NESAtlas
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partyboy1a wrote:
Yes, turning on and off graphic layers is possible in Snes9x, and it was used for creating the video.
I'm having trouble finding this option to turn off certain layers. I'm using version "snes9x-1.43-rerecording-v17-win32" for which I wanted to do an atlas video for DKC2. Is it even possible to turn off layers in this version? BTW... your SMB video looks great!
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Yes it is. Just take a look into the hotkey assigment. I think numbers 0-9 handle the layers by default.
NESAtlas
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Ahhh there it is. Thanks!
NESAtlas
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NitroGenesis
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Cool like that! It makes me want a BlasterMaster improvement even more. *shot*
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
NESAtlas
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Batman (Stage 3 - Area 2) Link to video Ecco the Dolphin: Undercaves Link to video
Post subject: Awesomeness.
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I just wanted to join in the general consensus of saying these videos are great, and acknowledging "boy I bet that was a pain to create!" Keep up the good work!
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For fun:
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As far as I can tell, that thing actually tiles properly.
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Oh, it does. These videos are probably my favorite new thing about this site.
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It was a collaboration project after all. Made with a bunch of small tiles. (That image is just a small 5x5 section.) I remember a separate site which would arrange them randomly and you could pan it around. Enough of that derail though. I like how you're starting to work on other systems. The Sonic CD and Ecco videos are great.
I like my "thank you"s in monetary form.
NESAtlas
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Thanks for the kind words guys... expect to watch this level sometime tonight! Will be my first SNES video. EDIT: Nevermind... I somehow screwed up my After Effects save file last night. Gotta start over :(
arflech
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NrgSpoon wrote:
It was a collaboration project after all. Made with a bunch of small tiles. (That image is just a small 5x5 section.) I remember a separate site which would arrange them randomly and you could pan it around.
It was all started by SomethingAwful, it was a "Blue Ball Machine"
i imgur com/QiCaaH8 png
NESAtlas
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Okay I finally finished the Tracktors level from Battletoads In Battlemaniacs. Link to video A little on the boring side perhaps but I had to get one out there for SNES.
KennyMan666
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That really seems like a video where you want the enemy chaser to be visible at all times to make it an interesting watch.
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Is there a good place to learn how to reproduce off-screen graphics though?
put yourself in my rocketpack if that poochie is one outrageous dude
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Sync offscreen movement like that? look at the plant in the top and bottom part of the map http://img576.imageshack.us/img576/5357/smwwipoffscreensync.png basically it was created with a "camhack" video: I recorded a "normal" capture, and a "camhack" capture where I let the camera jump to the farest right position possible. sorry, the picture is a bit too large... The source code for this video is 140 lines, a bit too long to post it right here... The source code for the "camhack" part is a bit shorter, see here:
s = savestate.create()
while(true) do
	savestate.save(s)
	camxpos = memory.readshort(camX)
	camypos = memory.readshort(camY)
	xpos = memory.readshort(charX)
	ypos = memory.readshort(charY) 
	snes9x.frameadvance()

	gui.register(gui.text(0,0,string.format("original frame %i (after save)",emu.framecount())))

	function camhack(x,y)
		memory.writeshort(camX, x)
		memory.writeshort(camY, y)
		snes9x.frameadvance()
		gui.text(0,0,string.format("%i, %i",x,y))
		snes9x.frameadvance() --required for video capture
		savestate.load(s)	
	end
	
	camhack(xpos,camypos) --math.max(0,ypos))
	camhack(math.max(0,xpos - 240), camypos) --math.max(0,ypos))
	--camhack(xpos,math.max(0,ypos - 200))
	--camhack(math.max(0,xpos - 240), math.max(0,ypos - 200))

	memory.writeshort(camX, camxpos)
	memory.writeshort(camY, camypos)
	snes9x.frameadvance()
	gui.register(gui.text(0,0,string.format("original frame %i",emu.framecount())))
end
MOD EDIT: Removed overly large picture in favour of image link. Don't place very wide images in posts.
NESAtlas
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I first want to say I'm excited about what partyboy1a and Dario_ff are doing with automating atlas video production! It's only a matter of time before these will be recreated many times over. Now here's Wing Fortress Zone: Link to video There's also a torrent file (1080p @ 60fps): http://ajmjd.com/SegaAtlas-Sonic2-WingFortressZone-Xvid.avi.torrent Here's what YouTube compresses to versus what I see locally: But perhaps I'm encoding incorrectly *shrugs*
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Your videos look very impressive! And right now, you're still faster -- and I like the style of your intros. as far as i know, Youtube transcodes everthing if the resolution is LESS THAN OR EQUAL to 1080p. If you encode with 1100p (for example by adding some black borders...), youtube should offer an "original" option. (or you may take your current encode and double the solution, which would be 2160p... no current computer would be able to playback this, but youtube might create a better 1080p video)
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partyboy1a wrote:
Your videos look very impressive! And right now, you're still faster -- and I like the style of your intros. as far as i know, Youtube transcodes everthing if the resolution is LESS THAN OR EQUAL to 1080p. If you encode with 1100p (for example by adding some black borders...), youtube should offer an "original" option. (or you may take your current encode and double the solution, which would be 2160p... no current computer would be able to playback this, but youtube might create a better 1080p video)
YouTube shouldn't cause the flicker since the resolution sent is the same as the output, but I have heard about the reduce resolution problem YouTube does. I guess the only solution is your suggestion of original mode. Edit: When I get some time, I'll check some things...
nfq
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Some level from a Sonic TAS would be interesting to see in this kind of 1080p.
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What do you mean "not really"? :P That was awesome.
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What do you mean "not really"? :P That was awesome. [2]