Super Mario 64 is one of the few games that seems to draw people to this site by the thousands. The ability to beat the game with only 16 stars was jaw dropping. We are now down to 0 stars.
This was the first published Super Mario 64 run. In its day it was an astonishing demonstration of breaking the game: MIPS the Rabbit and poor collision detection were used to get the second key early, and a "Backwards Long Jump" trick was used to get up the supposedly-infinite staircase and access the last level early. This "Backwards Long Jump," or BLJ, became one of the most important moves in any% Super Mario 64 speedruns, while MIPS is now, sadly, entirely missing from them.
This movie has been obsoleted!
Obsoleting Movie
Published on 11/21/2005
Ever wonder if Mario was actually a ninja wearing blue overalls? Now you know.
This run completes the game after collecting a mere 16 stars. It was originally intended that the player collect a minimum of 70 to finish, but a few bugs allow Mario to pass through doors and barriers that require a minimum number of stars to open.
Mario has a very wide range of skills for mobility and some of the physics of this game are easily abused by an experienced player.

(Almost) Exactly a year later AKA (Mitjitsu) produced a run that was 46 seconds faster than Spezzafer's orginal run. It was largely improved by better precision via use of version 0.6 of the TAS input plugin, which introduced a "virtual analogue stick," as well as new glitches and strategies.
This movie has been obsoleted!
Obsoleting Movie
Published on 11/23/2006
Ever wonder if Mario was actually a ninja wearing blue overalls? Now you know.
This run completes the game after collecting a mere 16 stars. It was originally intended that the player collect a minimum of 70 to finish, but a few bugs allow Mario to pass through doors and barriers that require a minimum number of stars to open.
Mario has a very wide range of skills for mobility and some of the physics of this game are easily abused by an experienced player.

The author of this TAS has been known to make statements and/or take actions that do not reflect the values of TASVideos as a community.
TASVideos does not in any way condone the statements and/or actions made by this author.
This video is presented not to support or glorify this author, but to archive and showcase this tool-assisted superplay.

As soon as Mitjitsu's run was published, Rikku submitted a run that was 7 seconds faster. The improvements largely came from better precision and new strategies. The was the lead-off of what became known as the "SM64 wars".
This movie has been obsoleted!
Obsoleting Movie
Published on 12/24/2006
Ever wonder if Mario was actually a ninja wearing blue overalls? Now you know.
This run completes the game after collecting a mere 16 stars. It was originally intended that the player collect a minimum of 70 to finish, but a few bugs allow Mario to pass through doors and barriers that require a minimum number of stars to open. This is also used when unlocking a door would take longer than setting up and executing the bug.
Mario has a very wide range of skills for mobility and some of the physics of this game are easily abused by an experienced player.
Game:
Super Mario 64

Genres:
Platformer
Video Downloads:
AVI
Emulator Replay:
mupen64-rr 8

Mitjitsu quickly responded with another 7 second improvement. Most of the time was saved by not saving after collecting a star and taking a new overworld route. Rikku then posted a 3 second improvement, which was the subsequently published version.
This movie has been obsoleted!
Obsoleting Movie
Published on 2/11/2007
Ever wonder if Mario was actually a ninja wearing blue overalls? Now you know.
This run completes the game after collecting a mere 16 stars. It was originally intended that the player collect a minimum of 70 to finish, but a few bugs allow Mario to pass through doors and barriers that require a minimum number of stars to open. This is also used when unlocking a door would take longer than setting up and executing the bug.
Mario has a very wide range of skills for mobility and some of the physics of this game are easily abused by an experienced player.
This 10-second improvement is half made of no saving and a different overworld route, and half of just framewise optimizations. It was arrived into by AKA (also known as Mitjitsu) and Rikku together.
Game:
Super Mario 64

Genres:
Platformer
Video Downloads:
High Quality MKV
Emulator Replay:
mupen64-rr 8

The rules of the SM64 wars were about to change. It seems if you can't beat them join them: that is, team up with someone else. Mitjitsu, teaming up with Swordless Link, managed to come up with new stars, strategies, routes and optimizations, which lowered the previous time by 16 seconds.
This movie has been obsoleted!
Obsoleting Movie
Published on 5/10/2007
Ever wonder if Mario was actually a ninja wearing blue overalls? Now you know.
This run completes the game after collecting a mere 16 stars. It was originally intended that the player collect a minimum of 70 to finish, but a few bugs allow Mario to pass through doors and barriers that require a minimum number of stars to open. This is also used when unlocking a door would take longer than setting up and executing the bug.
Mario has a very wide range of skills for mobility and some of the physics of this game are easily abused by an experienced player.
This version of Super Mario 64 changes the route of the previous runs.

One of the authors of this TAS, Mitjitsu, has been known to make statements and/or take actions that do not reflect the values of TASVideos as a community.
TASVideos does not in any way condone the statements and/or actions made by this author.
This video is presented not to support or glorify this author, but to archive and showcase this tool-assisted superplay.
Game:
Super Mario 64

Genres:
Platformer
Video Downloads:
AVI
Emulator Replay:
mupen64-rr 8

MIPS became obsolete, so to speak, with the new-found ability to use the BLJ to bypass the door he used to guard. Not needing MIPS meant not needing the first 15 stars of the 16 star run, resulting in an astonishing 1 star run. This was a kind of Holy Grail for players, and the new movie by Mitjitsu and Swordless Link sparked shock waves of awe.
This movie has been obsoleted!
Obsoleting Movie
Published on 8/10/2007
Ever wonder if Mario was actually a ninja wearing blue overalls? Now you know.
This run completes the game after collecting 1 star. It was originally intended that the player collect a minimum of 70 to finish, but a few bugs allow Mario to pass through doors and barriers that require a minimum number of stars to open. Creating the fastest Super Mario 64 run was previously believed to require 16 stars, but this run manages to glitch through the Dire Dire Docks door without using MIPS the rabbit.
Mario has a very wide range of skills for mobility and some of the physics of this game are easily abused by an experienced player.
Like many other runs on this site, the goal of pure speed has resulted in the complete breaking of some games. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 offers, see the 120 stars run.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory. Also, if you have a hankering to see MIPs the rabbit, the 16 stars route has been improved.

One of the authors of this TAS, Mitjitsu, has been known to make statements and/or take actions that do not reflect the values of TASVideos as a community.
TASVideos does not in any way condone the statements and/or actions made by this author.
This video is presented not to support or glorify this author, but to archive and showcase this tool-assisted superplay.
Game:
Super Mario 64

Genres:
Platformer
Video Downloads:
Compatibility MP4
Emulator Replay:
mupen64-rr 8

Well if you need 1 star, why do you need any? This was the question answered later by the authors of the 1 star run, with their new 0 star run.
This movie has been obsoleted!
Obsoleting Movie
Published on 12/7/2007
At first there were 70 stars because Bowser demanded it. Then there were 16 stars because MIPS the rabbit demanded it. Then there was 1 star because Bowser's Sub demanded it. Now there are none because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 offers, see the 120 stars run.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory. Also, if you have a hankering to see MIPs the rabbit, the 16 stars route has been improved.

One of the authors of this TAS, Mitjitsu, has been known to make statements and/or take actions that do not reflect the values of TASVideos as a community.
TASVideos does not in any way condone the statements and/or actions made by this author.
This video is presented not to support or glorify this author, but to archive and showcase this tool-assisted superplay.
Game:
Super Mario 64

Genres:
Platformer
Video Downloads:
Compatibility MP4
Emulator Replay:
mupen64-rr 8

After a number of published improvements to the 0 star branch, various Super Mario 64 TASers discovered a series of tricks that would forever change how the game was TASed. With those tricks in mind, the resulting movie saved 24 seconds off the previous movie.
This movie has been obsoleted!
Obsoleting Movie
Published on 12/7/2010
At first there were 70 stars because Bowser demanded it. Then there were 16 stars because MIPS the rabbit demanded it. Then there was 1 star because Bowser's Sub demanded it. Now there are none because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 offers, see the 120 stars run.
This movie is approximately 24 seconds faster than the previous movie due to a series of improvements discovered by the authors, detailed in the submission message.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory. Also, if you have a hankering to see MIPs the rabbit, the 16 stars route has been improved.
Game:
Super Mario 64

Genres:
Platformer
Video Downloads:
Compatibility MP4
Emulator Replay:
mupen64-rr 8

Eventually, even the idea of having to collect two keys was considered too slow, resulting in yet one more major improvement.
This movie has been obsoleted!
Obsoleting Movie
Published on 11/24/2016
At first there were 70 stars, because Bowser demanded it. Then there were 16 stars, because MIPS the Rabbit demanded it. Then there was 1 star, because Bowser's Sub demanded it. Then there were no stars, but 2 keys, because the door leading to the castle basement demanded it. Now there is 1 key because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.
This movie is 2457 frames faster than the previous movie due to the recently discovered and long sought after 'Moat Skip', new strategies and extreme optimizations made possible by parallel universes as explained in the submission text.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory. Also, if you have a hankering to see MIPS the rabbit, the 16 stars route has been improved.
Or, if you're looking for a TAS on the Nintendo DS remake, you can watch it here.

Downloadable encodes are also available in 640x480 resolution:

Five years go by as Super Mario 64 TASing got more and more advanced, and bits and pieces of each level of the game got optimized as much as they could, saving a number of frames here and there. 1 key was still required to beat the game, but a new technique was then discovered that could save seconds off the run instead of just frames. This is the result.
Published on 7/21/2021
At first there were 70 stars, because Bowser demanded it. Then there were 16 stars, because MIPS the Rabbit demanded it. Then there was 1 star, because Bowser's Sub demanded it. Then there were no stars, but 2 keys, because the door leading to the castle basement demanded it. Now there is 1 key because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.
This appears to be an improvement by 00:02.32 seconds, however if we account for emulation differences between Mupen and BizHawk, the improvement is closer to 00:04.90 seconds. Please read the submission notes for more information on the improvements.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.

Since this movie was made using Mupen, with the m64 file converted to the bk2 format, you can download the original m64 file under the publication page. Timing for the m64 file is around 04:16.4.
You can watch this movie played back on a real console.
Game:
Super Mario 64

Genres:
Platformer
Emulator Replay:
mupen64 1.0.8/BizHawk 2.6.2
Additional Downloads:
(Mupen movie file)


SM64TASHistory last edited by despoa on 3/30/2022 8:31 PM
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