User Files for Earthworm Jim 2 (Shin-Shin)

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#70649600500999896 -

ewj2imp.bk2
In 00:19.45 (1169 frames), 4847 rerecords
4 comments, 246 downloads
Uploaded 4/8/2021 4:59 PM by Samsara (see all 72)
The damage animation can be cancelled by firing while getting hit. Should save significant amounts of time: This incredibly short section saves about 70-80 frames by itself just from 3 cancels.

#69964139650210538 - EarthWorm Jim 2 (Shin-Shin)

EarthWorm Jim 2 Unl p1.bk2
In 09:43.59 (35073 frames), 4078 rerecords
197 downloads
Uploaded 3/8/2021 8:06 PM by XTREMAL93 (see all 10)
Improvement (20 frames) at Round 5-2 (Found by Memory)

#68962035464123494 - NES Earthworm Jim 2 Small Improvement 2

Earthworm Jim 2 NES Improvement 2.bk2
In 09:43.59 (35073 frames), 4030 rerecords
255 downloads
Uploaded 1/22/2021 4:59 PM by Memory (see all 89)
20 frames saved at about frame 19000, probably also applies to other segments, also probably not extremely optimized.

#68962010294720545 - NES Earthworm Jim 2 Small Improvement 1

Earthworm Jim 2 NES Improvement 1.bk2
In 09:43.89 (35091 frames), 3805 rerecords
266 downloads
Uploaded 1/22/2021 4:57 PM by Memory (see all 89)
2 frames saved on the level that starts at frame 5727, probably more possible.