About the Game(s)
Action 52 is an unlicensed game made for the NES and Sega Genesis, featuring - you guessed it - 52 different video games. The NES version was published in 1991, whereas the Genesis version was published in 1993. Both versions were published by Active Enterprises.
Star Evil is game 2/52 in the NES version of Action 52. Your mission is to navigate through 3 levels avoiding other spaceships your size and then fighting a massive one at the end of each level.
About the TAS
This TAS aims to complete all 3 playable levels as fast as possible.
NES/Genesis Difference
As usual with the Action 52 series, the NES version differs greatly to the Genesis / Mega Drive version. Literally everything is different. The amount of levels (3 vs. 9), the map layouts (all different vs. grey tiles) and even the scrolling speeds (the same every level vs. faster each level).
Level 4 Crash
Technically, this game has 4 levels, but trying to load Level 4 will crash the game and show a pink screen, while the music gets completely out of sync.
Gameplay
After waiting through the Action 52 cutscene and a little bit of menuing, gameplay starts on frame 976.
The Levels
Every level's concept is exactly the same: dodge walls, shoot anything that gets in your way, and take down the massive spaceship at the end.
The spaceship takes 20 hits to take down, and we can shoot up to 15 times a second. So the fastest possible time to defeat the spaceship in is 80 frames (or ~1.33 seconds). We need to make sure to be in a specific Y position before the spaceship spawns, or else we'll lose a life.
There's not really much else to say about this TAS. Thanks for reading.
nymx: Claiming for judging.
nymx: I'm choosing to get this entry out of the way, since the queue needs to be brought down for sanity's sake. :(
Since I've judged more Action 52 games, I'm seeing the similarities among most of them very quickly. This game has a twist though, that most other Action 52 games don't have...an ending boss on each level. Upon surviving the trek to the boss, I see that the ending was done correctly and optimally. Starting level 4...the game does indeed crash, thus ending what we can do it.
Accepting.