TASing

Everybody knows that when you have unlimited time to ponder solutions, you can end up acting like a super-human. But do we all keep in mind that being a human isn't anything bad by itself? The wise balance around this borderline wasn't quite found yet, but many people out there notice that sometimes it looks too superhuman. Which is distracting for them and in terms of enjoyment falls into sub-human spirit (like, some kind of autopsist broke the game apart with no respect to anything).
True, when the viewer is a good gamer, he has a certain kind of knowledge how the games work, and how they can be played by a well-skilled player in real time. And what's exciting for most gamers is when a real person acts above their knowledge (the deeper that knowledge, the more impressed the viewer, as long as what they see is still above their knowledge).
In my opinion, a good TAS must include both fashions: the superhuman precision and the real human touch. All actions must be distinguishable in real time and not look too overloaded. The ideal impression from the fashion must be exactly like from a real person playing, just on an unexpectedly high level. To put that touch into his run, one must make himself maximally familiar with all real-time strats the game allows, since examining the tricks on a TAS level is necessary by default already.
Basically, the ideas you get must come to you when you play in real time yourself, exploiting all kinds of strategies for every possible segment. Then these ideas, after being pulled out with tools, would look suitable for a real time view. We were trying to add a superhuman touch so hard we almost erased the human one (in the finest sense). We must abstract from restrictions real time puts onto our mind abilities, but not from the very soul inside it that encourages the viewer as well as the real-time player of the game we TAS.
That's why I'm sure good TASes must be done by huge teams. Not only to optimize the hell out of the engine, but also to compare the look with what regular players see and fix it when it looks too superhuman, which turns into inhuman and must be avoided.

Wiki

Homepage

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Wikifizer

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Fixing links to moved pages

Headers

If a page uses all types of headers, it becomes hard to distinguish their types. Make them differ from each other more. 4th header must allow vertical indent as lower types do.
Bug: 4th header isn't recognized by TOC module

Table of contents

Include options to expand/collapse by default
Bug: If a page uses only 3rd and 1st headers, TOC module gets broken.

Add expandable spoilers

These are imitated by Hide/Show tabs, which is wrong. Also option to expand/collapse by default.

Links to tabs

Just like there are links to chapters, we need links to specific tabs that would open them for us.

File base

User files

Subversion system

Every common file hosted on the site can be downloaded and maintained in a Subversion fashion.

Movie rating

Rating is not just a tribute. It must be a system to maintain your own list of favorites/outsiders, highlight them on your page, and help the site to determine better movies. And as you are getting more experienced in TAS, your old impressions may change, so adopt a habit to revise your own ratings once in a while.
Force updating of average rating every time rates change.

"Intuitivization"

Joy (your personal enjoyment: game, run, style, etc)
  1. Can't watch
  2. Totally boring
  3. Average
  4. Quite somethig
  5. Awesome
  6. Beyond any words
Effort (approximate author's effort on: optimization, entertainment, investigation, etc)
  1. I see nothing
  2. Minimal
  3. Quite some work
  4. Really impressive
  5. Insane effort
  6. Beyond my understanding

Usability

Visibility

Weights

Rates for Joy and Effort get weighted separately.
Joy
Effort

Better rating guidelines

If you don't know the game, and are going to rate its TAS, it's highly advised to watch how it is beaten in real time (or try beating it yourself). TAS is superplay, and you need to have the idea of normal play to enjoy TAS.
While watching in order to rate, examine the following factors (viewer must be able to know, what factors exist at all; not having such a list, he remains unsteady in what to rely on).
Joy:
Effort:

Player points

Must consider game diversity.

Submission/Publication

Publishing form calculates frame diff

Once a publisher picks the obsoleted movie, not just text and classes are copied.

Tier and obsoletion selected by a judge

Publication page improvement

Judging

Keep as many different branches as possible. For different goals or time/entertainment difficulty, the audience determines the decision.

Branches

Gameplay-based (showcase the ways to play):
Tech achievemnts:

Forum

Post voting

Each post can be voted for (+/-). Audience can be reliable on how sane someone's posts are. System example:
200 -40 = 160
160 / 100 = 1.6 (positive ratio, posts are helpful)
40 -200 = -160
-160 / 100 = -1.6 (negative ratio, posts are annoying/stupid)

HomePages/feos/Ideas last edited by feos on 8/7/2022 5:16 PM
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