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Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'm not going to get into the mk64 vs. f-zero debate... but do know that it's slightly insulting to, in a thread I made geared towards showing someone else's f-zero work, to bash my progress with mk64 by saying it's inferior to this game. Anyways, White Land 2 is done (youtube on the way).
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Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Wouter Jansen wrote:
I like MK64 500x better (that's way more than 500% btw)
Why choose between games, when you can have both? i like them both. Edit: By the way, this thread is about F-Zero X, not MK64, so make a new thread about MK64 if you have something to say about that game. *watches new movie* Whaaaaaaaaaaat????
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
This run gets my seal of approval.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Blublu wrote:
By the way, this thread is about F-Zero X, not MK64, so make a new thread about MK64 if you have something to say about that game. Whaaaaaaaaaaat????
We already have a Mario Kart 64 thread :-P I just haven't had the time to work on Moo Moo Farm for a while. That should change though.
Homepage ☣ Retired
Joined: 6/4/2004
Posts: 284
This could be a powerful boost to TAS support - not just the notoriety of the person, but people creating TAS videos and then using that information to make more refined regular speedruns. ...just a thought.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
comicalflop wrote:
Anyways, White Land 2 is done (youtube on the way).
Goddamn, that's more impressive than the first run! On another note, that's one of the first videos I've seen on this site I can edit. I vote for all videos to be encoded as .mpg from now on.
Player (36)
Joined: 9/11/2004
Posts: 2623
I vote for you to stop complaining and learn how to edit videos encoded with real codecs. kthxbai.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
Wow... I had no idea you could go that fast in F-Zero X. Also, if you're going to compare this to SMK64, at least wait until the Rainbow Road track has been done in both of them.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Former player
Joined: 7/16/2004
Posts: 108
Location: Germany, Bremen
Backwards driving, anyone :D? http://download.yousendit.com/037FF78F50AE076F (Download Video) http://youtube.com/watch?v=0mN5-DdvARM (Youtube Video)
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Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Interesting, but it's several seconds slower than the current run going forwards. In games like Super Mario Bros, you can fool around and go backwards because it doesn't impact the speed at all.
Former player
Joined: 7/16/2004
Posts: 108
Location: Germany, Bremen
Of course it is slower. He just pressed the A button (acceleration) for about one second at the beginning of the race ;) .
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Editor, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Burning Death wrote:
Backwards driving, anyone :D?
MMm, wonder why I'd missed it. It's pretty hilarious XD
I'm the best in the Universe! Remember that!
Former player
Joined: 7/16/2004
Posts: 108
Location: Germany, Bremen
Big Blue 1 TAS http://www.yousendit.com/transfer.php?action=download&ufid=FF4AE5632CE4C6FE Over 12.5 seconds faster than the current WR !
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Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
Burning Death wrote:
Big Blue 1 TAS http://www.yousendit.com/transfer.php?action=download&ufid=FF4AE5632CE4C6FE Over 12.5 seconds faster than the current WR !
That's some shortcut. I especially liked the result of crossing the finish line at such a high speed...
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Joined: 12/7/2005
Posts: 149
Location: Sweden
F-Zero X is now officially a flight simulator and not a racing game.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Quietust wrote:
I especially liked the result of crossing the finish line at such a high speed...
Many of the F-Zero X WR videos end with such aerial doom, hehe...
Homepage ☣ Retired
Joined: 11/12/2006
Posts: 19
F-Zero X being my favorite N64 game, this is already one of my favorite TASes. I never really even tried doing any of the special techniques, but to see them done so perfectly is beautiful. Go JKT! Edit for substance: I'm wondering, in that Fire Field video it seems like it very nearly goes off the edge. I wonder if it would be possible, if optimized, to plunge to your doom in that course as well.
Joined: 8/1/2006
Posts: 428
Wow, I had no idea you could do that. I used to play this game - in fact, I've hit 3000 km/hr without leaving the ground until after max speed. Sadly, I suffered the same fate as the video before I crossed the finish line. What's the glitch he's using to accelerate so quickly in the air? Does it have something to do with turning upside down?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
firstly, you must float up to have enough room and lose a lot of speed and have the nose pointing kind of upwards. You launch in the air, and angle yourself sort of at a 45 degree angle, sometimes 90 if you're good, and you start spamming the L/R for the side attack; then you'll very quickly get to 2,500+ speeds. the best part is that you can retain a lot of that speed upon landing, which makes the initial slow down of floating prior to the DTD every bit worth it.
Homepage ☣ Retired
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Anyone have intrest in doing this game? the few vids here already looks awsome, a complete run would be a lot of fun I think, so long as the quality was good.
Has never colored a dinosaur.
Editor, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Well, for what I understand, JKT wants to do each track individually, so eventually he'll make all 24 tracks. Then he'll also try the expansion too. However, I'm not so sure if he'll do all of them in a single run, so that's why I asked for a N64 tool to concatenate the runs...
I'm the best in the Universe! Remember that!
Joined: 12/2/2005
Posts: 139
Location: New York, United States
That Big Blue run was nothing short of spectacular. Completely ridiculous.
What's a man like me supposed to do with all this extra savoir-faire?
Former player
Joined: 7/16/2004
Posts: 108
Location: Germany, Bremen
Updated TAS of MC3 by JKT! 10sec. faster than the previous TAS and incredible 22sec. faster than current WR :0 : Download MPEG (YouSendIt): http://www.yousendit.com/transfer.php?action=download&ufid=96535E043F67B86F Youtube: http://www.youtube.com/watch?v=EAT1KztBPik ...fast... :D
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Editor, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
No Sector Beta? Well, at least it's a big improvement on MC3 *goes to watch it :)
I'm the best in the Universe! Remember that!
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Wow! :o
Current Projects: ???
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