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Oh man, Recca in not even 5 seconds!!

Game objectives

  • Uses a level select/debug code
  • Doesn't actually play the game proper
  • Straight to the ending!
  • Doesn't colour the title screen

Comments

Summer Carnival '92: Recca is a hard as nails vertical-scrolling shoot-em-up released by Naxat Soft in 1992 for the Famicom. It is notorious for being insanely fast-paced and showing an insane amount of sprites on the screen, causing hilarious flickering. It also has a nifty "level select" code, which is accessed (hold A+B+S+s when selecting the game mode), which is the essence of this run. By holding A+B and tapping Select, one can choose the level one wants to play first. Level 12, however, is a bit special. It bumps you to the ending.

Stage by stage comments

Stage 12

The end.

Other comments

The run was 99,9% done using TAStudio. So....yeah.
To be honest, though, someone should make an actual serious TAS of Recca (preferably starting from Area 1 (Level 5 in the level select/debug).

Suggested screenshot

[dead link removed]
The end.
fsvgm777: April Fool's is over. Time to send it to the Grue.

TASVideoAgent
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TASVideosGrue
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Incidentally, this game really does deserve a proper TAS. Anyone looking for a project ought to check it out.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.