News

posted by dwangoAC on 1/11/2024 11:11 PM
Recently, the site admin team took the unprecedented action of unpublishing a run; this news post talks about what happened and the changes we're making to the site movie rules as a result.
In brief, a user submitted a run for an unlicensed game containing a graphic corpse in the end credits. During the judging process, the focus was around determining if the game ran afoul of the existing adult game policy and the game was deemed to not fall into that category. After the run was published with the offending end credit censored, multiple TASVideos members spoke up to let site staff know that the game itself was explicitly focused on acts of genocide. We unpublished the run as soon as we became aware of the sensitive nature of the content. To say it upfront, the site staff would like to collectively apologize to the affected communities for not understanding the nature of the game. This run never should have been published in the first place and we've adjusted the movie rules page to clarify the site's policies around these types of games and content to note they are not permitted on the site in any form:
  • Games and content that break our site conduct policy are not permitted
    • Specifically, this includes games and content that promote targeted harassment, violence, and/or bigotry towards specific individuals
  • Games and content deemed adults-only are not permitted
There were multiple points where a lack of cultural knowledge and awareness led to the run being published and going forward we want to make sure we're diligently identifying runs like this in the judging process before they're published. We feel the rule changes adequately cover this case without being overly restrictive and hope the changes along with your feedback, even for published runs, helps prevent a situation like this happening again. We'd like to thank everyone who spoke up and helped us understand the situation better and we always welcome that same constructive feedback.
posted by feos on 1/8/2024 8:26 AM
Please vote for the choices in the polls linked in Thread #25051: 2023 Awards - Category List. If an eligible option is missing from this list, please let staff know and we will correct it as soon as possible. Voting will be open until, at earliest, 23:59 UTC on January 14th, 2024. Full list of rules and guidelines for nomination and voting.
posted by Memory on 1/1/2024 12:19 AM
2023 Award nominations are now open! Any registered user can post their nominations in the threads linked here. Please keep in mind that multiple nominations are both allowed and encouraged, and that a movie or TASer must receive at least two nominations in order to qualify. Self nominations are not allowed. ...hopefully I did all this right
posted by feos on 10/24/2023 8:13 PM
We allow libTAS to run PCem as a Windows XP machine emulator. Only TASVideos releases of PCem are allowed. Such releases are marked st to indicate single-threading - modification required for determinism, not available in the original PCem. libTAS is needed because PCem doesn't have any TAS tools. Huge thanks to people who helped making this possible: keylie, slamo, InputEvelution, YoshiRulz, fsvgm777, and all the testers!

Latest WIPs

posted by teoheel on 11/15/2023 12:34 AM
Famicom: Captain Tsubasa II - Super Striker Successfully dribbled and passed the ball into penalty area. Need to find the way to not waste lots of time with manipulation to get a penalty kick. Author: me Link to video
posted by teoheel on 11/10/2023 2:43 AM
Famicom: Captain Tsubasa II - Super Striker Entered the password for rematch with Brazil (final match of the game, rematch is available after the first match is ended in a draw) with all players on level 1 and Tsubasa has both Drive Overhead and Cyclone unlocked, manipulated the game so Japan will start the game with the ball. Author: me. Just want to know if that game will be approved on TASVideos. I want to make a TAS in the same matter as the TAS I mentioned in description in the video. Link to video
posted by TheBlazingmo on 9/7/2023 4:21 PM
DS: Sonic & Sega All-Stars Racing Completed: 2 3/4 of All Cups Authors: Just Me Link to video
posted by Winslinator on 11/8/2020 9:26 PM
Thunder Castle WIP file: http://tasvideos.org/userfiles/info/67300471300731446 This completes the first loop of stages in 2:04.566. After four loops, the difficulty stops increasing and thus would be the point of completion accepted on TASVideos. I have no plans to continue working on this so anyone may feel free to continue where I left off! Link to video
This page stands as my personal Front Page, in which I've gathered every links or module I find useful in order to fit my needs.
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3/14/2013
3893S (r2) MESHUGGAH bizhawk sync movie link added 1:16 AM Diff
3893S (r1) MESHUGGAH 1:13 AM Diff
3/13/2013
3886S (r6) Noxxa 9:49 PM Diff
3882S (r9) Quibus Ilari replaced the submission file with one I made compatible with vanilla 0.9.1 8:25 PM Diff
3882S (r8) Ilari 8:23 PM Diff
3884S (r5) Noxxa 5:53 PM Diff
3891S (r2) Nodn 4:22 PM Diff
3892S (r1) RingRush 4:13 AM Diff
3888S (r4) Nahoc 3:07 AM Diff
3891S (r1) Nodn 1:22 AM Diff
3/12/2013
3890S (r1) Masterjun 11:45 PM Diff
3889S (r3) Nodn 10:49 PM Diff
3889S (r2) Nodn 10:46 PM Diff
3889S (r1) Nodn 10:44 PM Diff
3882S (r7) Quibus Unfortunately, it will only sync on a selected number of development versions... (due to format changes and an improved baudrate):( 10:06 PM Diff
3882S (r6) Quibus Fixed baudrate after discovering a bug in openMSX... 9:25 PM Diff
3887S (r2) Noxxa 7:00 PM Diff
3869S (r13) Noxxa 6:59 PM Diff
EncodingGuide/VideoDumping (r89) feos Uncheck Sound -> Soften Filter 4:49 PM Diff
3888S (r1) gstick 4:09 PM Diff
3887S (r1) DonamerDragon 6:42 AM Diff
3879S (r8) feos Processing 4:02 AM Diff
3/11/2013
3882S (r4) feos Accepting. 6:50 PM Diff
3886S (r4) Noxxa 4:35 PM Diff
EmulatorResources/Lsnes (r34) FatRatKnight Adding link to recently created tutorial. 4:13 AM Diff
EmulatorResources/Lsnes/LuaTutorials (r1) FatRatKnight A start on explaining lsnes Lua. 4:06 AM Diff
3/10/2013
3886S (r3) LFNMai 10:21 PM Diff
3886S (r2) LFNMai 9:48 PM Diff
3886S (r1) LFNMai 9:16 PM Diff
3885S (r3) LFNMai 8:39 PM Diff
3885S (r2) Noxxa 8:20 PM Diff
3885S (r1) LFNMai 8:04 PM Diff
Bizhawk/ReleaseHistory (r58) adelikat go ahead and add release notes for upcoming 1.4.1 release, not even a tentative release date, but wanted to get the notes ready 4:20 PM Diff
3884S (r4) mtbRc 3:30 PM Diff
3884S (r3) Noxxa 3:22 PM Diff
3884S (r2) mtbRc 3:18 PM Diff
3884S (r1) mtbRc 3:16 PM Diff
3880S (r5) Noxxa 1:46 PM Diff
EmulatorResources/Lsnes/TaskList (r203) Ilari Load current slot in various modes 10:21 AM Diff
HomePages/Nahoc/SMB (r17) Nahoc 2:39 AM Diff
3/9/2013
EmulatorResources/Lsnes/TaskList (r202) Ilari Fix saving screenshots 10:46 PM Diff
3882S (r3) feos Judging. 7:45 PM Diff
3883S (r3) feos Judging 7:41 PM Diff
1601M (r5) mklip2001 the warp is not a glitch 12:21 PM Diff
3874S (r4) feos Judging 11:51 AM Diff
3877S (r4) feos Rejecting 11:43 AM Diff
3/8/2013
3881S (r6) Noxxa 8:48 PM Diff
3883S (r2) FractalFusion reword ambiguous sentence 5:28 AM Diff
3/7/2013
3846S (r13) dwangoAC Updated to reflect that input ends after the wave in which the high score is obtained is completed. 5:53 PM Diff
3846S (r12) FractalFusion replace and accept 5:41 AM Diff
3883S (r1) FractalFusion 5:27 AM Diff
3877S (r3) feos Judging 4:05 AM Diff
2335M (r1) natt 1:22 AM Diff
3/6/2013
3869S (r12) Noxxa 11:13 PM Diff
2621S (r7) Noxxa 11:11 PM Diff
3882S (r2) Quibus Mention the amount of screens 10:17 PM Diff
3882S (r1) Quibus 10:11 PM Diff
GameResources/SNES/YoshisIsland (r22) henke37 short summary of the level select bug 2:20 PM Diff
3880S (r4) FractalFusion new encode link 9:52 AM Diff
3/5/2013
3881S (r5) Masterjun explaining how the game checks if a level is unlocked 7:37 PM Diff
3879S (r6) Nahoc 3:04 PM Diff
EmulatorResources/Lsnes/TaskList (r201) Ilari Version update 10:54 AM Diff
HomePages/Nahoc/SMB (r16) Nahoc 5:06 AM Diff
HomePages/Nahoc/SMB (r15) Nahoc 5:04 AM Diff
3/4/2013
3881S (r4) Masterjun added explanation for warp glitch 9:35 PM Diff
3881S (r3) Noxxa 8:27 PM Diff
3881S (r1) Masterjun 8:23 PM Diff
3880S (r3) McBobX 6:31 PM Diff
3414S (r12) TheKDX7 5:16 PM Diff
EncodingGuide/VideoDumping (r88) Ilari Some more links for Dolphin 4:09 PM Diff
3784S (r11) Dooty 1:40 PM Diff
3/3/2013
2334M (r2) Arc 6:55 PM Diff
3880S (r2) Noxxa 12:49 PM Diff
3262S (r11) Tompa 11:48 AM Diff
3880S (r1) McBobX 11:38 AM Diff
2334M (r1) Ilari 9:49 AM Diff
2333M (r1) Ilari 9:49 AM Diff
3879S (r4) zvsp 3:05 AM Diff
3/2/2013
3878S (r3) feos Accepting 6:54 PM Diff
Bizhawk/LuaFunctions (r58) adelikat fix param order of gui.drawText 3:44 PM Diff
HomePages/feos/Ideas (r36) feos Some amorphous feelings about TASing. 3:40 PM Diff
Bizhawk/LuaFunctions (r57) adelikat document gui.drawText 3:30 PM Diff
3764S (r18) feos Processing. N64 special kkapture rocks! 6:31 AM Diff
3879S (r1) zvsp 5:41 AM Diff
3/1/2013
2201S (r10) feos 3:47 PM Diff
2332M (r1) Ilari 3:29 PM Diff
2201S (r9) feos 3:00 PM Diff
3876S (r3) turska 12:28 PM Diff
2/28/2013
EmulatorResources/Lsnes/TaskList (r196) Ilari gui.text: Properly clip bottom border instead of corrupting memory 7:23 PM Diff
3560S (r6) natt processing 6:54 PM Diff
3560S (r5) feos Accepting 6:01 PM Diff
3873S (r4) feos Accepting 5:39 PM Diff
2621S (r6) Noxxa 5:19 PM Diff
EmulatorResources/Lsnes/TaskList (r195) Ilari Another lua draw / reset bug 8:42 AM Diff
2621S (r5) adelikat 5:18 AM Diff
EmulatorResources/Lsnes/TaskList (r194) Ilari Don't crash if Lua VM is reset with pending bitmap draw 2:17 AM Diff
2/27/2013
HomePages/feos/Ideas (r35) feos Tiers 9:45 PM Diff
HomePages/feos/Ideas (r34) feos misconception when user can't find the branch he wants because it's skipped 9:33 PM Diff
EmulatorResources/Lsnes/TaskList (r193) Ilari Lua: Hotkeys, aliases & inverse bindings 8:44 PM Diff
2330M (r1) natt 7:03 PM Diff
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HomePages/Critical_five/Homepage last edited by adelikat on 8/23/2022 4:07 PM
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