The currently published movie is 9:13 (terrible).
The movie that I made and then cancelled is 8:21, and so this movie is 29 seconds faster than the previous one.
Aside from improving some rooms by a few frames, all of the differences in this version are a consequence of ringing the doorbell in order to lure Ed out of his room, instead of sneaking someone in after another kid is captured. I used only 2 of the kids this time.
For the Purple Tentacle glitch to work, I still needed to wait for Ed to get back to his room before he'd respond to the doorbell again. This time while I was waiting, however, I did a little more to show why I was waiting. I wish that I could find a way to avoid this wait (still thinking about the possibilities).
Info copied from previous submission that still applies (new things in bold):
  • Glitch: switched kids while in the kitchen so that Edna would disappear.
  • Trick: had one kid push the gargoyle so another kid could get the silver key.
  • Glitch: went downstairs after giving the can of Pepsi to the green tentacle so that the wax fruit wouldn't be needed.
  • Trick: only used the Hunk-o-matic machine once instead of twice.
  • Trick: lured Ed out of his room with the doorbell instead of being captured.
  • Trick: minimized the time that the pool was drained so that a cutscene with purple tentacle was avoided.
  • Glitch: cut off Ed's speech on the stairs by using a command (get gargoyle).
  • Trick: used the 0000 code to open the inner door to the lab.
  • Glitch: used Ed's response to the doorbell to freeze purple tentacle. In case you are unfamiliar with the glitch, here's a brief outline. First enter a room containing someone unfriendly. Either switch kids or have a cutscene occur before being captured. After switching back to the first kid, the unfriendly person/tentacle will be frozen. (An exception is the green tentacle at the stairs.) The 'New Kid' command is disabled in the lab entry precisely because of this glitch, but the programmers seemingly forgot that cutscenes also make the glitch work.
  • Glitch: didn't get the radiation suit (causes graphic oddities).
  • Glitch: Meteor's projectile visually touched Dave this time, but he was saved by the cutscene.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14893
Location: 127.0.0.1
This topic is for the purpose of discussing #732: Arc's NES Maniac Mansion in 07:51.80
Joined: 11/15/2004
Posts: 804
Location: Canada
That's a pretty big improvement.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 3/5/2005
Posts: 47
Location: Italy
YES! Great speedrun
<Neclea>Gavin Ward <Sprint>WHAT? WHERE? <oldskoolgamer101>What a stupid name! oldskoolgamer101 was kicked from # soniccenter by Sprint [ says you , kimpy ]
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Neclea wrote:
Great speedrun
Is this a speedrun? or do you not know what this site is all about. Obviously it should be.. Nice TAS.. or.. Nice Tool-Assisted-Speedrun.. Or even nice Timeatack would be better..
Joined: 3/5/2005
Posts: 47
Location: Italy
Okay, nice TOOL-ASSISTED speedrun! Happy?
<Neclea>Gavin Ward <Sprint>WHAT? WHERE? <oldskoolgamer101>What a stupid name! oldskoolgamer101 was kicked from # soniccenter by Sprint [ says you , kimpy ]
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14893
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [367] NES Maniac Mansion by Arc in 07:51.80
Joined: 11/11/2004
Posts: 400
Location: ::1
Neat. Unfortunately, the link to the "hamster run" doesn't work, though... >_>
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
schneelocke wrote:
Neat. Unfortunately, the link to the "hamster run" doesn't work, though... >_>
Hamster link fixed. Thanks for reporting.
Joined: 5/7/2005
Posts: 15
It seems at first glance like you spent a little extra time at the part where you get Razor in place to drain the pool. You had Dave open the grate, then sent Razor down into the basement, then had Dave go to the pool, then had Razor turn off the switch. Wouldn't it be faster to have Dave open the grate then send him immediately to the pool without switching to Razor first? Or am I missing something?
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
Excellent, an old favorite of mine. This totally obliterates the Commodore 64 version of the speed run I've seen. (but of course, that run was done in real-time...) Nonetheless, excellent work. This game is really over the brim of the glass with bugs. Oddly enough, all systems that this game was designed for ran the same in-game script, so the bugs might be prominent in all versions... (though I could be wrong, just getting hopeful here.) That's one heck of a save by the cutscene, I was concerned about that one. Also, about the earlier part where you cut down on the kid usage, excellent time savings. You certainly improved the run, and it's still visually entertaining. Glad it got published :) I honestly fail to see how this video can improve... But that's what I thought when I saw your previous run, so that may not be entirely true! And yes, the game's music is crazy :D
Arc
Editor, Experienced player (769)
Joined: 3/8/2004
Posts: 534
Location: Arizona
daverd wrote:
Wouldn't it be faster to have Dave open the grate then send him immediately to the pool without switching to Razor first? Or am I missing something?
You are missing that Dave and Razor are on the same screen when I switched, and so there is no screen-transition delay at that point. I moved Razor far enough so that when I switched back to her, the water valve would be on the screen. P.S. I've figured out how to significantly improve this timeattack.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Arc wrote:
P.S. I've figured out how to significantly improve this timeattack.
Again! :o