(Link to video)
  • Emulator used: Dolphin5.0-114
  • Idle Skipping On
  • Dual Core Off
  • DSP LLE Recompiler
  • No Memory Card
  • Aims for fastest time
  • Takes damage to save time
  • Uses death to save time
ステージごとの大まかな更新点

ドルピックタウン

  • どろパックン撃破直後に死ぬとムービーまでの待ち時間を短縮できる

ビアンコヒルズ

  • 細かい最適化が主、ストーリー5でボスパックンの移動ルートを最適なものに変更し4秒短縮

マンマビーチ

  • ヤシの実の運搬の最適化

モンテのむら

  • 物を掴んでいる時にモーションなしで離す方法の発見やルートの改善

ピンナパーク

  • ストーリー5をクリアせずにストーリー6をクリアする技で1分以上短縮

リコハーバー

  • アプローチの最適化がほとんど、ヒミツステージでは回転する足場で速度を溜める技を利用して更新

シレナビーチ

  • マンタを最適化し17秒、ボステレサでフルーツを3連続で揃える方法を見つけ20秒程更新

マーレいりえ

  • アプローチの変更による更新、ストーリー4ではショットガンを上に向かって撃ち沈むスピードを上げている

コロナマウンテン

  • 泥船の最適化とロケットノズルの上昇を保存する技で更新

クッパ戦

  • ダイブ復帰中にロケットノズルを使う事で移動を更新

Noxxa: Judging.
Noxxa: As multiple people have tried and failed to sync this movie, more information about computer specs and Dolphin configuration should be provided (unless someone else trying to sync the run figures it out on their own). As such, setting to decision: needs more info, until exact info on how to sync the movie is posted.
Noxxa: Info on required hardware to sync the run has been provided and confirmed; now setting to delayed until it is determined if, given this requirement, a staff member or approved user can dump/encode the movie for publication purposes.
Noxxa: The above has now happened, so resetting to judging underway.
Noxxa: Excellent quality TAS, with high-precision movement and action all over the place. Viewer response was very good. Accepting to Moons, although I can also see it getting a star (as multiple people have suggested), once a starman has reviewed it.
thecoreyburton: I'll be processing this one, though it may take a little while.

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That's a pity that some good GC/Wii games have sync problems because this is a very good run, even deserve a star, I hope in further Dolphin version this can be fixed. I think that having no communication with the author (even the submission text is only in Japanese seeing that the site is usually English) make things more difficult for the encoder. I would suggest that the submission be paused until the author is contacted.
You can see more TASes on my youtube channel
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I asked other Japanese if this movie to sync, but they desync in Pinna Episode 3 I used windows 7 core i5-2520M my settings on Dolphin video:Direct3D 11 video card:Intel(R) HD graphics family Native internal resolution, no anti-aliasing, no antisotropic filtering
Spikestuff
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zelpikukirby wrote:
core i5-2520M video card:Intel(R) HD graphics family
To point out this is not the current generation (Which is Skylake onwards). zelpikukirby is running on an Intel HD Graphics 3000. I have a system that runs Intel HD Graphics 4000 so I'm giving it a shot on sync. If you own something that is running Intel HD Graphics 3000 I urge you to check it. (I checked with a HD Graphics 630 which desyncs at Pinna Park Episode 3.) And desyncs for me on this HD Graphics 4000, Pinna Park Episode 3. Edit: DwainiumB has synced, imma double check my shit. Double checked my stuff. I still desync with the 4000, so 3000 is your bet. It's basically just Default Graphic settings btw. Just Direct3D 11 and Intel HD Graphics 3000 like DwainiumB wrote.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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DwaniumB just got the entire TAS to sync on his computer. He posted screenshots of his settings as well as the MD5 checksum on the TASVideos discord server.
DwainiumB
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I got it to sync. Dolphin Settings Free DSP Direct3D11 - Intel HD Graphics 3000 Idle Skipping Disabled Automatic by Dolphin No Memory Card, Only GameCube Controller. MD5: 3b07a4bb22db926b177e207f9d7f0d87 (JPN v1.0)
Perception is the greatest deception. nitrogenesis: 04:43:04: but TAS is life nitrogenesis: 04:43:23: TAS everyday MKWii TAS Discord: https://discord.gg/z5bu44H MKWii TAS Records: https://goo.gl/ZrGKgt Currently Trying to TAS: On Hold: The Incredibles (GC) The Incredibles: Rise Of The Underminer (GC) Future: (GC) Egg Mania: Eggstreme Madness (Wii) The Adventures of Tintin: The Secret of The Unicorn Mario Kart Wii 32 Track GP
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what a fricking legend
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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DwainiumB wrote:
I got it to sync. Dolphin Settings Free DSP Direct3D11 - Intel HD Graphics 3000 Idle Skipping Disabled Automatic by Dolphin No Memory Card, Only GameCube Controller. MD5: 3b07a4bb22db926b177e207f9d7f0d87 (JPN v1.0)
Can you please post your Dolphin settings/config file (if it has one)? Also what revision of Dolphin is that?
DwainiumB
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jlun2 wrote:
DwainiumB wrote:
I got it to sync. https://i.imgur.com/tMZbxlH.png Dolphin Settings Free DSP Direct3D11 - Intel HD Graphics 3000 Idle Skipping Disabled Automatic by Dolphin No Memory Card, Only GameCube Controller. MD5: 3b07a4bb22db926b177e207f9d7f0d87 (JPN v1.0)
Can you please post your Dolphin settings/config file (if it has one)? Also what revision of Dolphin is that?
Dolphin revision is 5.0-114 (Same one as zelpikukirby) Default settings.
Perception is the greatest deception. nitrogenesis: 04:43:04: but TAS is life nitrogenesis: 04:43:23: TAS everyday MKWii TAS Discord: https://discord.gg/z5bu44H MKWii TAS Records: https://goo.gl/ZrGKgt Currently Trying to TAS: On Hold: The Incredibles (GC) The Incredibles: Rise Of The Underminer (GC) Future: (GC) Egg Mania: Eggstreme Madness (Wii) The Adventures of Tintin: The Secret of The Unicorn Mario Kart Wii 32 Track GP
Challenger
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I forgot to mention before, but there are differences between JP version and US version?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Spikestuff
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Challenger wrote:
but are there differences between JP version and US version?
Actually, JP and PAL60 version as US is considered slower than PAL60 (Italian for fastest language, for those wondering language choice). Well besides the obvious, cause RTA. Stolen from The Cutting Room Floor. * In Episode 6 of Sirena Beach, Mario has to clean 99% of the goop in the Japanese version but only 95% in the international versions. * In the Japanese version, every time Delfino Plaza loads it loads roughly 1/3 of a second faster than the international versions. * In the Japanese version, when Shine Sprites appear after defeating Shadow Mario in one of the levels, they do not spin as they fall, but they do in the international versions. * The US and European versions have a glitch called the Fruit Storage Glitch. By dismounting Yoshi while Yoshi is in the process of eating a fruit, the fruit will stay in mid-air. This allows you to eat the fruit at any point in the level. Stolen from the Sunshine Speedrunners. Cherry-picked, since there's more of a list than in comparison to TCRF and I've already provided the link for you to go through yourself. * Getting off Yoshi allows clips, because you jump off Yoshi backwards, while in other versions it's more of a vertical dismount. * Minimal amount of air damage frames. * If you throw a fruit as you land, you can make the fruit float in mid-air. * Faster loading. * When Shadow Mario shines spawn, as they fall they don't spin.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 10/14/2013
Posts: 335
Location: Australia
Just to update everyone: this publication is back on track. I think it's worth thanking both DwainiumB and Warepire for their efforts in relation to this run, as DwainiumB was able to provide a dump of the full run and Warepire provided three patched versions of Dolphin, which helped fix known graphical problems. It will still be a little while longer, but now it looks to be business as usual.
I'm not as active as I once was, but I can be reached here if I should be needed.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3731] GC Super Mario Sunshine by zelpikukirby & Goldfire in 1:08:32.58
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Isn't this a star?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
EZGames69
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grassini wrote:
Isn't this a star?
The movie would need to get more ratings than it currently has to have a chance at stars.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
ajfirecracker
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What percentage of this is cutscenes? 60%? Amazing work by the authors, but I think the game/category choice makes this a worse candidate for stars than a TAS of this quality would normally be
Patashu
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ajfirecracker wrote:
What percentage of this is cutscenes? 60%? Amazing work by the authors, but I think the game/category choice makes this a worse candidate for stars than a TAS of this quality would normally be
The great part about watching this on youtube is you can just skip past cutscenes!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Memory
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ajfirecracker wrote:
What percentage of this is cutscenes? 60%? Amazing work by the authors, but I think the game/category choice makes this a worse candidate for stars than a TAS of this quality would normally be
Super Metroid has a ton of downtime as well, with really long door transitions and item collection jingles and nobody has a problem with Super Metroid TASes having stars. The presence of downtime is not a disqualifying factor for Stars if the rest of the movie is excellent.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
ajfirecracker
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It's starred now and fair enough - the authors did a really excellent job on a justifiably popular game However, the idea that downtime shouldn't count negatively is extremely surprising and borderline unbelievable. Do you think downtime cannot have a negative impact on how entertaining a run is? (Note that I didn't say anything about "disqualifying", I merely said it was a worse candidate than it would otherwise be, i.e. that there is something negative about having a lot of downtime, not that no game or TAS can overcome this negative attribute)
Memory
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Too much downtime definitely negatively affects a TAS for me even with youtube features or cutsceneless encodes for those that have them. However, personally, it's the uniqueness of a TAS that entertains me most. Individuality is way more important than simply meeting some checklist objectives.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
ajfirecracker
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I don't think we disagree that strongly I want to see fast/clever/funny gameplay in TASes, and I'm willing to put up with some downtime to get that (but would prefer to minimize dead time in runs)