1 2 3 4
7 8
Joined: 12/2/2010
Posts: 1
Location: UK - England - Lincolnshire - Lincoln
Any more news on this TAS? I am dying to see more!
Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I wait for release of next PCSX, but continue it by all means.
Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
When the analog stick of PSXjin is pushed down to the circular outside, the movement speed becomes faster than D-pad.
Rolanmen1
He/Him
Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
pirohiko wrote:
When the analog stick of PSXjin is pushed down to the circular outside, the movement speed becomes faster than D-pad.
Great, this means you are gonna start working on this awesome run? :D
Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I resumed this run. The analog input recorded in the range of the square became so fast in comparison with the D-pad input. Is this permitted? Link to video
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
That looked fantastic! Great to see that you are working on this again. As to the velocity thing, I am assuming that pushing the joystick all the way allows speed that isn't normally possible due to the plastic of the controller. It probably falls within the same reasoning governing the use of left/right and, if so, then it is certainly allowed. However, this is just what I have gathered from your posts. The lua RAM watch is difficult to see in the video. If you upload the lua file somewhere I can check this out.
Rolanmen1
He/Him
Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Damn that was awesome, im looking forward this :)
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Fantastic video! Just like Mukki I think this analogue stick speed boost trick is just like Left+Right or Up+Down tricks we use in other games.
Skilled player (1308)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Im predicting sub 1-hour on this TAS now. I know its a very extreme stretch, but I think it will barely be possible. Good luck pirohiko! btw, Have you confirmed if PSXJin emulates the ending yet?
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
The following is an approximate recreation of my reaction to the news that you're working on the Crash run again.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I still work on improvement of Level 01. 40 frames were improved than the last time. It is the improvement of 225 frames than pxm. pjm file lua file Link to video
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
That was awesome! I love the progress.
Joined: 12/27/2007
Posts: 50
Location: UK
We need more comparison videos like this. Keep up the good work :)
Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I finished level 1 at last [url=http://pirohiko.googlecode.com/svn-history/r21/trunk/WIPS/Crash2_100.pjm ].pjm file[/url]
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Awesome! Very entertaining. That glitch into the secret area never gets old. Do you know how much time you saved compared to your last WIP?
Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Mukki wrote:
Awesome! Very entertaining. That glitch into the secret area never gets old. Do you know how much time you saved compared to your last WIP?
It is faster at present than PCSX-RR's PXM for approximately eight seconds.
Skilled player (1308)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
It looks like this run is going for "Best PSX TAS of all time". Im trying to hold off from looking since its just so awesome. Good luck with other stages!
Joined: 3/17/2011
Posts: 24
It's been a month, I was just wondering if any more progress has been made on the run?
Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I continue updating it calmly https://code.google.com/p/pirohiko/updates/list
Skilled player (1308)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Hey pirohiko. Just wanted to say that your work so far on SVN is amazing. Keep it up!
Skilled player (1308)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
It seems like pirohiko uploaded his progress to nicovideo. http://www.nicozon.net/watch/sm14337482 - Part 1 http://www.nicozon.net/watch/sm14462020 - Part 2
Rolanmen1
He/Him
Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
OMG, this is so fucking epic run, speedy TAS of the year.
Post subject: crash bandicoot 2 wip: youtube + encode
Post subject: Re: crash bandicoot 2 wip: youtube + encode
Former player
Joined: 3/27/2010
Posts: 270
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Holy ***** ... Mind.... Blown. That was batshit insane. When this gets done, it's TAS of the year for me. Awesome work so far pirohiko, just one question, the stop in the middle of Crash Dash (Level 5), where you stop, crawl in a circle, bodyslam and then go to the BONUS, what is the reason for that stop?
1 2 3 4
7 8