This is a direct sequel to "25th Anniversary". I started to play on DosBox to get familiar with the game.
It looks like you can no longer get bad endings and keep going.
Bad endings will result in game overs, it seems.
Some parts of the game such as cinematics, animations etc. can be sped up by keypress. I think although this game is a tad longer than its predecessor, it can still be completed in a reasonable length of time, maybe 15~30 minutes.
There are 3
difficulty settings:
- Cadet - No ship combat
- Graduate - Easy ship combat
- Officer - Hard ship combat
It would seem Cadet is the go-to choice for TAS as it allows to skip some parts of the game. On the other hand, ship combat is interesting to watch and beating the game on hardest difficulty is impressive.
Bad Endings:
Mission 1: When the barrier is disabled in the special project room, failing to use red phaser on the monster will result in mission failure (and Earth's destruction)
Mission 1: Breddell and enemy crew men can defeat/kill you.
Mission 2: Fail the puzzle 3 times, will result in getting raided by cave men and having to beam out. Starfleet will strip you of your Captain title.
Mission 3: Wait too long for the fire to spread, results in your death.
Mission 4: Use red phaser on any machinery, results in abrupt mission failure. Starfleet will strip you of your Captain title.
Mission 5: In the alien dimension, use red phaser on the alien on the ground. Will result in your death.
Mission 5: Choosing bad dialogue options on the Savant will cause him to disappear resulting in your death.
Mission 6: (todo)
Mission 7:
Mission 8:
Bugs:
In some rooms, clicking on a door or entrance and then bringing up the options menu will cause Kirk to walk into the entrance, sometimes inside a wall or out of bounds. This seems to be only graphical though. Mission 1 (first room to second room) and Mission 4 (pretty much all entrances) have examples of this.