Former player
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Location: Seattle, WA
He is referring to the Skeleton Keys
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Former player
Joined: 10/27/2004
Posts: 518
arent they just dummied out items?
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
not only in c:aos, but, for example, in FF7 there is some items you can get with gameshark that its useless (the letters.. etc), and there's no way you can get without the acessory.. so, i think that in some kind of beta version of c:aos there was 'skull doors' which was removed in the final version^^
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Player (135)
Joined: 8/27/2004
Posts: 164
Do you mind if I ask a few questions about C:AoS? - How do you guys move so quickly? How do you airdash through enemies? - How does one go about luck manipulating enemies for souls (i.e. Manticore)? By the way, he has 25443/25443 HP and MP. 25443 = 0x6363 in hex. Looks like he just replaced random hex values with 63... (0x63 = 99)... And dummied items are actually pretty common... Paper Mario, Chrono Trigger, Terranigma, and a ton more games have them. It's sort of weird to have it in a game with so few non-equippable items, though.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
qqwref wrote:
Do you mind if I ask a few questions about C:AoS? - How do you guys move so quickly? How do you airdash through enemies? - How does one go about luck manipulating enemies for souls (i.e. Manticore)?
-With Soma, you have to use the efficient portion of the backdash, then hop over to reset it. Watch the published movie to see this. You can't airdash through any enemies unless you kill them with the hit that accompanies it. -Brute force, usually. Atma tends to settle for waiting frames, though.
hi nitrodon streamline: cyn-chine
Player (135)
Joined: 8/27/2004
Posts: 164
I had an idea for a route that was based on a Chaos-early trick I saw, but I couldn't get Manticore to give up his soul so I won't be able to show you. But here's the idea (you probably already know this, but who knows) - Take the normal route through to Manticore. Get his (its?) soul. - Go to Final Guard, beat it, get Malphas (the double jump). - Go over to Death (however you want...) and get Skula (walk underwater). - Now, go to the room with bells, right above the entrance to the Chapel. Equip your Manticore soul and go to the far upper-left of the room, in that small alcove just under the Axe Armor. Face right and dash all the way left, then use the Manticore soul. (This is similar to how you use the Curly soul to get 100.1% map; it's on GameFAQs.) You'll be on top of the castle, where you're not normally supposed to be. - OK, now you have to drop down to the second stone platform from the bottom (not counting the floor). Jump off, through the left border of the screen. If you do this right, you should be in the wall in a hidden room in the Underground Reservoir; then you'll be whisked up into the Chaotic Realm. - You are now halfway through (!) the Chaotic Realm. Make your way to Chaos (you need both Malphas and Skula for this, but that's it). - Defeat Chaos (can you?) Atma takes ~13 minutes to get from beating Death to halfway through the Chaotic Realm, but with this idea you may be able to do it faster. Can someone with more luck manipulating experience test it out?
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The three categories for Soma are any%, 100%, and warp. You're mixing any% and warp.
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Player (135)
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Posts: 164
What do you mean? Is there a run currently being done in the "warp" category? What is the difference between my route idea and a full warp category?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
qqwref wrote:
What do you mean? Is there a run currently being done in the "warp" category? What is the difference between my route idea and a full warp category?
Yes, I am doing it. If you check the actual Aria thread, you'll see like 5 pages of work being done on it. The difference between your route and mine is that you're killling Death; you can go straight from Great Armor to Balore using a warp, and then going from the Arena to Chaos fairly quickly as well. Your path skips getting Giant Bat, which lets you skip ALL of the chaotic realm.
hi nitrodon streamline: cyn-chine
Post subject: Another way
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Joined: 2/28/2006
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I´ve planned another glitched route that could reach Chaos faster, but I´ve not tested it yet cuz it´s not possible in Hard Mode. But I´ll check it now.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Post subject: MANTICORE!!!
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qqwref, It seems you have experienced the hatred that consumes the guys who attempt to collect Manticore´s soul at the first time they see it... Last night I did some google search and found the great Red Stars page. What´s curious is that the guy that wrote it is a member here too, and he wrote a link to this forum, exactly to Zurreco´s thread. Well, since I haven´t read that thread (mainly to avoid been called "leech" or something worse by some finicky people that frequent these neighborhoods) I would never know that. Anyway, the trouble comes from the "seed' that sometimes in the game, like the Manticore battle, only changes in 4 cases (I think): --When soma attacks (even if he hits nothing) --When soma backdashes (changes 3 times, if you let he complete the animation) --When soma inflicts any damage to an enemy --When an enemy decides its action (or just walks, sometimes) In these cases, grabbing souls can be a real pain. Even if you don´t understand what the hell that means, open the vba memory viewer and select "wram" form the dropdown menu and look at the first line of bytes. The first one (02000000) is the timer, and the ones from 02000008 to 0200000b are the seed. The faster they change, the faster you get rare things.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (135)
Joined: 8/27/2004
Posts: 164
Zurreco wrote:
Yes, I am doing it. If you check the actual Aria thread, you'll see like 5 pages of work being done on it. The difference between your route and mine is that you're killling Death; you can go straight from Great Armor to Balore using a warp, and then going from the Arena to Chaos fairly quickly as well. Your path skips getting Giant Bat, which lets you skip ALL of the chaotic realm.
Cool. I see what you're doing; that makes a lot of sense. What's the estimated time (to final boss / full game)? Nightcom, author of a site that appears to be down at the moment, says that he got to the final save point (before Chaos, I think) in 11 minutes 58 seconds, somehow, so I'm just wondering how your run would stack up in terms of that.
Former player
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Location: Seattle, WA
Nightcom's run was a newgame+ with a whole lot of stuff on it. If I had a Claimh and the Chaos Ring and all that other stuff, I would probably be sub10 for sure. However, I think mine will be around 14-18 minutes, give or take.
hi nitrodon streamline: cyn-chine
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I don´t have anything REALLY relevant to write right now... I thought about write more about my scripted battle with Manticore, but it´s something rather complicated and I´m too lazy to explain (since I don´t understand it completely...) What should I do? I´ll gloat over my run! (just a little bit...) --It´s in Hard Mode! (but this game is the easier castleroid for the gba...) --No boring chat lag! Since there´s SRAM, I skip the conversations. --And at last, but not least, fantastic techniques! Besides the popular backdash-and-jump, I´ve introduced faster combos, faster slope climbing and a double-backdash (this last one is not that fantastic...) [these were my creations, don´t try to steal!] STAY TUNED ^_^
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Former player
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'faster slope climbing'? Also, you can't really patent techniques. Otherwise, I demand that you stop using my backdashing technique.
hi nitrodon streamline: cyn-chine
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I didn´t say "don´t try to use them in your runs". I said "don´t try to steal". And it´s true that you created the backdashing technique. Although I have tried that on the gba before I find this forum (of course it´s not possible in real time), you were the first one to use it.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Former player
Joined: 8/1/2004
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Location: Seattle, WA
You're not explaining your faster slope climbing, though.
hi nitrodon streamline: cyn-chine
Joined: 3/19/2005
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This is some deep stuff.. Better slope climbing.. and the drama continues... I'm glad i'm watching these forums.. keep up the efforts. Don't worry, I'm just in the back of the coliseum. I'm not interferring here!
HWIOHIIOWHIOHIDH HEBlkbnrkashpoirhjpakirhkl;23332232322
Post subject: First WIP of the Second run
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"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Zurreco did not invent the backdashing technique, actually. As far as my memory goes i heard he got it from someone from irc. But i too had done/tried it on GBA, so it's nothing original. Sorry Zurreco.
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Post subject: But I did! I think...
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I've obsoleted the "backdash-jump" technique with the new "backdash-jump-and-attack". Yay!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Post subject: Re: First WIP of the Second run
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pirate_sephiroth wrote:
now you can oppose, object, protest, complain and vindicate.
MY GOD. o_0 Now how could something like that be called slow because of the hard mode?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: First WIP of the Second run
Joined: 8/3/2004
Posts: 380
Location: Finland
pirate_sephiroth wrote:
now you can oppose, object, protest, complain and vindicate.
That's so impressive I can't be bothered to whine, moan and cry about hard mode this time. No one else hasn't taken up the challenge anyway.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Looks nice! I love the way all those souls are flying in! Did you use the special tool so you can see which frame you'll get the soul, or did you do it the natural way? I'm no AoS expert though so can't truly judge your playing style. Also, is your version of backdashing faster than the backdash-jump one?
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Holy crap, add this to the list of runs I will be closely following and anticipating! Just knowing how long I spent getting these damn souls, watching this minute and a half made me laugh out loud at several points.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)