Player (83)
Joined: 8/18/2008
Posts: 80
anyone got any info on this game? Looks MUCH better than the already cool snes one and I think itd make a cool tas.
Player (83)
Joined: 8/18/2008
Posts: 80
Heres a small wip of stage 1: http://www.teamspooky.com/TAS/Valis4.zip Youtube: http://www.youtube.com/watch?v=eG5-nkrzubM Notes so far: Lena (Or Rena, I can't tell what her name is, thanks Japan!) has a slide and you know how we love those. In addition, her slide allows her to go off platforms, and the game does not check if she is airborne until the slide is over. This of course means that by consecutively sliding on precise frames, she can fly. Not only this, but she is invincible during the slide animation, meaning she can basically fly through piles of enemies at once with hilarious results. Her sister (whose name I keep forgetting) has a double jump, and her weapon is slightly more powerful than Lena's. This makes her useful for taking out high hp enemies, especially in areas where Lena cannot slide. Lena can't slide up or down certain slopes, but can slide up or down other slopes. It's really arbitrary, 2 slopes can look identical yet she'll be able to slide up the first but not the second. Any time I switch or stop sliding is because I encountered a slope that Lena cannot slide up or down. In section 1-4 you have to go all the way to the right side of the screen and jump up. It is possible to get enough height and fly to reach the upper tier of the stage sooner, but unless you jump in from the particular section I did, you are blocked off from entering. Thee are 2 powerup types. 1 Levels your character, and 1 improves your subweapon. Leveling your character just improves their weapon range as far as I can tell, and does not make your weapon do more damage. Subweapons have 3 levels. All 3 of Lena's subweapons seem useless so far, they do less damage than her sword, or deal damage slower than her just attacking multiple times. However her sister's level 2 subweapon appears to be a faster way to kill the first boss. Most likely in my next wip she will be the one to do the boss fight. It was unnecessary for me to get maxed subweapon in this stage, as level 2 was the only one necessary. However level 3 subweapon might prove useful at some point later in the run on bosses that can be hard to reach or out of range. There are a lot of improvements that already can be made, but I just wanted to see how people feel about the game so far rather than continuing with it if no one finds it entertaining.
Experienced player (953)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
It very fun, nice glitching with slide :p I say go on ;)
Joined: 10/3/2005
Posts: 1332
Sp00ky wrote:
There are a lot of improvements that already can be made, but I just wanted to see how people feel about the game so far rather than continuing with it if no one finds it entertaining.
I think the sliding destroys the entertainment value, kinda like using the cape in Super Mario World to fly over everything. Doing it glitchless might be good... or just slow. It's hard to say. :/
Player (83)
Joined: 8/18/2008
Posts: 80
Thanks for the input guys. I'm hoping later stages will prevent me from using slide as often as the first 2, but I am still sort of mapping things out. I need to get the memory addresses for velocity and boss hp worked out as well.
Joined: 7/2/2007
Posts: 3960
Infinite invincible sliding does seem to kind of defeat the point of all those enemies the game throws at you. Speaking of which, this game looks vicious, even worse than the SNES Valis game (which is itself pretty damned hard). Maybe your next WIP could avoid using the slide and we could see how it compares?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (83)
Joined: 8/18/2008
Posts: 80
I considered it but after mapping out the stages the game is way too long to not use it. There are 9 stages total and it looks like the time to beat it without slide is in the 30 minute range. Also the fastest way to beat enemies involves using the male demon character who is slow and uninteresting. (he doesn't have the slide or doublejump the sisters have and has the slowest walk but his attack can defeat all enemies in 1 or 2 hits) Using the sisters to defeat enemies instead doesn't look interesting at all, their walk speed is slow (she only has a run in the snes version, and a run of that version involving her attacking through everything was rejected) and everything involves strider-style techniques of small jump slashing. (Except Strider can attack while sliding...) Mario can get away with this because his speed while taking on enemies is about as fast as his flight speed, while here slide/fly is so much faster than normal movement as to make it ugly. This game also has 'Nintendo Hard' factors (enemies are only difficult because of shitty controls/laggy jumps which are a non-issue for a TASer) so I'm just gonna chalk it up to being bad and move on most likely.
Experienced player (953)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
For me the sliding is what make the movie entertaining Its pretty borring to watch a game played exactly how its suppose to be played I have more fun with the unexcepted content, like this glitched slide, sure you cant attack ennemys, but does it realy matter? are you aiming at score...? no i think you aim for speed Well anyway, i think it was a cool game, it deserve to be tas imo
Player (83)
Joined: 8/18/2008
Posts: 80
To be honest I really like the game. I'm considering finishing it anyway even if it has a chance of not being published. I may work on it some more thanks to the update of mednafen-rr.