(Link to video)

Classes

  • Pacifist
  • Heavy luck manipulation (bosses' patterns, to die at the bottom)
  • Takes damage to save time (can't be done pacifist without it)

Mumblings

This is 00:16.56 seconds faster than the rejected submission.
This also avoids kills of normal enemies, but uses 1 arrow for that, otherwise it's still "no subweapons".
This also is submission #4666, it has 66 milliseconds, and it's frame count and rerecord count match almost perfectly.

Game

This is my childhood concentrated. I wasn't able to beat it back then, but I enjoyed how my relatives were doing it. Darkwing Duck is one of my favorite Disney's characters, and it had the best animated series.
This game was my introduction to TASing, since [951] NES Darkwing Duck by AnS, Randil in 10:59.50 was one of the very first TASes I've seen (in 2010), and an article AnS wrote about it actually taught me a lot.

Goal

The goal was to make a run that's as much different from the existing one as possible. So in addition to pacifist, it was chosen to not use subweapons, as the any% one already uses them to maximum. With clever damage management and some enemy manipulation, it promised to be a deserving run! In my opinion is that it is that.
Pacifism isn't a universal term, it may be defined differently per game, depending on what looks and plays better. So in this run, no enemy is hurt during levels, but it doesn't work to not hurt enemies in boss rooms, because it becomes inconsistent if we don't shoot non-boss objects in some boss room, and shoot them in others. We have to shoot them in the final boss fight, otherwise you just die. In Liquidator's level, I did some shots that don't kill the drops, just to add some action (boss rooms are anyway as much action as one can get from this branch). In Moliarti's level, I (and the previous submission's author) chose to shoot the machines that the boss fixes, becoming an easy target. Otherwise it'd be: 1 shot, jump to another platform, another shot, jump back, third shot, jump, and so on. Again, to remain consistent with the last boss fight, it makes sense to not spend absurd time on avoiding these machines damage (that anyway never broke to death).

Manipulation

It all was described at GameResources/NES/DarkwingDuck.

Positioning

Normal speed is 3.5 pixels per 2 frames. It becomes about 1 pixel per 2 frames when taking damage. Then you need to look back for 1 frame at a certain moment, to get knocked forward. The time you land does not stop the damage animation, so it's always the same time you lose on damage boosts.
Before you start walking, you gain some X velocity for 3 frames. So it was a long ago decision to always jump, to skip that delay. But at times when you need to wait for an enemy to bypass, it makes sense to delay the jump, while holding down the direction button, instead of releasing the direction button while jumping. That way you gain some subpixels and still bypass the enemy.
If you touch the moving platform at certain frame, you gain 0.5 pixels. Doesn't seem to matter on wheels though.
Y subpixels roll all the time you stand on the ground, and can also be adjusted by alternating the jump length. But it's not frequent when they play a huge role, though sometimes they do, and I considered it. Sometimes adjusting Y subpixel while climbing a bunch platforms increases or reduces lag, can't tell the reason.

Thanks

  • AnS, for the original run and TAS Editor.
  • EgxHB, for the "pacifist" idea, it worked really well!
  • The person you don't know that this run is dedicated to.

Suggested screnshots


Nach: Thanks for dedicating the run to me, I won't take it as bribery in this judgment.
Unlike the previous run which I rejected, the play is more polished, and the audience seems to be generally pleased with it. I'm not sure this game needs a pacifist run, but since it's well done and people enjoy it, why not. Accepting as new branch for this game.
Guga: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #4666: feos's NES Darkwing Duck "pacifist" in 12:35.66
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This was a very exiting tool-assisted run. very straight and unusual concepts! it was good... but not perfect hmm - I'm Voting yes!!!
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At 8:27, you shot a bullet. While that's not killing a normal enemy, I'm not sure if it breaks the rules of pacifism. This could be avoided by picking up the health right before and taking damage through that narrow corridor.
mklip2001
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Lots of bullets are shot in this run. I figure many of them are for luck manipulation, though some are definitely for entertainment. (See the parts of the Bushroot stage where he has to wait for falling logs.) I'm ok with that rule break. However, I'm more concerned that Darkwing Duck actively fights minions in the bossfights. For instance, in the Moliarty battle, you break the bottom machine. In the Steelbeak fight, you attack the little robots. (I think you may also attack something in the Liquidator fight.) I realize that this makes the fights much faster, but it would probably be more impressive to avoid attacking those other things. As far as the goals go, I am fine with the one use of Arrow Gas. That was clever, actually. It feels cowardly, in a sense, to have Darkwing Duck try to get out of the action and climb over a wall to avoid having to fight an enemy ;-) Nice job with the run and the entertainment! I'd like to know your stance, though, on attacking minions in the bossfights.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
XYZ
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mklip2001 wrote:
Lots of bullets are shot in this run. I figure many of them are for luck manipulation, though some are definitely for entertainment.
I think it made for a quick (for 1 frame) turning in the opposite direction. Feos wrote this somethere.
mklip2001 wrote:
However, I'm more concerned that Darkwing Duck actively fights minions in the bossfights. For instance, in the Moliarty battle, you break the bottom machine. In the Steelbeak fight, you attack the little robots. (I think you may also attack something in the Liquidator fight.) I realize that this makes the fights much faster, but it would probably be more impressive to avoid attacking those other things.
I had pointed this in EgxHB's submission, but without answers. About movie: Technically, it is a good run (7-8 points out of 10), but in terms of entertainment slightly worse than previous submission(5-6). There is no falling false death in the battle with bosses. Looks like robot's art, not human) Feos, what are you think about usage another arrow to move further on the roof like in my WIP?
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KwyjiboPrime wrote:
At 8:27, you shot a bullet. While that's not killing a normal enemy, I'm not sure if it breaks the rules of pacifism. This could be avoided by picking up the health right before and taking damage through that narrow corridor.
Nice job confusing the enemy's bullet for mine XD Steelbeak's drones won't let me survive even with full health, as they're shooting and trying to hang inside my sprite. Moliarty's machines weren't even thought about actually, at all. Liquidator's drops don't die. And yes, shooting after you release the jump button allows to make the game let me continue jumping, and then push A another time sooner to jump off the platform. It was done in the any% run too, found by Randil. Death animation after boss fight costs a lot of time. Even taking damage does.
XYZ wrote:
Feos, what are you think about usage another arrow to move further on the roof like in my WIP?
Let me check... It's not necessary. The first arrow is simply the only way to save some HP, otherwise you just die, but saving HP that's not that critical isn't justified.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
XYZ
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feos wrote:
Let me check... It's not necessary. The first arrow is simply the only way to save some HP, otherwise you just die, but saving HP that's not that critical isn't justified.
In terms of the fastest way? OK.
Cooljay
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I was entertained by this run, so I will vote yes. Also just a minor thing that is bugging but shouldn't in the title be feos' NES Darkwing Duck "Pacifist" instead of feos's NES Darkwing Duck "pacifist"
EgixBacon
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Sings the words "Yes vote" to the tune of the Darkwing Duck theme Personally, I've never had any qualms about destroying stuff other than the bosses themselves in the boss fights. In Steelbeak, it's practically mandatory, and it makes Moliarty's fight a lot quicker by influencing his pattern. Anyway, to make a comment regarding screenshots... For publication, I'd recommend either #1 or #4. The #3 screenshot should not be used, because it's not actually in the movie.
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EgxHB: what can you say about technical side?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
mklip2001
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feos: Thanks for the answers. Personally, I do feel a little weird about destroying other stuff in the boss fights, but I'll accept it. It would probably be fun to see you dodging all kinds of crazy stuff in the Steelbeak fight, even if it is slower. (I was hoping maybe it would be possible to dodge them by circling around the room and having the drones chase you.) But if you say it's not possible to survive the fight with that strategy, I'll take your word for it.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Well, it becomes "kill a boss without dropping off the hook" instead of "not die", but still, this is more stupid to constantly make the drones follow you to the left, then go right and make a few wall shots, then lead the drones left again. Similarly for Moliarti: shoot, jump up, shoot again, jump down, loop 15 times. Who's on Earth is gonna enjoy that? Also, for what sake? To me, shooting those definitely adds action to boss fights, already the only places with some action.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Pokota
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mklip2001 wrote:
As far as the goals go, I am fine with the one use of Arrow Gas. That was clever, actually. It feels cowardly, in a sense, to have Darkwing Duck try to get out of the action and climb over a wall to avoid having to fight an enemy ;-)
I know the Arrow thing came up in the previous pacifist submission and it was decided that since it's a choice between using the arrow or killing an enemy, Pacifism beat out Not Using Gas.
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feos: Fair enough. I think I would enjoy that chase, because I figure that a pacifist run should require some extreme sacrifices, like somebody ironically bending over backwards to save some poor robots. However, I'm not the TASer, and you can make the run you want to make, and I totally respect you for that. We're just going to disagree on this point :-) I still voted Yes on the run and think it's a great addition to TASVideos.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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So... for what tier this should be published?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: Re: #4666: feos's NES Darkwing Duck "pacifist" in 12:35.66
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feos wrote:
This also is submission #4666, it has 66 milliseconds, and it's frame count and rerecord count match almost perfectly. </div>
Thread #16648: #4666: feos's NES Darkwing Duck "pacifist" in 12:35.66
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
EgixBacon
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Kurabupengin wrote:
So... for what tier this should be published?
Submissions page says it's going to Moons.
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Post subject: Re: #4666: feos's NES Darkwing Duck "pacifist" in 12:35.66
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Zeupar wrote:
16648
Nice catch! Did I mention MESHUGGAH's and my player entry? http://tasvideos.org/Movies-666up.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2859] NES Darkwing Duck "pacifist" by feos in 12:35.66
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1 frame improvement for the normal branch might apply here too: http://tasvideos.org/forum/viewtopic.php?p=508416#508416
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