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10-Yard Fight for NES

American Football...kind-of. There are major differences in this game depending on what version you are playing.
The North American release of this game plays much like a standard game of American Football with both offense and defensive play during a set time frame; winner being the team with highest score when the time runs out. Four difficulty levels are available to choose from at the beginning of the game.
The Japanese version, however, has a completely different goal. This version is high score based; more like the arcade release. Score increases with progress down the field, touchdowns, kicked PATs, and remaining time on the clock when the touchdown is scored. Another major difference is no option to select difficulty at the beginning; the game moves through the 4 difficulties as its normal progression to the hardest level (Super Bowl). Each difficulty level involves a first and second half. Scoring a touchdown ends the half and moves to the next. As each half ends as soon as a touchdown is scored, the game can be progressed through without regard for the time on the clock. Thus it is able to be speedrun.

Objectives

  • Emulator used: BizHawk 2.2.1
  • Beat the Super Bowl as quickly as possible.
  • Aims for Vault publication
  • This submission is an attempt to help complete the TASmania project.

TAS Comments

  • The primary limitation to progress in this game is the running crawling speed of the players.
    • A rough calculation of running speed yields the players run speed at 19-20 seconds to run 40-yards.
    • For comparison, professional NFL players (wide receivers/running backs) average 4.5 to 4.6 seconds per 40-yards and that's from a standing start, not already moving at top speed.
  • Vertical running speed is unaffected by L/R movements as long as 'Up' is also held on the directional pad during lateral diagonal motions.
  • This TAS uses the same strats used by RTA speed runners to avoid being tackled.
  • Pausing/Un-Pausing the game stops musical ditties in various places which speeds up action of the game. These are performed frame perfect as soon as possible in all instances.
  • Once the 2nd half of the Super Bowl is beaten, the game restarts the Super Bowl and loops. After the final input of this TAS, one half worth of time needs to run out in the restarted Super Bowl to reach the 'Game Over' screen.

Publication Eligibility

Is this run eligible for a moon tier publication I highly doubt it.
Is this run vault eligible? Maybe.
Some details to consider:
  • This TAS time is 10:18.45. Time ends on last input (kicking the field goal)
  • The RTA record is 10:30. Time ends with the restart of Super Bowl.
  • The Super Bowl restarts approximately 6.5 seconds after the final input of the TAS, yielding a difference between the TAS and RTA runs of 4-5 seconds.
    • While 4-5 seconds may not sound like much improvement over RTA, consider that this difference is primarily accomplished through frame perfect inputs for the pause/music skip and kicking of the PATs. This demonstrates how much having frame perfect precision is important for a TAS.
Why I think it should be vault publishable:
  • It is the fastest known current time for the game.
  • It is not trivial from a casual player's perspective.
    • Though the strats used may make the run appear trivial, the game itself is not.
  • Unless more glitches are found that would somehow speed up the run, I don't foresee any potential improvements.
  • In my opinion, the fastest known run (that is not obviously sub-optimal) of any non-trivial game should be vault eligible regardless of how closely RTA runners can come to matching the final time.
  • In my opinion, the fastest known run (that is not obviously sub-optimal) of any non-trivial game should be vault eligible regardless of how crappy the game itself is perceived to be.
  • It will help complete the TASmania project.

Cancelling due to anticipated improvements.

TASVideoAgent
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This topic is for the purpose of discussing #5835: DrD2k9's NES 10-Yard Fight in 10:18.45
ViGadeomes
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Wasn't it possible to try something more dangerous, ambitious than speedrunners around opponent's tackles ? Because here, there is not a lot of changes between matches. It's not against you but the repetition of the sound when your score increases is ugly. Good job on but not very entertaining sorry... "meh" vote.
DrD2k9
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ViGadeomes wrote:
Wasn't it possible to try something more dangerous, ambitious than speedrunners around opponent's tackles ? Because here, there is not a lot of changes between matches. It's not against you but the repetition of the sound when your score increases is ugly. Good job on but not very entertaining sorry... "meh" vote.
Possible, yes. But. I didn't feel it would add enough entertainment value to bump the run to moon status, so I just did what was less time consuming for me and aimed for a Vault run. It's also significantly more time consuming to TAS more dangerous dodging of the defense while still maintaining constant vertical speed. The annoying sound of the score is unfortunately unavoidable as the timer doesn't decrease on kick returns as it does on normal plays. Running around more won't fix that. I even tried getting tackled and running a normal play to get the timer going, but it took longer to get the touchdown that way. Though now that I think about it, the timer running may save the lost frames by having less time to count down after the touchdown. I'm going to go test this right away and will upload a new run if I find it's faster. I'm not offended with a 'meh' vote; I'm actually surprised as I expected mostly 'no' votes on entertainment.
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Looked good to me, voted yes. I assume missing the field goal either takes longer or doesn't end the half?
ViGadeomes
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DrD2k9 wrote:
I'm not offended with a 'meh' vote; I'm actually surprised as I expected mostly 'no' votes on entertainment.
I can't vote "no" if I don't see any obvious mistakes. I know the work behind and I can't say it's not entertainning if it's faster than a human can do x). Speed is the last criterion of entertainment, but it's just my opinion. I said it wasn't very entertainning for the main definition of entertainment on the site.
DrD2k9
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link_7777 wrote:
Looked good to me, voted yes. I assume missing the field goal either takes longer or doesn't end the half?
I didn't think I missed any, but it doesn't matter right now. I'm cancelling this submission. My thought on running a play and letting the timer start does indeed save a few frames in the timer countdown...at least through the first half. I'll be checking to see how many halves of play it saves time on and will re-submit a better run. At least this time, I found my own improvements instead of someone else directly pointing out a time-saver. The new run will look significantly different at least through the first half or so. I'll be dodging many more opponents and saving a few frames in the process. It should also be more obvious why the new method would be much harder for a human player.
TASVideosGrue
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om, nom, nom... juicy!