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This is an "Any Percentage" completion of Mario Kart 64, to see the end credits players are required only to beat the Special Cup on 150cc and that's exactly what I do. This run began as the next step in proof-of-concept runs I'd been doing for my research work with ComicalFlop's 16 course run. I had done a Flower Cup run earlier this month and concentrated purely on strategy exploration with time and optimization as a secondary importance. As I began the Special cup I remembered that one need only beat this single cup to view the credits and be greeted by Mario saying "Hey, you're very good! See you next time" as the words "THE END" bounce across the screen. So, I figured I'd test out the TASing skills I'd been developing thanks to Comical Flop's guidance and make this cup as optimized as I could stand. I think the result is quite impressive and certainly entertaining. I developed new strategies, especially on RRd, with surprising results.
Mario Kart 64, Any Percentage Completion
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors in the game
  • Manipulates luck
  • Genre: Racing
SETTINGS
  • Video: Jabo's Direct3D8 1.6
  • Sound: Jabo's DirectSound 1.6
  • Input: TAS Input Plugin 0.6
  • RSP: RSP emulation Plugin
Course Times:
DK: 20"21 (10"48, 6"21, 4"22)
YV: 29"43 (9"33, 10"33, 9"77)
BB: 1'29"80 (33"36, 22"99, 32"45)
RRd: 1'02"32 (34"95, 13"92, 13"45)
Frames:
19,045 Last race frame (5 min 17.42 sec)
20,018 Second to last frame of necessary input (5 min 33.63 sec)
24,194 Last frame of input to initiate the End Credits (at 6 min 43.23 sec)
8317 rerecords
Credits end at about 9 min 34 sec.
Suggested Picture:
Frame 10,923
First, I use two extra frames at the beginning to choose Toad rather than Yoshi. For the record, I have no reason to believe that there is any difference between Toad, Yoshi or Peach in terms of performance and control (and the variety of characters used for WR’s over at mariokart64.com is further proof of that). However, there is a discernable difference in weight between Toad and Yoshi/Peach. The difference is very small but every bit helps for SC’s like Banshee Boardwalk. So, I chose Toad to ensure maximum hops off of cpu players.
DKJP:
I tried two very different strategies on this level but neither panned out. They were: 1. CPU hop back through the trees on the left and somehow drop down into the tunnel while triggering the regular SC. This completely failed.
2. More promising, I drove forward and cut around the trees by the water towards the waterfall. I managed to get behind those trees and my hope was that I would be able to jump down into the cave from here to speed up the first lap. Unfortunately there is a large, invisible polygon that forces a tumble and put me right into the drink no matter what I did.
So, I ended up using the typical SC strategy and just optimizing it. The very first turn is more aggressive and direct than normally attempted on a console. Please keep in mind that if you try to compare this run to the WR times, I am playing in 150cc when Time Trials is approximately equivalent to 100cc. However, I have only two mushrooms.
YV:
Now for a course where the SC brings me nowhere near an item box. With no mushrooms I was forced to get creative with the strategy. The first lap was fine, the SC is perfectly doable without an extra shroom. It’s the second and third laps that are tricky. The third lap strategy is obviously the fastest (and just barely possible without a mushroom) but when Lakitu puts you back on the track it is further forward and just far enough to make it impossible to trigger the SC (at least based on my testing). So, I came up with what you see in lap two as a way to allow three quick SC’s because this strategy places me in the right spot for lap 3. I would like to dedicate this particular trick to the late Martin McMullan who discovered the fast lap strategy that uses a similar fence bouncing technique.
BB:
First, I’d like to mention that the wall-hit early on in this level was intended to demonstrate how some corners can be used to make abrupt corners. This is especially true in Bowser Castle (not shown in this run) but it may not have been faster here. No matter, I had to wait a bit for Bowser later on anyway. For the record, manipulating cpu movement is next to impossible. Hopefully, with time, a greater understanding of how to do this can be obtained. I first performed the massive jump about 2 years ago using save-states but no slow down or re-recording. I think it is worth noting that I cannot guarantee this jump will be possible in Comical Flop’s run that Fried and I are supporting. Bowser happened to swing wide and fast and I was just barely able to get enough speed by shroom-sliding.
RRd:
I would like to thank Malcolm Young for making a video of a lap trick on this course back in 2001. He used toad to jump off of Bowser in Versus mode to trigger the strange SC. This was largely an inspiration to me to search for more interesting GP mode SC’s involving cpu jumps and items. In this course I took Malcolm’s discovery to another level and used items readily available to me from the conveniently close item boxes behind the finish line. My hope was that I could go back to those item boxes and grab two sets of triple green shells never to return. However, I was surprised to discover that it is impossible to get triple green shells in last place (a strange predicament). So, I decided to try my luck with red shells. Unfortunately, if you hit yourself with a red shell and fall off the side, you continue to tumble straight down (unlike the green shells). So, I grabbed a set of mushrooms as well (triple rather than golden, so I could use more after Lakitu brought me back). I knew that one way to protect yourself against a red shell was to jam a mushroom at the last possible and hope and, if you were lucky, your character would make a big hop rather than tumble. With TASing I didn’t have to hope, but I did have to experiment to see the cause. Turns out this occurs if you use a shroom the frame you would normally get hit the jump occurs on its own. In fact, if you press R to jump during this frame, you will get hit.
After this strange part of the first lap, I used the magic of AB-spin-shrooming to make some tight maneuvers and grab a set of triple green shells. Please note that hitting the wall at the very end was somehow “01 faster than not hitting the wall. If you watch the speedometer, it indicates that this does not slow me down but it does allow me to spend less time turning.

Truncated: Firstly, I don't like the idea of running only one cup. That would either mean that we publish every cup as a different movie, or have both a "full run" and an "any % run" which would be identical for the last cup. Neither of these is a good idea.
Secondly, some people have pointed out that this movie is badly played.
For these two reasons, this submission is rejected.

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Experienced player (601)
Joined: 10/23/2004
Posts: 706
Michael Fried wrote:
If anyone isn't convinced that Weatherton's TAS is sloppy, this is what a DK TAS is supposed to look like: http://youtube.com/watch?v=kUaU8cD-VfI
Nicely done, when you said there was a way to do this several seconds faster I assumed it was AB spinning. Keep in mind though, on the first lap you would have no shroom and on the next two laps you would need to hit item boxes. Still, yes, ab spinning more would have helped.
Current Project: - Mario Kart 64
Joined: 8/27/2006
Posts: 883
That was nice, I can't way to see comicalflop destroy those amazing time with a lot more optimization !
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Wow, you broke the game! *Yes vote*
Joined: 8/27/2006
Posts: 883
After watching it again, I have to admit that it's not THAT great. Not with what comicalflop came with in Luigi Raceway. I think it could have been improved a little. Anyway I still can't wait to see the run of comicalflop, and to see how faster it will be.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
I, too, think it's not that great, having watched it a second time. It's really a shock value run. Nothing wrong with that; Pokémon games are all shock value (holy shit he's lucky), Gradius is shock value, Crystal Quest will be shock value when published... But shock value videos are probably better than non-shock value videos.
Joined: 5/2/2007
Posts: 17
looks clean for the most part. i don't see any problems with the strategies used.
Joined: 5/1/2007
Posts: 294
Location: MD
Hmm, this must be the TAS from SpeedRuns.net, isn't it?
I like Doraemon
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
No. speedruns.net asked for permission to encode it and include it on their site. They don't have their own voting/judging process, and most of their content comes from elsewhere, not from their own members submitting anything. They are the leech site, not us. You've made 2 stupid posts, and one incredibly idiotic topic all in one day. Please stop.
Homepage ☣ Retired
Joined: 5/1/2007
Posts: 294
Location: MD
Comicalflop wrote:
No. speedruns.net asked for permission to encode it and include it on their site. They don't have their own voting/judging process, and most of their content comes from elsewhere, not from their own members submitting anything. They are the leech site, not us. You've made 2 stupid posts, and one incredibly idiotic topic all in one day. Please stop.
All right I shall burn myself for going to this Website, also making my own account at SpeedRuns.net, submitting a Movie of an Unlicensed Game, and keeping on talking about crap like "I wouldn't dare to-"
I like Doraemon
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Lorenzo_The_Comic wrote:
Comicalflop wrote:
No. speedruns.net asked for permission to encode it and include it on their site. They don't have their own voting/judging process, and most of their content comes from elsewhere, not from their own members submitting anything. They are the leech site, not us. You've made 2 stupid posts, and one incredibly idiotic topic all in one day. Please stop.
All right I shall burn myself for going to this Website, also making my own account at SpeedRuns.net, submitting a Movie of an Unlicensed Game, and keeping on talking about crap like "I wouldn't dare to-"
Comicalflop: 1 Lorenzo_The_Comic: 0 Is there a reason you revive long "dead" gruefood submissions? IDK about anyone else, but it seems a better place to post comments or questions would be in the games respective thread... or, better yet, to PM the player. Just an opinion, but it does bother me.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Active player (422)
Joined: 9/27/2004
Posts: 650
Location: Canada
stickyman05 wrote:
Is there a reason you revive long "dead" gruefood submissions? IDK about anyone else, but it seems a better place to post comments or questions would be in the games respective thread... or, better yet, to PM the player. Just an opinion, but it does bother me.
Seems to me it's a reasonable enough place to ask if anyone knows if this is the same run that wound up on another site rather than adding noise to a thread meant for discussing the creation or improvement of a run. Weatherton is still active, so a PM could have worked, granted.
Former player
Joined: 6/15/2005
Posts: 1711
I think it's completely reasonable to ask a question about a specific run in the specific thread concerning that specific run wtf? Also comicalflop way to handle the situation in a reasonable manner buddy, wow.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 10/15/2007
Posts: 685
I think it's reasonable enough to assume that it's my turn to say 'reasonable'.
Kirby said so, so it must be true. ( >'.')>
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Fabian wrote:
I think it's completely reasonable to ask a question about a specific run in the specific thread concerning that specific run wtf?
Yes, but it's immensely obvious if a gruefood movie is from this site, suggesting this movie was rejected when being submitted to this site and not from elsewhere. You're also forgetting that Lorenzo was making a string of useless posts and topics on that day, thus negating whatever legitimacy/innocence his question may have had.
Homepage ☣ Retired
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
Comicalflop wrote:
You're also forgetting that Lorenzo was making a string of useless posts and topics on that day, thus negating whatever legitimacy/innocence his question may have had.
You forgot another option: ignore the user.
TASVideosGrue
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Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!
Joined: 4/14/2010
Posts: 146
Location: France
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