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#638157954547729465 - Show do Milhao Volume 2 - 21 frames ahead after question 5

Show do Milhao Volume 2 - faster loads.bk2
In 01:36.79 (5800 frames), 273 rerecords
139 downloads
Uploaded 3/30/2023 5:50 PM by Darkman425 (see all 55)

#638131212640097050 - DuckTales 2 - Mu stage minus boss in 4305 frames

Duck Tales 2 (USA) - Mu test.bk2
In 01:27.38 (5228 frames), 1192 rerecords
Game: DuckTales 2 ( GB, see all files )
1 comment, 135 downloads
Uploaded 2/27/2023 7:01 PM by Darkman425 (see all 55)
131 frames faster moving through Mu compared to this submission:
I didn't do the boss fight since the boss RNG works differently from the NES version and doesn't seem to care about Scrooge's X-position.

#638125376207672593 - Delisoba Deluxe - unoptimized Coin Mode counterstop

Delisoba Deluxe - score attack.bk2
In 02:39.25 (9555 frames), 79 rerecords
Game: Delisoba Deluxe ( Saturn, see all files )
181 downloads
Uploaded 2/21/2023 12:53 AM by Darkman425 (see all 55)
Emulator used: BizHawk 2.8
Oops. By the way, even though this is a Saturn exclusive game I went by MARP rules where the settings have to be at whatever defaults are set upon loading the game. Thus there's no adjusting top speed. There are turns and tight maneuvers that require slowing down so adjusting top speed might actually be detrimental for maintaining a consistent coin chain.
Anyways I tried out the analog for this game and it works fine. Probably wouldn't need that for a TAS if all I'm going for is the fastest score counterstop. On the other hand, going for the largest bonus at the end (coins * time * 1000) would want finer adjustments. The problem is that I kinda forgot where that analog viewer lua file was so I just kinda manually did it with a controller. Thus the inputs are a terrible mess but this is a good baseline for both fastest coutnerstop and largest end bonus. I might get back to this later.

#638117409522911950 - Mega Man Zero 3 - post credits save for proof and Hard mode SRAM

MMZ3 buster max score post credits proof.bk2
In 1:07:09.94 (240698 frames), 61549 rerecords
212 downloads
Uploaded 2/11/2023 7:35 PM by Darkman425 (see all 55)
Emulator used: BizHawk 2.9 release candidate 2
This is an input file that saves after the credits as it shows that the regular S rank, buster only S rank, and maximum mission score unlocks are obtained. This also saves so if nothing else this serves as a verification movie for anyone who wants to do a Hard mode TAS of Zero 3 if they're so inclined.

#638114942205017629 - Zippy the Porcupine - basic RAM Watch file

Zippy V2 FINAL NTSC.wch
163 downloads
Uploaded 2/8/2023 11:03 PM by Darkman425 (see all 55)
This has very little info but it has two incredibly important watches: Zippy's speed and the boss's X-position during boss fights.
The main trick to preserving speed is to not be rolling on the ground.

#638114940436284980 - Zippy the Porcupine - test TAS

Zippy V2 FINAL NTSC.bas.bk2
In 14:51.50 (53421 frames), 4633 rerecords
153 downloads
Uploaded 2/8/2023 11:00 PM by Darkman425 (see all 55)
Emulator used: BizHawk 2.8
This is a preliminary TAS to see how long a Zippy TAS could take. One thing I noticed is that only 10 levels out of 16 are needed to be played to reach the ending. The boss locations are also determined by the frame the title screen is cleared. This run does it on the first frame which leads the the tremendous problem of playing all of the very laggy Aqua Zone levels. There might be some optimizations per level but I think that the levels themselves are sync friendly.
The boss fights are influenced by player input so some of that will be needed in a more refined pass of this game. This is especially important since this affects how long each cycle takes between hits by about a range of 100-200 frames.

#638100084868122059 - Somari speed and positioning RAM watch

Somari (SOMARI-W) (Unl) [!].wch
Game: Somari ( NES, see all files )
125 downloads
Uploaded 1/22/2023 6:21 PM by Darkman425 (see all 55)
A simple RAM watch that has Somari's screen position, map position, horizontal and vertical speed, and a boolean check for ascending state. Things of note is that just running is faster than using the spin dash, and that jumping in the air loses horizontal speed.
This one made for despoa.

#638092392213478137 - The Divide: Enemies Within - initial test run to Ice Caverns

The Divide PSX test.bk2
In 13:22.89 (48181 frames), 6148 rerecords
139 downloads
Uploaded 1/13/2023 8:40 PM by Darkman425 (see all 55)
Emulator used: BizHawk 2.9 rc2
This is an unfinished WIP. Initially I couldn't get the tutorial skip of activating the right elevator early in my test runs, but later real time testing managed to get that happening sometimes. If someone can get it to trigger early then maybe I'll get back to this sooner rather than later.
Also worth noting that the RTA PC record now goes back through the boss arena after getting jump. I can do that and maybe cut out the machine gun ammo upgrade. If I do skip out on the ammo, then I'd have to work out a better boss 2 fight that involves manipulating ammo drops for more mines and maybe eitehr machine gun or rocket ammo. I'm not quite satisfied with that fight in any case.
YouTube encode available over here.

#638083776152792211 - Double Dragon 3 (Arcade, US) - Mission 1 initial tests

ddragon3 bad ideas.bk2
In 01:35.66 (5495 frames), 4364 rerecords
134 downloads
Uploaded 1/3/2023 9:20 PM by Darkman425 (see all 55)
Emulator used: BizHawk 2.9 release candidate 2
ROM name: ddragon3
I mostly did this as kind of a goof. it's definitely not refined considering that I'm roughly 8 seconds behind this speed run by Janet before entering the door to the boss arena. Enemies have more health on Hardest but considering that the boss only has about 1 jump & stomp more health between Normal and Hardest, I'd definitely have to work on understanding getting damage before knockdowns better since it's not an enemy HP problem.

#638082783134001606 - Big Bucks maximum score

Big Bucks.bk2
In 03:01.88 (11023 frames), 731 rerecords
Game: Big Bucks ( Arcade, see all files )
119 downloads
Uploaded 1/2/2023 5:45 PM by Darkman425 (see all 55)
Emulator used: BizHawk 2.9 release candidate 2
I didn't stutter when I said I'd do quiz games. However this input file was doing a max score run. The thing about that is moving the joystick at certain frames changes where the icon goes for the multiplier and I haven't quite found an ideal one for one of the questions. Getting that manipulated right would save a second or two. If I didn't give a damn about score this would be completely trivial.