Hm... How can I describe this?
Rockman DX3, it's a pirate game. There are ties to the Mega Man Xtreme games and the Zero games.
The controls are very simple.
You can press left or right twice to dash and down and A to slide.
It's cross between the Original Mega Man and Mega Man X in the terms of controls.
You can slide down walls, you can collect items, change weapons, etc.
Changing weapons, press A before pressing START.
Six Robot Masters (my best to my knowledge) Blaze Man, Icicle Man, Tree Man, Wing Man, Tunnel Man, Plasma Man
YouTube video[/url]
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Bump!
Ever since working on the April Fools submission I've been wanting to work on a full run. It was held off for a long time because I wanted to finish other projects first, and I got demotivated because movement optimization even for just the first room of the first stage was a little...daunting. Just watch the WIP below to see why. Let's just say the fastest way of movement is a bit unusual. It does come with some fun glitches, though, including skipping minibosses and skipping whole screens.
Anyway, I got the first stage done (out of 12 total; 8 stages with 4 revisits). I'm not completely sure if I'll continue with this, but this should be enough fun for now.
(Note that this run uses a different ROM from the one in the April Fools submission; this run uses a dump without the save glitch, but it has glitched collision detection during bossfights).
Link to videoUser movie #11525177958620824
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Current:
Rayman 3 maybe? idk xD
Paused:
N64 Rayman 2 (with Funnyhair)
GBA SMA 4 : E Reader (With TehSeven)
TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
And 0000 is Y position. :P
0001 is not really reliable though. What I work with instead is 0B01, which is position relative to camera.
Another fun fact - if 0B01 reaches 224 or more, the character's (let's just call him Zook from now on, as this game originally is Zook Hero 2) position overflows and warps him to the left side of the screen. Therefore, for long horizontal rooms, I aim to get 0B01 to 223 while otherwise losing as little time as possible. This leaves Zook as far as possible to the right of the next room (which is about near the center of the screen) when it's scrolled to.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Another stage done:
Link to videoUser movie #11672459259959898
To elaborate about the route:
There are six main stages/bosses. (They're unnamed in-game (or anywhere for that matter), so I in my notes I just call them "Fire", "Plasma", "Wood", "Bird", "Drill" and "Ice" - this should generally be descriptive enough). Four of the stages have upgrades in them (Arm, Leg, Body, and Head). An important note is that getting an upgrade causes Zook to leave the stage and go to the stage select screen, and you must go through the whole stage again to defeat the boss and get its weapon. For this reason, getting an upgrade is functionally counted as a separate stage.
To access the semifinal stage, all 6 bosses must be defeated and all 4 upgrades must be acquired. After beating that stage (which includes the boss rush), the final stage can be accessed.
The game has no concept of weaknesses on bosses; every boss weapon does the same amount of damage to every boss. So my first priority is getting the Arm upgrade (or "equip for wrist", as the game itself puts it), as it allows charging boss weapons, which does more damage per hit. Getting the Arm upgrade, which is in Ice's stage, requires Fire's weapon. So Fire is defeated first, and the Arm upgrade is obtained second.
The next priority is getting the Leg upgrade, as it can save frames occasionally whenever an airdash could be useful. The Leg upgrade is in Plasma's stage, but requires Drill's weapon. So the third stage is Drill, and the fourth is getting the Leg upgrade in Plasma.
The fifth stage to go is Plasma (again) to get the Plasma weapon. Charged Plasma is the biggest shot in the game, so it's quickest to hit the bosses with on the first hit. This is only a difference of a few pixels/frames, but it's still something. After this, essentially anything goes - none of the other weapons are needed for anything, and the other upgrades aren't needed for anything either. (Body upgrade is in Drill's stage, requires Plasma's weapon, and cuts damage in half, but that isn't really needed anywhere. Head upgrade is in Fire's stage and doesn't have any requirement, but it also doesn't seem to do anything). The latter half of the initial stages I just arranged for minimal repetitiveness or just for fun.
So the route is:
Fire (boss)
Ice (Arm upgrade, needs Fire)
Drill (boss)
Plasma (Leg upgrade, needs Drill)
Wood (boss)
Bird (boss)
Plasma (boss)
Drill (Body upgrade, needs Plasma)
Ice (boss)
Fire (Head upgrade)
Final Stage 1
Final Stage 2
EDIT: Turns out with the arm upgrade, fully charged buster does the same damage (3) as charged boss weapons, so using boss weapons likely won't even matter for the bossfights. So for variety's sake, Plasma boss will be done later.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Another WIP:
Link to videoUser movie #12426119044288217
Personally I found this stage TAS much more interesting than the previous two. The stage is pretty long and has lots of vertical sections (read: slow scrolling) but the run contains some neat and unusual ways to traverse the stage.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Current:
Rayman 3 maybe? idk xD
Paused:
N64 Rayman 2 (with Funnyhair)
GBA SMA 4 : E Reader (With TehSeven)
TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
WIP 4:
Link to videoUser movie #12474741293829665
I think I'll be posting WIPs less frequently from now on. A WIP for every single stage seems a bit too much. I'll at least combine the next two stages into one WIP video.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
I'm pretty sure this game was broken from the start. Though it is amusing to see the protagonist jump right through spikes as if they aren't even there.
Is that secret exit supposed to do anything special? It feels weird to not end with a boss fight.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
The game itself is actually not as broken as it looks like. If I didn't happen to find an exploit to move faster than the camera can follow and go out of screen bounds, most of the bigger tricks in the run wouldn't even be possible. (Though there are still quite a few significant glitches beside that.)
Also, interesting fact about those spikes: they would've instantly killed Zook there, except for some reason Zook is invincible to spikes during the first two frames of a walljump (which is done continuously), and I manage to escape by abusing collision detection mishaps at the top edge of the screen. (Generally, at any point near or beyond the edge of the screen, terrain collision will mess up completely - which is abused for most of the terrain-defying tricks throughout the run).
Derakon wrote:
Is that secret exit supposed to do anything special? It feels weird to not end with a boss fight.
Those are upgrade capsules, like the Mega Man X games. For some odd reason, entering one of them causes you to exit the stage and go back to the stage select screen, and you have to redo the whole stage again to get to the boss. After leaving the stage, there's a (wonderfully Engrishy) screen that says you got an upgrade, but since it's skippable, it just flashes by really quickly in the run.
For the record, I get the Arm upgrade in WIP 2, and the Leg upgrade here in WIP 4.
Also for the record, all four upgrades (along with all six weapons) are needed to access the final stages.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Ah, so we'll be seeing a revisit to that stage then. What a strange way to do upgrades. I bet they couldn't figure out a way to "dynamically" change the player character's abilities and so opted to just unload the entire level and make the player start over.
Also thanks for the info on collision detection!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Derakon wrote:
Ah, so we'll be seeing a revisit to that stage then.
There will be four revisits - one for every stage with an upgrade and a weapon.
Incidentally, the four stages currently done are the stages that are going to be revisited - I still need to get the Ice and Plasma weapons/bossfights, and Fire and Drill also happen to have the Head and Body upgrades respectively.
In my current route plan, I'm now first going to do the other two boss stages, then do the revisits in reverse order. (Not because it's needed, but just to mix things up a bit - order doesn't matter anymore at this point).
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Here's an update with the next two stages done:
Link to videoLink to videoUser movie #12789554654100492
These are, incidentally, the only two boss stages that are only visited once.
With the leg upgrade, the run now features a few new tricks, including air sliding, high jumping, and overall faster vertical movement (the latter particularly in the vertical sections of the Bird stage).
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
The first two revisits are done:
http://www.youtube.com/watch?v=3jgVuVsTy54http://www.youtube.com/watch?v=eCsoXiULxpgUser movie #13118437645740005
(encodes linked to save having too many video embeds on one page)
Both of these stages were actually somewhat longer than I expected. (Even though I'd already visited a large part of each stage once.)
These revisit stage runs are still quite different from the first stage runs, because the leg upgrade adds a lot of new possibilities for (faster) movement, and because of slightly different strategies.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Update with the last two revisits done:
Link to videoLink to videoUser movie #13359809503094251
Doing one set of stages, then doing them again in reverse order with different movement capabilities is pretty fun and interesting.
Now only the final stages (including boss rush and final boss) are left.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.