Noxxa
They/Them
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Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
feos wrote:
I'm asking because I now can make such a hack as well, but will it change anything?
Unless you can also fix the audio emulation, there's no need to. I can just as well use PCSX-rr instead of PSXjin for testruns for the moment.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Site Admin, Skilled player (1237)
Joined: 4/17/2010
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Is it a plugin problem, what's exactly wrong?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Noxxa
They/Them
Moderator, Expert player (4141)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
feos wrote:
Is it a plugin problem, what's exactly wrong?
It's not a plugin problem, as far as I know - every audio plugin I tried has the same behavior. Basically, the background music channels (radio, and ambient sound when on foot) are messed up in multiple ways:
  • In stages 1 and 3, instead of ambient sound, the game starts playing the second part of the first radio track (which is twice as long as the others, and presumably split into two parts).
  • In stage 2, instead of above, there's no background track at all at the start. In addition, the tracks don't start playing until you first enter a car, so you'll always hear the radio tracks start right from the beginning when you first enter a car.
  • Radio doesn't stop playing when you exit a car (it should play the ambient track instead).
  • The mono music channels (low quality gang channels when you're far away from them, and the cop car track) are played as stereo channels and overlap each other. If you enter a cop car, you'll hear the cop car track on one stereo channel and the low quality Futuro FM radio track on the other channel. Similarly, if you have another gang's radio channel on and go to the other side of the map (where the track becomes low quality) you'll have two radio tracks playing at the same time.
The latter issue is especially annoying as it sound really terrible to hear one radio track through one ear and another through another at the same time.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Moth: ping
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11274
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.