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Alyosha
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Here's something interesting. The last level is currently faster 1 player then 2 player by 90 frames, so if we expand the category a little from '2 player warps' to just 'warps' it is faster to just leave player 2 dead after killing them off in zinger winger and just completing the game with player 1. This would actually be 5 frames faster then my current 1 player only run. This category is really close!
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First, 2p didn't account for yoku platforms. Then, the real-time record by JC and TMR shows the glitch where 1 player endlessly carries the other (same with Intruder). Those all need testing. I don't see any point in comparing something that's not even close to finished. Leaving him dead though defeats the 2p goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've been thinking about it all today. I want to do other things for a bit, and then get back to toads. I don't want to do it the other way around, because it would lead to a rush, and toads is the game that tolerates no rush, especially with 2 players. Moreover, this is the latest published category, so it won't help the 500 list. Also, I think it doesn't matter if 1 player warps is faster than 2 player warps, because they shouldn't be directly compared. 1 player is more boring and harder to improve, so we only want one 1 player branch anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Alyosha
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This morning my laptop got corrupted somehow and I lost all my files , so looks like I'm out of action for a while. : ( Well at least 1 player warp less got done !
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Urgh, this is what you get when you ignore subversion tools.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
First, 2p didn't account for yoku platforms. Then, the real-time record by JC and TMR shows the glitch where 1 player endlessly carries the other (same with Intruder). Those all need testing. I don't see any point in comparing something that's not even close to finished. Leaving him dead though defeats the 2p goal.
call it any% if it's faster and remove the branch completely?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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grassini wrote:
feos wrote:
First, 2p didn't account for yoku platforms. Then, the real-time record by JC and TMR shows the glitch where 1 player endlessly carries the other (same with Intruder). Those all need testing. I don't see any point in comparing something that's not even close to finished. Leaving him dead though defeats the 2p goal.
call it any% if it's faster and remove the branch completely?
What can be simpler, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Challenger
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@feos @Alyosha Any new progress of 2p warpless?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Alyosha
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Challenger wrote:
@feos @Alyosha Any new progress of 2p warpless?
For me at least, on hold pending console tests of NESHawk. I don't plan on working on anything that won't be console verifiable. NESHawk's current state does represent a valid startup state of the NES, as evidenced by a 2 player warps run syncing, but current testing seems to indicate that this might just be a lucky coincidence (it correctly mimics a valid startup state but isn't the exact same.) Once I am 100% confident of sync I will be continuing the run, which is currently at stage 4. That being said, anyone can feel free to make an updated run, as re-syncing it afterwards isn't that hard.
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Here is new glitch discovered by EndySWE https://www.twitch.tv/endyswe You can interrupt animation of toad scares by doing some inputs near flies or something. Save some seconds Link to video http://tasvideos.org/userfiles/info/40011729048961785
Alyosha
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Ha! Even now a new glitch. Thanks for posting that is interesting and unexpected
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I believe I've encountered something similar, but didn't helped in the glitched TAS. In level 3 two flies come across but not at a feasible place to override any animation. edit: the animation I think I remember was the toad pulling out his tongue near the fly. doing something beforehand would be canceled instantly. Other, probably also undocumented break/cancel: - Hitting 1 toad with another breaks/cancels his animation. For example: hitting an enemy with toad1 and hit toad1 with toad2. Doesn't saves time in glitched TAS.
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Two weeks ago I discovered new technique that saves time. If you have dash status in the air -> then pause the game -> then change direction -> then unpause the game -> you still keep dash status This is not the same as reverse head butt. Also if you hit pause frame perfectly then DMC samples didn't plays. You can save some frames in places like this: Link to video Maybe it can be used for something else Also you can do same thing while dashing on snakes.
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Especially considering how you can unpause right on the next frame with the second controller, amirite?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Especially considering how you can unpause right on the next frame with the second controller, amirite?
Oh! Nice! I didn't know that!
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MESHUGGAH did that unpausing thing in one of the game end glitch runs. It results in NO time loss!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't know, but maybe you can save some frames in credit warp run by grabbing bike like this: Link to video edit: sorry for posting it in a wrong tread
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This will save time in ALL branches that use this glitch!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Koh1fds wrote:
Two weeks ago I discovered new technique that saves time. If you have dash status in the air -> then pause the game -> then change direction -> then unpause the game -> you still keep dash status https://www.youtube.com/watch?v=aJOBZaXAY58 Maybe it can be used for something else Also you can do same thing while dashing on snakes.
Direction change isn't instant, and you need at least 1 frame between the pause presses.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Direction change isn't instant, and you need at least 1 frame between the pause presses.
Also, JC said that it was known before.
MESHUGGAH
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Holy fuck that 255 y pos jumps wow. I've thought that glitch only works in vertically scrlling levels (checked it in 2012~2014 on game resources page). It should save something 30~60 frames on the game glitched one. I need information about which emulator should I sync the TAS (the resulting TAS will sync differently between latest fceux and latest bizhawk).
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Latest bizhawk would probably be easier to console verify.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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" That means if your onscreen height = 255, you can press A and jump out of nowhere." I can't jump at 255 ypos, will upload movie later. Not sure what am I missing. edit: I was looking at Z pos oh my god, I'm getting old I can't jump neither at 1.0, 0.0, -1.0 ypos
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Alyosha
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That's cool! Nice find Koh1fds. As for which emulator to use, at least for the game end glitch run, testing by DwangoAC has showed that it doesn't really matter. The RNG at the life stealers will randomly sync or not, as will the glitch itself, and the inputs up to that point in the current movie are the same for both BizHawk and FCEUX. For other runs, BizHawk is needed to make sure the RNG syncs later in the run, it's impossible with FCEUX, as every cycle counts.
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