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Location: Argentina Bs. As.
No works, it's very slow and lost more than 100 frames, I find other thing
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Banned User, Player (143)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Sonic 3 Competition, improved 3 frames faster No I improve only this, there are more
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Joined: 11/11/2007
Posts: 242
Location: the 1950s
I was playing around with S3k the other night and managed to beat Angel Island zone as Knuckles without collecting any rings. So I made a half-assed tas version of it to share. I'm aware there are zones in all of the Sonic genesis games where collecting rings is inevitable, but if anyone is interested, Here it is: http://www.youtube.com/watch?v=ScgxDW1GCVQ Also I'm not saying I'm going to make a tas of this, this was purely for fun
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Banned User, Player (143)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
kchrules wrote:
I was playing around with S3k the other night and managed to beat Angel Island zone as Knuckles without collecting any rings. So I made a half-assed tas version of it to share. I'm aware there are zones in all of the Sonic genesis games where collecting rings is inevitable, but if anyone is interested, Here it is: http://www.youtube.com/watch?v=ScgxDW1GCVQ Also I'm not saying I'm going to make a tas of this, this was purely for fun
I like the video, and also I will to make a TAS of Sonic 3 & Knuckles, without collecting rings
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Joined: 11/11/2007
Posts: 242
Location: the 1950s
mmarks wrote:
I like the video, and also I will to make a TAS of Sonic 3 & Knuckles, without collecting rings
Maybe a lowest possible rings or minimalist run? There are numerous rings that are impassable, including at least 3 for sonic and/or tails at the BEGINNING of act 2 of angel island. Oh and here's tails' no rings run if anyones interested: http://www.youtube.com/watch?v=wnudTJRPvXk (now that's what I call good quality)
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Post subject: New Zip!!! Launch Base Act 1
Joined: 10/11/2006
Posts: 76
Location: Göteborg/Sweden
Hello everyone. I hope you goin' to like this zip who will be a possible YES!!! into the next newgame+ run. Here now i will announce the new crusher zip. And thanks MazorJR told me how to do the zip. http://www.2shared.com/file/OmWn4oYT/Launch_Base_Act_1_Hyper_Sonic_.html Enjoy this run: Sonic & Knuckles: Sonic The Hedgehog 3: Launch Base Zone Act 1. Hyper Sonic stand Alone done by me in 38sec. //Regards Daniel
I'm not a speed runner, but a game lurker, that's my contribution to the scene. =)
Post subject: Re: New Zip!!! Launch Base Act 1
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Location: Argentina Bs. As.
Mr_Sweed wrote:
Hello everyone. I hope you goin' to like this zip who will be a possible YES!!! into the next newgame+ run. Here now i will announce the new crusher zip. And thanks MazorJR told me how to do the zip. http://www.2shared.com/file/OmWn4oYT/Launch_Base_Act_1_Hyper_Sonic_.html Enjoy this run: Sonic & Knuckles: Sonic The Hedgehog 3: Launch Base Zone Act 1. Hyper Sonic stand Alone done by me in 38sec. //Regards Daniel
Perfect, serve for the run newgame+
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Banned User, Player (143)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Angel Island 2 done I was bored until I found a Sonikkustar WIP, and I wanted to finish the WIP, are faster than improvements of Upthorn. About is: Knuckles 100%. Look AIZ1 > 52 41 > 53 49 > 68 frame faster > Sonikkustar AIZ2 > 32 28 > 32 54 > 26 frame faster > mmarks Enjoy
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Post subject: Sonic 3 & Knuckles Knickles100% Marble Garden Incomplete
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Location: Argentina Bs. As.
Marble Garden 1 Incomplete AngelIsland 1 > 0:52.41 > 0:54 13 > 92 frame faster > Sonikkustar AngelIsland 2 > 0:32.28 > 0:35 11 > 162 frame faster > mmarks HydroCity 1 > 0:51 53 > 0:54.04 > 131 frame faster > Upthorn & mmarks HydroCity 2 > 0:46 42 > 0:46.57 > 15 frame faster > mmarks & Upthorn Marble Garden 1 > - > 0:46.21 > mmarks Enjoy
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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Joined: 9/7/2007
Posts: 1354
Location: U.S.
I wonder if there is anybody else who will improve the 100% TASes now that mmarks got banned. They just seem slightly outdated with all the new zips that have been discovered.
marzojr
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Location: 🇫🇷 France
Sonikkustar wrote:
I wonder if there is anybody else who will improve the 100% TASes now that mmarks got banned. They just seem slightly outdated with all the new zips that have been discovered.
I will be updating the newgame+, and maybe the Sonic 100%. The first is more certain, the latter much less likely.
Marzo Junior
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Well, I was keeping this sorta secret for a while, sooo... . This was a bit of a continuaton of my earlier WIP a few posts back.
marzojr
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Love the zip in AIZ2. Have you tried replicating the new zip in HCZ1 (from the any% run)? It may just be possible with the right subpixel manipulation and a timely jump/glide.
Marzo Junior
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Not yet. But Ive been really busy trying to finish up the Sonic 2 run with FuzZerd.
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Location: NSW, Australia
Also worth noting is that my brother has just recently (only literally today, so very recently indeed) discovered a way to make the semi-well known glitch where you trigger Marble Garden 2's boss in act 1 useful, and skip act 2 entirely. (Precisely, MG2 lasts three seconds of story cutscene.) I'm not 100% sure whether it would be faster than the older method in TAS conditions, but no harm in trying... I'll get a recording of it available ASAP.
marzojr
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Very interesting. It is possible that it will save real time, as it skips the act 1 miniboss and score tally (the latter takes 00:08.33 s because of the sub-1-min time), and the time on the clock also means that the act 2 score tally may be shorter; I don't know if it will save any in-game time, though, but it will be interesting to find out.
Marzo Junior
BigBoct
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Even if it doesn't save in-game time, I'd say to go for it if it saves real-time, because it'll be something different.
Previous Name: boct1584
marzojr
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At least for Sonic + Tails, this new path is (sadly) useless -- hitting the capsule after the boss doesn't end the level no matter what is done because Tails is already spawned. It might possibly work for Sonic solo (or Tails solo), but I doubt it. Seems that it will remain a Knuckles-only thing. Edit: MrSweed has proven that Sonic solo can use this shortcut.
Marzo Junior
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Posts: 14
I could've told you that >_> Also I was doing a practise run for a S3K SS with Knux (Using savestates, nothing else) and turned out a 1:16_0:03 run using this strat with Knuckles. I get the feeling it will save in game time too <_< Incidentally, I foudn a way that is quicker that just screenwrapping through the boss screen. Instead I screen wrapped before the first mud pit just before the boss, and zipped below the boss room.
marzojr
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MrSweed used a different path that also zipped under the boss, but it is hard to perform in non-TAS circumstances -- it requires some precisely timed jumping while zipping to jump down several levels. Edit: I forgot to mention: I also tried causing Tails to despawn at the right moment to see if I could get the shortcut to work for Sonic+Tails. Still no go.
Marzo Junior
BigBoct
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Why do you need Tails to not be present for this shortcut? Admittedly, it's been a while since I played S3&K, but I don't remember him de-spawning being relevant at all in an unglitched fight.
Previous Name: boct1584
marzojr
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Because the shortcut does not work in a Sonic+Tails game, simple as that. In this shortcut, and in a Sonic solo or Knuckles game, jumping after hitting the capsule spawns Tails to carry the character, as if it to fight the boss. For some reason, this allows the score tally to begin and permits the transition to the next zone.
Marzo Junior
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Old or not, I found a glitch on Angel Island Zone Act 2 in Sonic 3: http://dehacked.2y.net/microstorage.php/info/329870262/Sonic%20the%20Hedgehog%203%20%28USA%29.gmv
marzojr
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Long have I tried to put the forced Tails respawn trick to use in AIZ1. I have finally succeeded. Here are 2 WIPs: AIZ1 WIP for newgame+ run, 35 frames faster than the published run. This movie needs either of the initial savestates from here. Partial AIZ1 WIP for any% run, where the mini-boss appears 44 frames before the published run. If a certain timed object is in a good place further down the level (still haven't tried), it may be possible to keep this improvement till the end. The any% run may or may not get a full revision; that depends on whether or not I can improve more levels down the road. The newgame+, on the other hand, will definitely have many improvements.
Marzo Junior