Post subject: Star Control II: The Ur-Quan Masters
Joined: 12/11/2005
Posts: 7
Location: Buckeye, AZ, USA
C'mon. This game is truly the greatest space adventure ever lived! It's got space battles, mining, exploration, diplomacy... It's got a bit of everything, really! And I wanna see it done in record time!! Why...there's even a speed-run guide posted up on GameFAQs for this game! As for which version... Either is good. The DOS version of Star Control II is good for authenticity(be it through DOSBox or MS-DOS), the 3DO version is good for graphical enhancements and voice-overs, and The Ur-Quan Masters version, which spans several Operating Systems, is just plain good all around! So c'mon! Join Captain <insert name here> of the Precursor flagship <insert name here> on the most epic space adventure man has ever known! Free the universe from the threat of the Ur-Quan masters! Become a legend...
http://ironfeline.org/rtb -- Faxanadu Revisited: Restoring the Balance http://ironfeline.org/motg2 -- Music of the Game II: Café De La Luna
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Bisqwit made a little demo-movie but I think there aren't tools good enough to make movies of DOS games. Idea is good though.
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Are you now referring to the original game, called Star Control 2, or the Windows port of the game, called The Ur-Quan Masters? Because you mentioned both in the title... I'd go for the original SC2 (because there are only two revisions of it, whereas there are a plenty of revisions of UQM, with different soundpack configurations and whatnot). But, there is yet no re-recording version of DOSBox, and thus SC2 TAS is no reality yet.
Guybrush wrote:
Bisqwit made a little demo-movie
Yes, it's here. It was made without re-recording. That is, it was played in real-time as AVI was made, and no replay file was saved. http://bisqwit.iki.fi/kala/sc2-dosbox-demostrations1-bisqwit.avi.zip (1.2 MB, contains an AVI.) Yes, it has bad A/V sync.
Joined: 12/11/2005
Posts: 7
Location: Buckeye, AZ, USA
Bisqwit wrote:
Are you now referring to the original game, called Star Control 2, or the Windows port of the game, called The Ur-Quan Masters? Because you mentioned both in the title...
The full title of the game is "Star Control II: The Ur-Quan Masters," silly. But in answer to your question...
Jessica Ingmann wrote:
As for which version... Either is good. The DOS version of Star Control II is good for authenticity(be it through DOSBox or MS-DOS), the 3DO version is good for graphical enhancements and voice-overs, and The Ur-Quan Masters version, which spans several Operating Systems, is just plain good all around!
http://ironfeline.org/rtb -- Faxanadu Revisited: Restoring the Balance http://ironfeline.org/motg2 -- Music of the Game II: Café De La Luna
Joined: 5/4/2004
Posts: 90
Location: New Brunswick, Canada
Why did your bridge just turn purple?
KennyMan666
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Joined: 8/24/2005
Posts: 374
Location: Göteboj
Aah, truly one of the best games ever made. Anyway, a dude from SDA froums going under the name of Striker made a speedrun, with a final time of 1:21:49. Though sadly, it's no longer hosted at his webspace from where I got it, so unless he uploaded it somewhere else, it's unavailable. I don't have the run anymore, but I only had the HQ version anyway, which was 539 MB, too large for me to host myself. 'tis a shame, it was a great run. I could ask if my brother still has it on his computer, but... 539 MB... And the official name of the captain is Zelnick and the ship the Vindicator. But who ever played this game without renaming them, seriously? :P
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
Joined: 12/11/2005
Posts: 7
Location: Buckeye, AZ, USA
Ah, that was only on the 3D0 version, Kenny. 'cause...y'know...I don't think you could rename your Captain and Ship on that version. But that's about as official as it gets, admittedly.
http://ironfeline.org/rtb -- Faxanadu Revisited: Restoring the Balance http://ironfeline.org/motg2 -- Music of the Game II: Café De La Luna
KennyMan666
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Joined: 8/24/2005
Posts: 374
Location: Göteboj
Good news!
On SDA forums, Striker wrote:
It's finally been accepted for verification, so cross your fingers! :)
Here is the thread about it, if anyone's interested.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
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Joined: 3/8/2004
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For posterity, linking to this Star Control II TAS submission here.
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
Shouldn't we move this and others to a PC (DOS?) forum index now?
Why, oh, why do I even <i>try</i> to understand my own species?
Post subject: Hard challenge: Beat game without ever visiting the starbase
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One thing that would possible be interesting to see would be to beat Star Control II without ever visiting the starbase. I do not know whether it is possible, but according to the source code (at least UQM, but probably original SC2 as well), at least the game is prepared for the event that it happens. For instance, once you equip the Sa-Matra detonator (the Chmmr-empowered Utwig bomb), you will be teleported back to Earth rather than to the Starbase. Minerals will be useless. You will have to collect biodata and rely on the Melnorme traders. Fwiffo (the lone Spathi captain on Pluto) will become invaluable in fending off the rogue Slylandro probes, which you cannot evade with your slow SIS ship. (The Melnorme do take your turning/thrusting jets if you cannot pay for fuel, but they will not sell you even one.) Your fuel tank will only store 60 units of fuel (you cannot build more tanks or even the bigger tanks disclosed by the Melnorme without visiting the starbase), so you will need to plan your excursions very carefully and to rely on the Melnorme traders on tight intervals. You can also buy fuel from the Druuge, but it will cost you crew, which is not easy to come up with. Also, the only way to recover lost crew is by transferring them from ships you receive as a gift. This way, it is theoretically possible to purchase Druuge's expensive gifts. Your SIS ship can only store 50 crew, since you cannot build new crew pods. Note that once your fleet is full, you cannot receive more gift ships until you intentionally destroy some of your fleet. Note that Pkunk ships can regenerate crew if they are destroyed in a battle. This will easily be at least a 2-hour or 3-hour movie, but it will include many things that are interesting to see that are completely omitted in the current TAS. For reiteration, here is the list of things the Melnorme do sell: -- Fuel. You can buy fuel any time. 1 credit per unit of fuel. Even if you run out of fuel in deep space, they will come and sell you fuel; it will just cost you an arm and a leg; and if you don't have those, they will donate invest some for you. One of those "arms and legs" is your planet lander, which you cannot get a replacement for without visiting the Starbase. So you do need credits. You do have a very miniscule chance (about 0.25^256) of keeping your stuff though. -- Information. Information is sold about current events, about alien races, and about history. Since no information advances the plot, they will never be seen in a TAS. All information pieces cost 75 credits per item. -- Technology. All technology cost 150 credits per piece, and you cannot purchase tech N without purchasing tech N-1 first. Technically none is required in a TAS, but Tech 2 and Tech 7 have potential of making the TAS faster. ---- Tech 1: Blaster weapon SCHEMA. ---- Tech 2: Faster landers. Which they will not sell unless you bought Tech 1. ---- Tech 3: Antimissile defense SCHEMA. Will not sell unless you bought Tech 2. ---- Tech 4: Lander shields against biology. Will not sell unless you bought Tech 3. ---- Tech 5: Improved lander cargo capacity. Will not sell unless you bought Tech 4. ---- Tech 6: Larger fuel tank SCHEMA. Will not sell unless you bought Tech 5. ---- Tech 7: Improved lander stunners. Will not sell unless you bought Tech 6. ---- Tech 8: Lander shields against earthquakes. Will not sell unless you bought Tech 7. ---- Tech 9: Tracking system SCHEMA. Will not sell unless you bought Tech 8. ---- Tech 10: Lander shields against lightning. Will not sell unless you bought Tech 9. ---- Tech 11: Lander shields against fire. Will not sell unless you bought 10. ---- Tech 12: Cannon weapon SCHEMA. Will not sell unless you bought 11. ---- Tech 13: Shiva furnace SCHEMA. Will not sell unless you bought 12. All SCHEMAs are completely useless: Credits will be paid, but you cannot build any of them without visiting Starbase. Your space battles will be all done with ships that you acquire on-visit; you can never build new ships. That means no Chmmr, no Orz, no Arilou. You do get: -- One Spathi ship with just one crew member (Fwiffo on Pluto) -- Four Pkunk ships (repeated as many times as you want, but require at least 1-gameday intervals) -- Druuge ships (one per every 100 crew you sell to slavery Since your SIS ship can only store 50 crew, this is impossible. Six ships if you pick up and sell the Shofixti maidens) -- Four Umgah ships (after de-zombification) Impossible, because you're given a battle you cannot escape nor win. -- Four Supox ships (repeat as often as you want, but only until you provide repaired Ultron) -- Four Utwig ships (repeat as often as you want, but only until you provide repaired Ultron) -- Twelve Yehat ships (your fleet can be refilled with rebel Yehat ships as many times as you want, but require at least 1-gamemonth intervals.) However, to accomplish this, you must first start the Yehat civil war, which can only be done if you have a Shofixti ship with you. And you cannot build them... (And without the escape pod, you cannot convince Tanaka.) -- Four Zoqfot ships (once) Acquiring Melnorme credits: -- There are 10 Rainbow worlds in the SC2 universe, and each one is worth 500 credits. -- The Umgah will also give 500 biounits once they are dezombified. N/A, see above. -- Life forms (biological scan on uninhabitated planets) can be stunned and captured and sold to the Melnorme. The most life-rich planet is Gamma Geminorum with 341 units, but it is rather far. Notes on fuel use: -- The portal spawner will use 10 units of fuel per use. -- Each planet landing will consume somewhere between 0.1 to 1.0 units of fuel. -- Escaping a battle with the SIS ship is umpossible until it no longer matters. -- Hyperspace travel costs fuel approximately 1 unit per 10.0 coordinates. The exact means how this is calculated are somewhat sketchy. Internally, the fuel amount is maintained 100-multiplied so that 5 fuel units is stored as an integer value of 500. The distance calculation uses a 4-bit fraction.
Joined: 7/2/2007
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I know one of the UQM devs, and yeah, he was rather surprised to get the bug report "Game crashes if you free the Chmmr without ever visiting the Starbase". The main issue I'd see with doing a TAS of this would be how horrendously slow hyperspace travel would be. Your ship moves at a crawl, you'd be continually interrupted by probes (which IIRC spawn at a significantly increased rate so long as you haven't visited the starbase), and all of the fights would look basically identical. Once you get the Quasispace portal generator things would be slightly improved, but it'd still be a slog.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Derakon wrote:
you'd be continually interrupted by probes (which IIRC spawn at a significantly increased rate so long as you haven't visited the starbase)
Well, that is absolutely true. Their encounter rate is fixed at 100 % when you haven't visited the starbase. In normal play, the rate begins at 2 %, and increases by 2 % automatically every 182 days until it caps at a meager 8 %. When the annihilation signal is sent, it begins decreasing 2 % at 23 day intervals. EDIT: Yeah, it seems that the support for starbase-less game completion has been added in UQM, possibly after that very bug report. The original code does not have it. So scratch this idea then. Bleh...
Fortranm
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Link to video http://tasvideos.org/Bizhawk/Libretro.html Maybe Libretro 4DO can run the 3DO version of this game on Bizhawk.