Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
The problem is that to do the glitch, I have to wait a long time doing nothing.
Player (51)
Joined: 4/10/2009
Posts: 226
Hill Top zone is done. 87 frames saved in HT1, and 21 frames in HT2, for a total of 108 game frames saved in the zone. also some time saved on the capsule of course making a real time savings of 156 frames in hill top zone. http://dehacked.2y.net/microstorage.php/info/1651662228/S2.gmv we had tails keep up with sonic as much as possible in HT2, but unfortunately this caused 4 lag frames and only saved one game frame in the end. also new rule(meant for this to be in the last wip): no more improvements to anything before the boss of CP2. <_<
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
The last I had watched of Sonic the Hedgehog 2 was nitsuja's run, so this WIP has astounded me. Keep up the good job!
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Epic run, FuzZerd. Very enjoyable! It's never easy to beat nitsuja.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
I like what I see. Sorry for the late response, microstorage was down.
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
Marcokarty wrote:
It's never easy to beat nitsuja.
His older movies are, sort of. I randomly TASed Super Bomberman and I was ahead of him by about 30 frames.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I think that was a pre-frame advance movie. 99% of those were easy to improve by just doing the same things in frame advance.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
FuzZerd wrote:
we had tails keep up with sonic as much as possible in HT2, but unfortunately this caused 4 lag frames and only saved one game frame in the end.
I thought focus was spent on ingame, so lag frames have no effect. Anyway, I liked Casino 1. Keep up the good work.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
This quite impressive. Now I'm waiting the improvements for MC1 and 2, to see if I can apply them in my movie Sonic 2 Without Spindash.
Banned User, Player (143)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
I've been doing a TAS of Sonic 2 (in 2 player) to see if this is acceptable. I finished in EHZ2 See here
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Not bad. You should avoid ties in each zone. I think it is could have been faster, but this better than I had done long ago. I could not tell if it's okay because I am not a judge. But I can tell by the amount of re-recordings that was well worked. Very Well.
Player (36)
Joined: 9/9/2006
Posts: 388
For entertainment, mmarks. Make sure to abuse the teleport box Like I did in this video.
A whisper in the wind~~
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
MC1 and 2 have some possible improvements?
Player (51)
Joined: 4/10/2009
Posts: 226
yes, I believe we've saved ~1 second off of MC1, I don't think sonikkuster started on MC2 yet, but I expect a small amount of time could be saved there as well. things have been slow going however. sonikkuster has been busy with school, and has had some problems with the video file. and I"ve kind of given up on the whole project (at least for the time being) I just havn't been in the mood to deal with it. (I assume you're talking about the main run)
GGG
Banned User, Former player
Joined: 12/11/2009
Posts: 57
Location: USA
I created a new category for sonic 2. Is Sonic the Hedgehog 2 "No Rings". Here are a WIP of EHZ. Enjoyment
Banned User, Player (143)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
GGG wrote:
I created a new category for sonic 2. Is Sonic the Hedgehog 2 "No Rings". Here are a WIP of EHZ. Enjoyment
You have two paths. Take the chance to publish and it is rejected or not. Or keep Choose
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
It is impossible to collect no rings in any official Sonic game; this was the reason Mike89's used Knuckles in Sonic 1 for his Ringless TAS.
Previous Name: boct1584
Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Yeah, you will not get through Chemical Plant if you keep going, never mind the obviously un-dodgeable 3 rings at the end of Casino Night 2...
Skilled player (1308)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Since FuzZerd has been busy for the past few months with school, I guess its time for an update. WIP This WIP ends at the Mystic Cave 2 boss. It is 6 frames faster in this act than in the curent publication. EDIT:Now 12 frames faster than the WIP above. (LINK OBSOLETED, So removed.) EDIT 2: And now faster by 1 frame with Tails input!
Banned User, Player (143)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Very good, I liked, You and FuzZerd have made a great effort in doing so, insurance they must have cost
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Encode of the WIP (still processing at time of posting): http://www.youtube.com/watch?v=NxJSGaFbgpI
Skilled player (1308)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Mystic Cave Finished EDIT: gmv. replaced.
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
sgrunty, your encode audio desynchs. Just putting it out there
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Banned User, Player (143)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
NitroGenesis wrote:
sgrunty, your encode audio desynchs. Just putting it out there
If that is right
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
I blame YouTube. In any case, I'll let someone else handle the next round...