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-Uses snes9xw improvement5
-Uses WIP timing (this turned off and it desynched at first Shredder boss)
-Volume Envelope Highth reading turned on (dunno if this does anything)
-uses glitches (dissappearing enemies)
-played with Donatello _ _ Okay, here's a improved version of my previous run... some changes:
-better strategies at bosses, faster somewhat
-more range in used techniques in stages, but mostly just smashing Foot Soldiers at each other...
-both bonus stages completed
About 1 minute faster than previous version

Phil: Loading....
oops processing .... :P

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14916
Location: 127.0.0.1
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
Gets a yes for being way better than the previous version, but I know this can still be improved. For instance, you can set the player dash to manual in the options to run/charge without any walking delay time, which would surely save some walking time and maybe allow faster attacking strategies. And playing with 2 players might not be faster, but it would probably be more entertaining.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I'm also voting Yes. Mainly because it's ~1min faster than the previous one.
Which run should I encode next? :)
Joined: 11/15/2004
Posts: 804
Location: Canada
Very well done. This run seems more clever than the current run. Yes vote.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Shingen
He/Him
Joined: 11/23/2004
Posts: 68
Location: Urf
Voting meh. There wasn't enough variety, and it just didn't seem too entertaining to me. To elaborate.... For the most part, it was using that one throw over and over.... and then you started to have a bit of variety.... are you abusing the throw or are you going for variety?
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
The throw is used when I need to destroy all the foot soldiers in the screen. Other attacks are used when I need to kill a enemy that makes the screen scroll forward... to make other enemies spawn or make a hasty escape (make the rest of the enemies dissappear when the screen scrolls forward) For example: there is 2 regular 1 sword and 1 shuriken soldier on screen.. I kill the shuriken soldier with a shoulder charge and a kick. it makes another sword soldier to appear. then I throw the regular foot soldier to kill all the soldiers on screen.. If I would throw the soldiers all the time there would be left single soldiers around lingering ... and would slow down the gameplay. (sorry about bad english... I just woke up and my brain is not working at all) But sometimes I use the other attacks just to make some variety. And the weird movement I make sometimes.. it is to manipulate the enemies to move where I want to. Or make them spawn at certain points. I hope this answered the question.
- mazzeneko
Active player (433)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
mazzeneko wrote:
The throw is used when I need to destroy all the foot soldiers in the screen. Other attacks are used when I need to kill a enemy that makes the screen scroll forward... to make other enemies spawn or make a hasty escape (make the rest of the enemies dissappear when the screen scrolls forward) For example: there is 2 regular 1 sword and 1 shuriken soldier on screen.. I kill the shuriken soldier with a shoulder charge and a kick. it makes another sword soldier to appear. then I throw the regular foot soldier to kill all the soldiers on screen.. If I would throw the soldiers all the time there would be left single soldiers around lingering ... and would slow down the gameplay. (sorry about bad english... I just woke up and my brain is not working at all) But sometimes I use the other attacks just to make some variety. And the weird movement I make sometimes.. it is to manipulate the enemies to move where I want to. Or make them spawn at certain points. I hope this answered the question.
Good enough for me, voting Yes. Maybe your next project would be picking Raphael or working with someone for a 2p project?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
2 player of this game is effectively a harder mode. There are more enemies, and the screen scrolls much slower so you can't just run by so many of them. It would be hard to make it as fast as this, but the result would have more action in it, and maybe 2 players would speed up boss battles. (Donatello + Raphel is probably the best 2p team, since one has the strongest air attack (I think) and the other has the strongest land/special attack).
Joined: 1/10/2005
Posts: 63
I thought it was very good and had more then enough variety. I would also like to see a 2p run.
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
this can be killed
- mazzeneko