Submission Text Full Submission Page
Aims for fasted time Takes no damage No deaths
The way the screen progresses was an hindrance. I would move along faster than the screen would. This holds me back from moving as fast as could be. If Batman was able to jump a few pixels higher, I would also have been able to shave off a little more time. With these aside, not a bad run.

Truncated: Not playing the hardest skill level when there is one is really grounds for rejection just that. Now there were also clearly suboptimal bossfights, and not using the fastest method of transportation as Aqfaq said. Personally I also think that this game is not that good for a speedrun, but everyone might not agree.
In any case, this is rejected.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14905
Location: 127.0.0.1
This topic is for the purpose of discussing #960: daisukejigen's Genesis Batman in 15:32.48
Editor, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Great to see this game done fast. There are some problems with the movie though: 1) You did not choose the hardest skill level. 2) You did not jump constantly. (Jumping at the right edge of the screen scrolls the screen faster than walking.) I have tried this game too, but cancelled the project, because this is a damn hard game to optimize. My vote: no.