TASVideos

Tool-assisted game movies
When human skills are just not enough

Newcomer Corner

Welcome to the Newcomer Corner! This page was designed to collect the most important things the newbie would need to know about TASing. You bumped the question box. Now have what it spawns you!

Total movies: 11


[Tier: Stars]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "100%" in 1:59:35.12 by Baxter, Carl Sagan & NxCy.
snes9x movie (.smv) (date: 2013-02-19)
MKV file via BitTorrent (size: 480.09 MB, length: 2:01:00)
MKV file via BitTorrent (Modern HQ) (size: 484.26 MB, length: 2:01:00)
Mirror archive.org
Mirror archive.org (MKV Modern HQ)
Watch on (youtube.com)
Submission #3865 — Author's comments
Discuss this movie
Rating: 9.7 (27.5 votes)
View Publication
- Contains speed/entertainment tradeoffs
- 100% completion
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Uses a game restart sequence
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Award - SNES TAS of 2013Award - TAS of 2013
Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX² coprocessor. The chip allows for many cool special effects that are otherwise impossible on the SNES.

This is a 100% completion of the game. It plays through all the levels and collects every item that contributes to end-of-level score: 5 flowers, 20 red coins, and 30 stars. By getting 100% completion in each stage, six extra stages are also unlocked. These are played at the end of the run, again with 100% scores.

The authors of the run have spent over three years working on this run, showing off plenty of egg juggling, precise shots, and other incredible antics. This run does not use certain glitches present in the other runs of the game (an any% run and a warp glitch run), but there should still be plenty to surprise you. Reading the authors' lengthy comments is recommended.


[Tier: Stars]N64 The Legend of Zelda: Majora's Mask (USA) in 1:29:32.02 by MrGrunz.
Mupen64 movie (.m64) (date: 2011-08-04)
MP4 file via BitTorrent (size: 318.71 MB, length: 1:36:16)
Mirror www.archive.org
Watch on (www.youtube.com)
Watch on (aktan.site90.com)
Watch on (www.youtube.com)
Submission #3194 — Author's comments
Discuss this movie
Obsoletes movie #963 (2:14:03.08)
Rating: 9.4 (50 votes)
View Publication
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Action
- Genre: Adventure
Award - N64/Wii TAS of 2011Award - TAS of 2011
In the direct sequel to The Legend of Zelda: Ocarina of Time, Link is back to being a lone boy without a fairy. One day, he is attacked by Skull Kid and his two fairies, Tatl and Tael, and they steal his ocarina. After pursuing Skull Kid, he is transformed into a Deku Scrub. Link continues pursuing Skull Kid all the way to the Clock Town (now with the help of Tatl the fairy, a more 'in yo face' version of Navi).

This TAS of the game is the result of three years of hard work and many restarts due to new discoveries. It features many never-before-seen tricks and glitches, and completes every dungeon without getting a single boss key. Everything is done out of order, in ways that will amaze the viewer and keep them on the edge of their seat the entire way through, including a whole new way of warping between the areas in the game's over-world, and a new method of traveling that makes even the longest stretches in the game seem tiny.

The author beats the game in two 3-day cycles (the previous route used three), and does so in a way that puts every past attempt at a 6-day challenge to shame.

Note: There are encodes of higher resolutions in the discussion thread. Also, if you know the cutscenes of this game by memory at this point and would rather watch an encode without them, it's your lucky day.


[Tier: Stars][Console-verified]NES Mega Man 2 (JPN) in 23:48.51 by aglasscage, FinalFighter, pirohiko, & Shinryuu.
FCEUX movie (.fm2) (date: 2010-10-18)
MP4 file via BitTorrent (size: 30.56 MB, length: 27:34)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #2881 — Author's comments
Discuss this movie
Obsoletes movie #1346 (23:54.75)
Rating: 9.3 (40.5 votes)
View Publication
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Uses hardest difficulty
- Genre: Action
- Genre: Platform
Mega Man 2 is a game that hardly needs any introduction. This movie plays Rockman 2, the Japanese version, which is essentially Mega Man 2 in difficult mode.

This is an improvement of 6.24 seconds over the previous run through a variety of small tweaks.

See Rockman Tricks and the submission message for in-depth explanation and answers to various questions regarding this movie.

You can also see this run played back on a real NES with an input display!


[Tier: Stars]SNES Super Metroid (JPN/USA) "reverse boss order" in 46:42.38 by Saturn.
snes9x movie (.smv) (date: 2012-07-16)
MP4 file via BitTorrent (size: 147.09 MB, length: 50:55)
MP4 file via BitTorrent (Modern HQ) (size: 150.44 MB, length: 50:55)
Mirror archive.org
Mirror archive.org (MP4 Modern HQ)
Watch on (www.youtube.com)
Submission #3652 — Author's comments
Discuss this movie
Obsoletes movie #1950 (48:06.65)
Rating: 9.3 (20.5 votes)
View Publication
- Aims for in-game time instead of real-time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Action
- Genre: Adventure
- Genre: Platform
Super Metroid is a very well-known game in the world of TASing, and there have been many speedruns of this game published here at TASVideos over the years. This run demonstrates one of the hardest categories of speedrun possible for the game, Reverse Boss Order. In this category, Samus kills the four main bosses backwards from the game's intended order.

This category is especially difficult since Samus does not receive her extra suits until quite late in the run. As a result, most of the gameplay in Norfair is a desperate race against the clock as Samus's health decreases constantly in the heated areas. Needless to say, every single energy tank matters much more than it ever would in a normal run. Also, water areas in Maridia are quite difficult to navigate quickly without the Gravity Suit.

This run by Saturn improves on the previous movie by 1:24.26 due to a number of new tricks and strategies. See the submission notes for more details.


[Tier: Stars][Console-verified]N64 Super Mario 64 (USA) "0 stars" in 05:02.25 by snark, Kyman, sonicpacker, Mickey/VIS & ToT.
Mupen64 movie (.m64) (date: 2012-04-14)
MKV file via BitTorrent (size: 43.60 MB, length: 10:21)
MKV file via BitTorrent (Modern HQ) (size: 45.47 MB, length: 10:21)
MKV file via BitTorrent (size: 79.85 MB, length: 10:21)
Mirror archive.org
Mirror archive.org (MKV Modern HQ)
Mirror archive.org
Watch on (www.youtube.com)
Submission #3476 — Author's comments
Discuss this movie
Obsoletes movie #1893 (05:03.8)
Rating: 9.2 (35 votes)
View Publication
- Major skip glitch
- Heavy glitch abuse
- Genre: Platform
At first there were 70 stars because Bowser demanded it. Then there were 16 stars because MIPS the rabbit demanded it. Then there was 1 star because Bowser's Sub demanded it. Now there are none because the viewers are impatient and demanded the game be quicker.

As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.

This movie is 47 frames faster than the previous movie due to new strategies and extreme optimization, as explained in the submission text.

Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory. Also, if you have a hankering to see MIPS the rabbit, the 16 stars route has been improved.

You can also see this movie played back on a real console.

Or, if you're looking for a TAS on the Nintendo DS remake, you can watch it here.


[Tier: Stars][Console-verified]NES Super Mario Bros. 3 (USA PRG0) "warps" in 10:25.6 by Lord Tom, Mitjitsu, Tompa.
FCEUX movie (.fm2) (date: 2010-08-04)
MKV file via BitTorrent (size: 30.50 MB, length: 12:22)
MP4 file via BitTorrent (Modern HQ) (size: 14.24 MB, length: 12:48)
Mirror www.archive.org
Mirror www.archive.org (MP4 Modern HQ)
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #2765 — Author's comments
Discuss this movie
Obsoletes movie #1286 (10:26.42)
Rating: 9.1 (42 votes)
View Publication
- Uses warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Ever since Morimoto published his legendary movie in mid-2003, the players at TASVideos have repeatedly made it faster and faster! Of course, there doesn't ever seem to be a stop for when it is fastest.

This movie is 0.82 seconds faster than the previous movie. Most of the improvement comes from a trick that makes Bowser bounce much lower when defeated. For more details, see the run's comments.

Check out the video of this being played on an actual console.


[Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "all souls" in 24:56.1 by Kriole.
VBA movie (.vbm) (date: 2011-03-13)
MP4 file via BitTorrent (size: 98.52 MB, length: 26:55)
MKV file via BitTorrent (Modern HQ) (size: 97.59 MB, length: 26:59)
Mirror www.archive.org
Mirror www.archive.org (MKV Modern HQ)
Watch on (www.youtube.com)
Submission #3039 — Author's comments
Discuss this movie
Obsoletes movie #1628 (25:47.05)
Rating: 9.1 (29.5 votes)
View Publication
- Best ending
- Takes damage to save time
- Uses warps
- Forgoes major skip glitch
- Forgoes time-saving glitches
- Heavy luck manipulation
- Uses hardest difficulty
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
Everyone who has at least once attempted to gather a soul from each of the 120 different enemies in Aria of Sorrow, especially during a speedrun, knows the frustration it incurs after a hundredth failed attempt to get the required drop. That just makes this all-souls TAS, played on hard mode and without using glitch warps in a little less than 25 minutes, even more impressive.

Upon completing his warpless run, Kriole decided to take another jab at this category, improving upon his earlier effort by 51 seconds.

However, if you would like to see the game beaten to a pulp in a mere quarter of this time, don't miss the any% run by klmz.


Note: While the player doesn't use glitch warps (neither by death nor by getting out-of-bounds using transform souls), he uses the normal warp rooms present in the castle.

Note: Starting from reset was necessary to use hard mode. However, doing so is normally not allowed — refer to the rules to see the reasons.


[Tier: Stars][Has commentary]Windows Cave Story (JPN 1.0.0.6) "best ending" in 50:10.3 by nitsuja.
Hourglass movie (.wtf) (date: 2011-11-12)
MKV file via BitTorrent (size: 216.85 MB, length: 54:38)
MKV file via BitTorrent (Modern HQ) (size: 212.62 MB, length: 54:31)
Mirror www.archive.org
Mirror www.archive.org (MKV Modern HQ)
Watch on (www.youtube.com)
Submission #3343 — Author's comments
Discuss this movie
Rating: 9.1 (33 votes)
View Publication
- Best ending
- Takes damage to save time
- Genre: Platform
- Genre: Shooter
Award - Computer TAS of 2011Award - First edition TAS of 2011Award - TAS of 2011
Cave Story (2004) is a famous freeware indie game notable for being made entirely by one person, Daisuke "Pixel" Amaya.

Watch as nitsuja completely destroys this difficult game with amazingly precise movement. This playthrough saves Curly and finishes with the best ending after beating Ballos.

The program used to make this run, Hourglass, was also developed by nitsuja—with the creation of this run in mind. As such, it is our first published run of a Windows game.


Downloadable encodes and the YouTube encode include commentary as soft subtitles.

[Tier: Stars]Genesis Sonic 3 & Knuckles (World) in 29:51.2 by nitsuja & Upthorn & marzojr.
Gens movie (.gmv) (date: 2010-10-23)
MKV file via BitTorrent (size: 216.94 MB, length: 34:13)
MKV file via BitTorrent (Modern HQ) (size: 244.95 MB, length: 34:13)
Mirror www.archive.org
Mirror archive.org (MKV Modern HQ)
Watch on (www.youtube.com)
Watch on (www.youtube.com)
Submission #2877 — Author's comments
Discuss this movie
Obsoletes movie #1595 (32:05.52)
Rating: 8.9 (34.5 votes)
View Publication
- Aims for in-game time instead of real-time
- 2 Players
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
Award - Sega TAS of 2010
Ludicrous-speed bouncing around. Completed without collecting any emeralds, with both Sonic and Tails controlled by the player.

This run takes everything you know about Sonic 3 & Knuckles and turns it upside-down. It extensively uses the "scroll objects offscreen to pass through them" trick to zip and warp to places that shouldn't be reached, break bosses, and effectively skip entire stages.

It is worth noting that nitsuja and Upthorn did not directly participate in the creation of this movie; instead, marzojr incorporated several additional tricks in multiple stages and spliced them in for a total improvement of 2:14.31 seconds over his last effort at doing the same.


The second YouTube link is to the camhacked HD encode, which attempts to always keep Sonic onscreen and puts HD sprites on top of the background to make the TAS look even better. Camhacked SD downloadables are also available in the Archive collection.

[Tier: Stars]SNES Family Feud (USA) in 06:46.28 by Heisanevilgenius.
snes9x movie (.smv) (date: 2009-01-26)
MKV file via BitTorrent (Modern HQ) (size: 11.99 MB, length: 11:54)
MP4 file via BitTorrent (Compatibility) (size: 12.78 MB, length: 11:54)
Mirror www.archive.org (MKV Modern HQ)
Mirror www.archive.org (MP4 Compatibility)
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #2166 — Author's comments
Discuss this movie
Rating: 8.8 (88 votes)
View Publication
- Playaround
- Demonstration
- Genre: Strategy
Award - Funny TAS of 2009Award - Innovative TAS of 2009
Family Feud (1993) follows the premise of the American TV show of the same name. Two families are pitted against each other in a contest aimed at guessing the results of a public survey. In the first two rounds, the first family member to press a button and give a concise answer that happens to be on the survey earns points. After that, this family can continue guessing answers on the survey, with control switching to the other family on incorrect guesses. After two rounds, the family with fewer points is disqualified, and the last round allows two members of the remaining family to list several of the existing survey answers in a very short time period.

Heisanevilgenius's family, The As, ignores all that and goes with elaborate and utter nonsense instead… only to find the host accepting their answers as correct. The other family, The Halls, doesn't even get the chance to insert a word, proving the racial prejudice of the host. Watch the game and see for yourself.

If you liked how the machine's text recognition system got abused in this movie, you must also check the troubles TAS brings the drawing recognition system into.

Note: Some answers contain coarse language.


[Tier: Stars]NES Gimmick! (JPN) "100%" in 07:44.45 by Aglar & Hotarubi.
FCEUX movie (.fm2) (date: 2010-06-12)
MP4 file via BitTorrent (size: 14.53 MB, length: 09:45)
MP4 file via BitTorrent (Modern HQ) (size: 14.59 MB, length: 09:46)
Mirror www.archive.org
Mirror archive.org (MP4 Modern HQ)
Watch on (aktan.site90.com)
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #2700 — Author's comments
Discuss this movie
Obsoletes movie #579 (09:59.63)
Rating: 8.7 (31.5 votes)
View Publication
- 100% completion
- Best ending
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
A short Japanese game about a small green toy who can summon stars to help him defeat monsters and to use them as platforms to reach high places and travel fast.

In this movie, the authors collect all of the items to enter the secret 7th level after the boss at the end of the 6th level, and do so 2 minutes and 15 seconds faster than the previous movie.

The game cartridge of Gimmick! contains a special microchip, FME7, which extends the number of sound channels in the game from 5 to 8, creating a more melodic soundtrack than in most other NES games.

If you like this, be sure to check out the other run of this game, which skips the secret items.

"True pleasure cannot be attained unless one is out of the ordinary."
"Supreme bliss! Your brain has now been fried by that sort of pleasure. Your life from this point on will consist only of you pursuing that sort of pleasure"

TAS (tool-assisted superplay) - is the craft of creating superhuman gameplay movies. We aim to play games in the most incredible way they will allow, which means we investigate games as hard as we can, and try to showcase every tiny feature they have inside. Deep investigation and endless experimenting discover things many people could not imagine about the games we TAS. We then use these features to present how the games afford to be played, in all the ways we can invent. The most popular ways are to use the game resources to push the games to their speed limits (beating them as fast as their engines allow) and to play around in the funniest manner.

Now, we are not going to lie to you, the casual visitor, we have to use specific tools for what we do. We keep 10 savestate slots for all kinds of route testings, we roll back just every outcome we are not satisfied with. We play frame by frame, exploring all types of behaviour the game provides. We hold a game on an endless pause, observing its internal memory addresses, mulling over the options to act, calculating the potential profit of different variants, applying them to the gameplay, inventing the new and unexpected decisions by insight... It's quite a new form of amusement. Especially if you TAS the game you played in your childhood, you supposed you knew every aspect of it, have snooped every corner of its levels, and now you have an ability to dive into it completely, and not just play it, but play with it. That anxious feeling, which is pretty undescribable.

You still think TASing is easy? You think we bot those games? You think we have the tools that beat games instead of us, so that we just control the result? Huh! No tool can create art by itself, it only helps us to "draw" our ideas within the playgrounds, that we consider those games to be. And we also love to work hard! Only the hard work produces the supreme bliss! Enjoy the list of the most delicious mockery we handle every day:

  • Games with physics models that require a ludicrous amount of manipulation for optimal speed. Press right for one frame, A for the next frame, nothing for two frames, right for eight more frames (unless you touch the ground on frame six, in which case you'll need to backflip into a circle while abusing your keyboard) etc. etc.
  • When there are like 10+ ways to do something, and you have to test every one up to its perfection, to come up with the fastest.
  • "Hurray, half of the run is done, which has been in progress for 7 months, a new trick was found... Time to restart!"
  • "Oh God, I just got a coin 5 frames faster!!!" Picking a hex editor and pasting the rest of the already done run after the improved section. The rest of the run kindly desyncs... "TAS all over again, yay!"
  • Finishing a large portion of gameplay only to find that you lost a few frames near the beginning.
  • Reproducing a glitch that you accidentally stumbled on, aren't really sure how it works, and rerecorded it over.
  • Having to backflip all the way, because the hero normally moves like a lazy turtle.
  • Looking at the decompiled source for the first time, seeking for very specific things, when you have zero idea how the game works in the first place. Assembly is the least friendly language ever.
  • Trying to manipulate luck from a point 10,000 frames back, which messes up everything in between.
  • Keeping motivation for an entire project and trying to ignore the lures of a shiny new TAS to work on.
  • Working for several hours trying to save 3-4 frames and succeeding, but later you lose them because of a frames rule.
  • You submit a movie that gets quickly obsoleted by someone, then you improve over him, he submits an ever faster version, until one of you gives up. Frame wars.
  • See more in that thread.
But we don't mind actually. It is worth it. We just wanted you to know that superhuman outcome goes only after superhuman effort. Once you succeed, you can't stop. Did you think we would not show the goodies to you? Catch!

Fun aspects of the process (TASing):

  • Controlling the freak paradise (time rewinding, memory monitoring, ...)
  • Meaningful investigation (consuming new unique information)
  • Objectively unique task (the gameplay suggests puzzles no one actually created)
  • Nostalgia factor (childhood games)
  • Flow (mental state)
  • Luck (impossible + hard work -> possible)
  • Collaborative enjoyment (still rare here)

Rewarding aspects of the result (TAS movie):

  • Competitive enjoyment (frequent here)
  • Positive feedback (impossible + hard work -> possible)
  • Personal feeling of achievement (final product)
  • Community status/ranks/comments/etc (the more the better)
  • Personal feeling of self-perfection (improving your soul, mind, abilities)

Now, since you're introduced, you may want to read some actual explanations of how TAS works, or see more impressive movies (the 10-movie list is just 0.1% of what we actually got). See the About page if so, it is full of helpful links, and Movies page tabs, suggesting different options of navigation. Have fun here!



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NewcomerCorner last edited by feos on 2013-07-29 16:33:12
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