not vertical. Atleast it works like that in my mind.
/Walker Boh
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The thing is that the ending music begins when Mario's feet touch ground, and the time counting begins when Mario enters the door. These events depend on Mario's speed when exiting the flagpole.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [261] FDS Super Mario Bros. 2 "warps, Mario" by Bisqwit in 08:20.58
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This movie is @&*#ing amazing. When I first read about Mario using power-ups, I was skeptical, but this really is more entertaining in addition to being faster. In 8-1 you're all over the screen wasting every enemy in sight. The one-foot sliding in 8-4 was also an unexpected surprise. This movie is imaginative and a great intro to tool-assisted movies for newcomers. Way to show off what can be done!
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Hi, this really is great. I think, it deserves one of those recommended-stars. Philip
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You only use the fire flower at one place after the forced wait spinning fire. Did you test if it's faster to run through and power down? There is one missed shot which I don't see any point in (5:16), and once you shoot the beetles (2:17). Is there a reason for this?
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Truncated wrote:
You only use the fire flower at one place after the forced wait spinning fire. Did you test if it's faster to run through and power down?
I didn't test it. But I believe [edit] the current way is faster, because the completion of the water room was only 1 timeunit slower than previously and the completion of the next room was (that accounting) 3 timeunits faster than previously.
Truncated wrote:
There is one missed shot which I don't see any point in (5:16), and once you shoot the beetles (2:17). Is there a reason for this?
For the missed shots at 5:16 and 5:53: I wanted to show that at least I _tried_ to hit the target. I did a similarly motived jump somewhere. For the beetles: I just wanted to bomb them, even though it was futile.
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This movie is so cool! So full of action, much more fun than the SMB1 movie. Yeah, I would say this movie deserves a star. Great job!
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>I didn't test it. But I believe it's faster I'm confused, which way is faster? It sounds like you're saying my suggestion is faster, but that doesn't seem to make sense in the context. Hm, another thing: can you edit posts without the "Last edited by..." label showing up somehow, or am I going crazy? I can swear your post didn't look like that the last time I read it.
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"the last edited by" only appears when you edit your post after someone has already replied to it. Say if no posts come after this one, I can edit this 100 times without it ever showing up.
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Truncated wrote:
>I didn't test it. But I believe it's faster I'm confused, which way is faster? It sounds like you're saying my suggestion is faster, but that doesn't seem to make sense in the context.
My way. :P
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Deviance wrote:
"the last edited by" only appears when you edit your post after someone has already replied to it. Say if no posts come after this one, I can edit this 100 times without it ever showing up.
Or if you're an admin, you can do it whenever. Not sure about mods. Oh, and Truncated was right. Bisqwit messed up on his sentance.
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If an admin edits his/her own post it shows up as editted. If an admin edits another's post it does not.
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Well, it's not like it matters. He has database access, so he can make it say or not say whatever he wants.
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That and all edits show up in the chat and are logged anyway.
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