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YoungJ1997lol
He/Him
Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
Oel-Boy wrote:
YoungJ1997lol wrote:
ditto
you played too much pokemon =D
i was NEVER a fan if pokemon. maybe pokemon soulsilver, but still.
So yea, how's it going? Currently TASing: Nothing
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
MUGG wrote:
Lost levels improvement 1.51, SMA+SMW
encoded so it gets more attention.
YoungJ1997lol
He/Him
Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
http://tasvideos.org/3287S.html let's give a hand for HappyLee!
So yea, how's it going? Currently TASing: Nothing
Joined: 9/17/2011
Posts: 20
Location: Quebec, Canada
I wonder if it might be possible to make a Any& walkathon, because I didn't see any publication and submission of that. Otherwise, I will go for it.
Joined: 7/7/2011
Posts: 140
Location: Germany
HardcoreQC wrote:
I wonder if it might be possible to make a Any& walkathon, because I didn't see any publication and submission of that. Otherwise, I will go for it.
i doubt this gets published because its way to long. but it would make a good gruefood delight
How should I know what I think before I read what I post?
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
It doesn't work. That is, for several reasons, it's impossible to finish the game without running
Super Mario Bros. console speedrunner - Andrew Gardikis
YoungJ1997lol
He/Him
Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
andrewg wrote:
It doesn't work. That is, for several reasons, it's impossible to finish the game without running
here's a good example: the part where Mario warps to world 8
So yea, how's it going? Currently TASing: Nothing
YoungJ1997lol
He/Him
Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
and probably world 7-3
So yea, how's it going? Currently TASing: Nothing
Joined: 9/17/2011
Posts: 20
Location: Quebec, Canada
andrewg wrote:
It doesn't work. That is, for several reasons, it's impossible to finish the game without running
Well, I found this: http://www.youtube.com/comment?lc=aYWiFKqTIc3nlQR4byeKuLFqZP_ko8bx5pMsQjZg0GA And the second part:http://www.youtube.com/watch?v=5QcQrXg_z90&feature=channel_video_title It possible to beat the game without the B button, but I dont understand why the game sound bugs and crash after at the end of the game? Someone would explain me?
YoungJ1997lol
He/Him
Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
HardcoreQC wrote:
andrewg wrote:
It doesn't work. That is, for several reasons, it's impossible to finish the game without running
Well, I found this: http://www.youtube.com/comment?lc=aYWiFKqTIc3nlQR4byeKuLFqZP_ko8bx5pMsQjZg0GA And the second part:http://www.youtube.com/watch?v=5QcQrXg_z90&feature=channel_video_title It possible to beat the game without the B button, but I dont understand why the game sound bugs and crash after at the end of the game? Someone would explain me?
got no idea what yur talking about, but you proved us all wrong that smb2j can be beaten without pressing 'b' button.
So yea, how's it going? Currently TASing: Nothing
Joined: 4/25/2004
Posts: 498
HardcoreQC wrote:
but I dont understand why the game sound bugs and crash after at the end of the game?
Because the author of that run used the pirate NES rom instead of the FDS one. Notice that the title screen logo is missing, and the right-side-up faster piranha plants (starting in 4-1) remain green instead of becoming red.
YoungJ1997lol wrote:
but you proved us all wrong that smb2j can be beaten without pressing 'b' button.
Nope. He DID press the B button to get across the springboard jump in 4-1, two gaps in 4-3, a few jumps at the end of 8-3, and the first jump of 8-4. That's a decent number of situations left to solve (most looking impossible) before this run can truly be labeled a walkathon, and that's just for the warped run; the warpless run would introduce so many more...<_<'
YoungJ1997lol
He/Him
Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
YoungJ1997lol wrote:
but you proved us all wrong that smb2j can be beaten without pressing 'b' button.
[/quote] He DID press the B button to get across the springboard jump in 4-1, two gaps in 4-3, a few jumps at the end of 8-3, and the first jump of 8-4. '[/quote] err, i forgot to look at those parts. point proven, andrewg
So yea, how's it going? Currently TASing: Nothing
Joined: 7/11/2010
Posts: 98
Something I've always wondered... Would it be possible to go through the wall in 8-4 after the water part? You know, the tiny area where you have to go on top of the wall that is partly eating the pipe. Couldn't you just get through the wall and shave a bit of time?
YoungJ1997lol
He/Him
Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
sudgy wrote:
Something I've always wondered... Would it be possible to go through the wall in 8-4 after the water part? You know, the tiny area where you have to go on top of the wall that is partly eating the pipe. Couldn't you just get through the wall and shave a bit of time?
ask HappyLee. Or Mars. that'sall i can tell you.
So yea, how's it going? Currently TASing: Nothing
Joined: 7/11/2010
Posts: 98
YoungJ1997lol wrote:
ask HappyLee. Or Mars. that'sall i can tell you.
That's why I was asking on the forum...
Expert player (2454)
Joined: 12/23/2007
Posts: 822
sudgy wrote:
Something I've always wondered... Would it be possible to go through the wall in 8-4 after the water part? You know, the tiny area where you have to go on top of the wall that is partly eating the pipe. Couldn't you just get through the wall and shave a bit of time?
Of course it's possible. But it could only save a bit distance, and it couldn't save time. I've tested it before.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Joined: 7/11/2010
Posts: 98
How come it doesn't save time? I feel that going straight (while slowing down a slight bit) would be a lot faster than going around...
Expert player (2454)
Joined: 12/23/2007
Posts: 822
sudgy wrote:
How come it doesn't save time? I feel that going straight (while slowing down a slight bit) would be a lot faster than going around...
When going through the wall, the speed would turn to zero, and don't forget that you need to speed up to enter the pipe. That would take a lot of time.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Post subject: HappyLee & KFCMario's SMB2J Luigi TAS WIP1
Expert player (2454)
Joined: 12/23/2007
Posts: 822
http://tasvideos.org/userfiles/info/582605642053180 Here is me and KFCMario's latest work, a "Luigi version" TAS for SMB2J. We're at 8-1 right now, and up to now, 105 frames are saved. The improvements come from 1-1, 1-2 and 5-2, and we're looking forward to seeing more improvements in world 8. All the input was done by me. It's really hard work to complete every stage as entertaining as possible, so please bring comments after watching the WIP. Thank you.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Post subject: Re: HappyLee & KFCMario's SMB2J Luigi TAS WIP1
YoungJ1997lol
He/Him
Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
HappyLee wrote:
http://tasvideos.org/userfiles/info/582605642053180 Here is me and KFCMario's latest work, a "Luigi version" TAS for SMB2J. We're at 8-1 right now, and up to now, 105 frames are saved. The improvements come from 1-1, 1-2 and 5-2, and we're looking forward to seeing more improvements in world 8. All the input was done by me. It's really hard work to complete every stage as entertaining as possible, so please bring comments after watching the WIP. Thank you.
You teamed up with KFCMario? Are you serious? That's just awesome! Good luck :P
So yea, how's it going? Currently TASing: Nothing
Joined: 4/25/2004
Posts: 498
So I finally got around to watching this Luigi WIP, and it was awesome! :D Excellent work so far, guys. Loved the pit mushroom grab in 1-1, the predicted fireball for the hammer bro at the end of 4-2, the big jump off the paratroopa to the flag at the end of 4-3, and the skidding sound being played to the music. :)
Expert player (2454)
Joined: 12/23/2007
Posts: 822
Thank you. Your comment means a lot to us. What about the movement of going through the long firebar at the beginning of 4-4? Do you like it?
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
YoungJ1997lol
He/Him
Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
HappyLee wrote:
Thank you. Your comment means a lot to us. What about the movement of going through the long firebar at the beginning of 4-4? Do you like it?
That was awesome, highlite of the whole WIP
So yea, how's it going? Currently TASing: Nothing
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Great WIP. 4-4 and 5-2 were the most entertaining levels, with so much happening on the screen and in the sound channels. 5-1 was a close second with all the enemy kills. And skidding/shooting to the music never gets old. One question though, why FCEU? It's outdated.
Expert player (2454)
Joined: 12/23/2007
Posts: 822
Thanks for the comments! I prefer FCEU so I always TAS on FCEU and then convert the fcm movie to fm2. So does Mars and KFCMario.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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