This is a 1730 frames (28.8 sec) improvement to zer0's cancelled submission and a 3342 frames (55.7 sec) improvement to the currently published run of the game Mickey Mania for the genesis.
The movie file is 4637 frames (77.3 sec) longer than the published run, since it includes input, which is required during the credits to watch the full ending.

Emulator used: gens_9.5b

Emulator settings:

Controller 1: 6 button
Controller 2: 3 button
Allow Up+Down: Yes
Sound: Enabled, 44100KhZ Stereo, YM2612 High Quality enabled

Categories

Does not use warps or passwords
Takes damage to save time
Played on hardest difficulty (hard)

TAS history of the game

zer0 made two runs of this game. His first run is the currently published one. He made a new faster version in april 2006, but he realized that there were parts, that could be improved. Unfortunately he cancelled the submission, due to shortage of time. So after his long marathon, I picked it up again and finished the last meters. Thus, he put probably more work into this project than me, work from which I could benefit. I want to give him full credit for that.

game info and techniques

  • velocity addresses:
    • horizontal: 00FF067B
    • vertical: 00FF067D
  • throwing marbles can be used to:
    • hurt enemies, to be able to walk through them
    • reset Mickey's fall, so he won't slow down, when falling a long time
    • changing Mickey's hitbox (mostly up and backwards)
  • HP is display by the fingers of the Mickey's hand, and can be refilled by collecting stars. HP is not regenerated between levels
  • not moving on slopes makes Mickey slide them down, which is 1.5 times faster than walking
  • jumping height can be controlled (even after jumping on enemies)
  • despite the many animations and 3D effects, the game (nearly) never lags
  • object positions (enemies, ropes, etc.) are usually set several screens, before Mickey reaches them

Improvements (compared to cancelled submission)

levelframes gained
1-116
1-2254
2-10
2-22
2-32
2-417
2-56
2-64
2-7194
3-10
3-20
4-110
4-2312
4-379
5-185
5-2131
5-3212
5-449
6-155
6-216
6-3210
6-427
6-514
boss35
total1730
Time was saved by more precise movement, different health management, different boss tactics, avoiding more damage and refilling HP in 5-2

Credits

- zer0 for his previous two runs, techniques, routes and bringing this nice game to my attention
- truncated, he suggested several route changes to zer0, that I could use to save much time
- upthorn, for including very useful tools in gens, which made the run much easier and precise

adelikat: Accepting and processing.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14884
Location: 127.0.0.1
This topic is for the purpose of discussing #1666: emu's Genesis Mickey Mania in 20:42.37
Joined: 6/26/2007
Posts: 147
Game graphics and music are solid. Run looks nice, plenty of fun during the few waiting periods. Looks great, voting "Yes"
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
>throwing marbles can be used to: changing Mickey's hitbox (mostly up and backwards) Can this be used to exit stages earlier, by turning around and throwing just before the exit?
emu
Active player (380)
Joined: 1/2/2007
Posts: 188
Location: Germany, Munich
I didn't consider this until now. I did some testing and I couldn't exit the level earlier. By throwing, the hitbox becomes more narrow, but seems not to move more backward than the normal hitbox. Also Mickey's extended arm does not trigger the exit. I guess, it is not triggered by the hitbox, but by passing a certain point. Thanks for the hint, though.
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Thanks for the answer. I give this a Yes, it looks very well played. It also means I won't have to do this game myself :>
Joined: 7/26/2006
Posts: 1215
I loved playing this game when I was little, and this was a very solid playthrough. Voted yes.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
The improvement was very much overdue but the wait was worth it.
Joined: 8/3/2004
Posts: 380
Location: Finland
Very nice movie and a good improvement. While I find the other same era Mickey -games better, this is still good enough.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14884
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [952] Genesis Mickey Mania: The Timeless Adventures of Mickey Mouse by emu in 20:42.37