Post subject: Crusaders of Might and Magic.
Joined: 4/29/2005
Posts: 1212
Extremely short, but extremely fun game. In fact, it is my absolute favorite game for PSX. I think this game would make a fairly entertaining TAS, especially a 100% Kills run. You would have to level up to beat it anyway, otherwise you'd get creamed by the bosses. xD
Joined: 4/29/2005
Posts: 1212
I guess I'm the only one who thinks this would make a good TAS. o.o
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That's probably because you haven't said a word on how the supposed product is going to look. This particular trait plagues many, if not all, of your topics, btw. Next time try to list the possible reasons a game you like will make a good TAS ("I played it years ago and had fun" obviously doesn't work), guesstimate the completion time, find some screenshots, link to FAQs and datasheets, make a half-assed playthrough of the first 30 seconds, try to do anything to help, really. Not being useful and wondering what goes wrong with that leaves any potential contributors with no motivation whatsoever.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Location: Milky Way -> Earth -> Brazil
moozooh wrote:
That's probably because you haven't said a word on how the supposed product is going to look. This particular trait plagues many, if not all, of your topics, btw. Next time try to list the possible reasons a game you like will make a good TAS ("I played it years ago and had fun" obviously doesn't work), guesstimate the completion time, find some screenshots, link to FAQs and datasheets, make a half-assed playthrough of the first 30 seconds, try to do anything to help, really. Not being useful and wondering what goes wrong with that leaves any potential contributors with no motivation whatsoever.
in other words
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 4/29/2005
Posts: 1212
Well, okay. For starters, you WILL have to level up, it's necessary for this game. Completion time, could be 1 and a half to 2 hours, depending on how much you decide to level up. Or as little as 40 minutes, if you decide to just rush through the game. In which case, one hit against you would likely be fatal. The most useful spells, would likely be Lightning, that Fireball spell you start with, Deadly Swarm, and Regeneration. The shields are mostly useless, unless you want to block about 90% of all damage against you. But you do still take damage. I would recommend spending all of the gold you get on Healing Potions and Mana Potions, rather than saving it for armor or new weapons. In my opinion, the best weapon, is probably the War Hammer, although it's slow. The Mace is just as good if it has a few ranks behind it. But most people opt to use the long Sword anyway. Any% or 100% is up to the TASer. 100% would include killing all enemies, therefore insuring your max out your level, getting all weapons, armors and shields, spells, items, and the weapon coins that add elements to your attacks. As well as completing all quests. Is that good enough for information? xD
Joined: 4/29/2005
Posts: 1212
Oh, and I say Deadly Swarm, because it stuns most enemies while doing damage, allowing you to deal extra damage with your weapon without taking a ton of damage yourself.
Joined: 7/2/2007
Posts: 3960
Most RPG runs completely eschew taking damage, since it's usually possible to manipulate the enemies into always missing / doing something non-harmful like inflicting pointless status ailments. You level up only as much as is needed to deal damage at an acceptable rate. Nobody's seriously considered any 100% TASes since even the simplest of RPGs would take many, many hours to 100% and there's usually no special benefit. In any event, we aren't looking for strategies; we're looking for why this game in particular should be TASed. What makes Crusaders of Might & Magic special?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 4/29/2005
Posts: 1212
In this game, taking Damage is nearly unavoidable, therefore, you HAVE to level up to avoid dying. If you've never played this game, you wouldn't know that though. Unfortunately, PCSX and ePSXe seem to have lag issues with this game in large areas, not to mention when fighting enemies, no matter what Video Plugin I use. So a TAS for this may have to wait a while in any case.
Joined: 4/29/2005
Posts: 1212
At any rate, I think it would make a good TAS. Don't really have a reason why, I just think it would. Whether other people do or not is up to them. This has always just been a very fun game to me.
hndfhng
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Joined: 6/16/2022
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Going to necro this thread ; ) I found this game pretty interesting. I'm currently playing through the game and figuring out the routing and strategy for Any%. Found 2 very useful glitches in this game: - Infinite MP glitch. Achieved by underflowing your MP. Example of how to trigger this glitch: cast Fireball 4 times to drain your MP from 100 to 20, press and hold R2 button to go into first-person mode, start casting a Fireball, press Select button to enter the menu, choose Rejuvenation spell, confirm selection with Select button, keep holding R2. You'll cast Rejuvenation spell (40 MP cost) even though you only have 20 MP, causing your MP to underflow to over 65000. This essentially gives you infinite MP, since you'll never use it all. Note: when your character levels up, your MP is restored to the max value (for example, 116 MP at Level 2), so you'll have to activate this glitch again each time you level up. - Multi-hit glitch. Use your Mace weapon in the air near an enemy to deal multiple hits. It's possible to do up to 6 hits with each attack. You can do this attack right after jumping, and while landing. So, if you do small jumps, you can land up to 12 hits in about 1 second. This is very overpowered, possibly more damage per second than with spells. What's more, your Mace's proficiency level will increase quickly, as you gain weapon experience with each hit. Not sure if this glitch works with other weapons, I haven't gotten that far yet! Random notes: Jumping is faster than running. Not by much, but it's worth doing. Sadly, you can't change directions mid-air. In corridors that curve a lot might be just better to run along the wall. In the first level, I found a place to get Out of Bounds. In the area with some greenery, before the 2 lifts, you can get over a vertical wall by simply jumping on it a few times. Sadly, this OoB doesn't seem to be useful. The loading zone to finish the level doesn't seem to extend vertically very far, and it takes very long for my character's Z coordinate to overflow to the correct value. It's quicker to just play the level normally, it seems. Damage is very RNG. For example, my Fireball can do anywhere between 55 and 92 damage. Same thing applies with weapon damage. My character also takes random damage. Seems like inputs influence the RNG calculations, but not 100% sure yet. Enemy drops don't seem to be RNG. Not 100% sure yet. If an enemy dies from an exploding barrel or when standing on fire, you will not gain experience for that enemy. Clipping through walls doesn't seem possible right now. I tried doing stupid stuff, but nothing seems to work. When forcing my character OoB by poking the RAM, I just keep falling into the abyss at a quick rate. I hope I can find a way to underflow my character's health points. So far, I don't think it's worth stopping to kill enemies for experience or loot. Maybe killing some with jump attack could be worth wasting a few frames. I'll know after I finish the game and get a better feeling on how the upgrade systems and shops work. So far I have no idea if the gems dropped by enemies are important enough to spend time collecting them. Maybe the multi-hit from my weapon is strong enough to push me through the game efficiently. And an Easter Egg: in the first level, after the cutscene with Necros, throw an Axe on the steel door on the left. Those doors will disappear, and you can explore the hidden area. There are 3 very powerful enemies there, that take a long time to defeat. You will gain 2 levels by killing them all, and gain some defensive upgrades. Most likely not worth doing in Any% run.